40k   logo   40k
site links site links
Home page Forums Gallery Articles Articles Forums Blogs Chat Rules Support Us

Go Back   40K Terra - Warhammer 40k Forums > Warhammer 40k > 40k Army Discussion > Imperial Guard

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 06-02-2007   #1 (permalink)
Lord Commander Erus..
Guest
 
Posts: n/a
Default Never Challenge Me!

Well, after discussing my army ADD with r4wr89 tonight, he challenged me to make both a fluffy and moderately effective IG force.. Oriented around my special-ite of.... CC!

So, without further ado, the Odiron (Black Saints homeworld) Aspirant Guard. These boys are made up of Aspirants who failed to gain access to the ranks of a Space Marine.

Doctrines:

Carapace Armor
Warrior Weapons
Die-hards
Hardened Fighters
Veterans

HQ:


Command Platoon: 95 pts.
Heroic Senior Officer - Power weapon, storm bolter, carapace armor, trademark item
Guardsman (3x): Laspistol &
CCW

Elites:

Hardened Veterans(3x): 170 pts

Veteran Sergeant: Carapace Armor, Power Fist, Bolt pistol
Veteran(6x): Laspistol & CCW
Veteran(3x): Meltagun


Troops

Infantry Platoon(3x): 702 pts.

Command Squad: 86 pts.
Junior Officer: Bolt-Pistol, Power Weapon, Carapace Armor, Hardened-Fighters
Guardsman(4x): Laspistol & CCW

Infantry Squad(3x): 124 pts.
Die-Hards
Carapace Armor
Hardened Fighters
Warrior Weapons

Sergeant: Laspistol & CCW
Guardsman(8x): Laspistol & CWW
Guardsman(1x): Grenade launcher

Infantray Squad(2x): 122 pts.
Die-Hards
Carapace Armor
Hardened Fighters
Warrior Weapons

Sergeant: Laspistol & CCW
Guardsman(8x): Laspistol & CWW
Guardsman(1x): Flamer


Heavy Support

Leman Russ Battle Tank (obligatory choice!): 160 pts.
Battlecannon, Heavy Bolter, Heavy Bolter Sponsons, Extra Armour

Basilisk: 126 pts.
Earthshaker Artillery Gun, Heavy Bolter, Indirect Fire, Camo netting




Well, there it is. I don't have the IG codex near by, so I'm sure I messed up somewhere. Comments are welcome, but remember.. This is supposed to be fluffy too! Also, this is a 3K pts. list, as is standard at my stomping grounds.

Last edited by Lord Commander Erus..; 06-03-2007 at 12:02 AM.
  Reply With Quote
Sponsored Links
Old 06-03-2007   #2 (permalink)
One of strangess
 
masterofweirdness's Avatar
Battle Brother
 
Join Date: Nov 2006
Location: Turn around... (if I'm not there I'm usually in Bangladesh)
Posts: 1,875
Rep Power: 2 masterofweirdness is on a distinguished road
Thanks: 165
Thanked 51 Times in 46 Posts
Default

hmm... interesting.

Of course, it would be more interesting if I knew what all these different doctrine meant... seeing as I don't.
__________________


Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch.

My Blog, my life, my strangeness

My WRFP campaign blog!

He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot
Quote:
Originally Posted by BrainDeleted View Post
Beware ^



No really...beware
Life, don't me started on life - Marvin the Robot
masterofweirdness is offline   Reply With Quote
Old 06-03-2007   #3 (permalink)
Lord Commander Erus..
Guest
 
Posts: n/a
Default

Carapace Armor- Guard infantry units and Rough Rider Squadrons upgrade their normal flak armour with carapace armour at +20 points per unit. This means that their armour save will change from 5+ to 4+. Sometimes this will be conventional carapace armour, alternatively it may be bulky feral platemail.

May not be combined with Light Infantry or Jungle-fighters.

Warrior Weapons- The regiment is recruited from primitive warriors. Any model normally armed with a lasgun that does not have access to the armoury replaces it with a laspistol and close combat weapon or a pair of close combat weapons at a cost of +2 points per model.

May not be selected with Drop Troops, Mechanised or Grenadiers.

Die-hards- The Regiment is so firmly indoctrinated into the Imperial faith and its own martial traditions that they will stand against overwhelming odds. Any Imperial Guard Infantry unit or Rough Rider Squadron may be given this ability at a cost of +5 points. Die-hard squads do not count negative morale modifiers for being outnumbered in close combat.

May not be combined with Special Gear (Chem-inhalers).

Hardened Fighters- The Regiment's members are recruited from particularly violent societies' and backgrounds and are particularly adept hand-to-hand combatants. Available to any Guard Infantry Squad or Sentinel Squadron at a cost of +15 points per infantry unit or +10 points per Sentinel. Hardened Fighters add 1 to their WS. Sentinels additionally gain +1 attack as their machine is fitted with chainsaw blades, rams and other accoutrement's.

Veterans- The Regiment has been in service for several campaigns and includes a far higher ratio of Veterans than normal. The normal 0-1 limit on Hardened Veteran units does not apply to this Regiment.



Hope that helps!
  Reply With Quote
Old 07-04-2007   #4 (permalink)
Filthy, Dirty Radical
 
experiment 626's Avatar
Honor Guard
 
Join Date: Nov 2006
Location: lost in a blizzard, somewhere near toronto!
Posts: 3,018
Rep Power: 4 experiment 626 has a spectacular aura aboutexperiment 626 has a spectacular aura about
Thanks: 32
Thanked 262 Times in 193 Posts
Default

well, first off about those listing pts values & rules posting...

as for the list, i've always thought it would be fun to see an assaulty guard army!
one problem with your list - the carapace armour. as it's an equipment doctrine in must be applied to every squad that can take it... (see the last bit in the paragraph about special equipment!)

i'd honestly work on getting a few more special weapons into the command squad however & a veteran w/company standard in the hq command. (re-rolls save the day!)
it also wouldn't hurt to take a few support squads as part of your hq either... some rocket launchers to cover your advance perhaps?!

i'd also forget about hardened fighters personally. yes it fits the background nicely, but overall it's a fairly worthless doctrine... (you'll still hit most things on 4's so just get more bodies instead!)
a hellhound or two would be ace, as would some sentinels for some more long ranged anti-tank...

hope this helps,
cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion


experiment 626 is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 07:37 PM.


Warvault Webring
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
40KTerra.com

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117