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Old 11-24-2006   #31 (permalink)
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s'true playing against nid is definatly a test of your range guessing skills. its always a good idea to look at the table before the game starts and fix some ranges in your mind, like where the center point is, how far away certain terrian pieces are and things like that. this will help out when you have to judge how far away the gribblies are. its also handy to measure things like your tanks. sounds weird but it works. like, those guants are about 5 chimeras away and a chim measures about x" so thats 5x". works for me.
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Old 11-25-2006   #32 (permalink)
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its funny when you realise a leman russ is just 5" long! though yes, do that with every army, no matter what im using and what im playing against. my artillery range guessing skills wee legend in my area... until 4th edition screwed things up
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Old 11-25-2006   #33 (permalink)
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s'true playing against nid is definatly a test of your range guessing skills. its always a good idea to look at the table before the game starts and fix some ranges in your mind, like where the center point is, how far away certain terrian pieces are and things like that. this will help out when you have to judge how far away the gribblies are. its also handy to measure things like your tanks. sounds weird but it works. like, those guants are about 5 chimeras away and a chim measures about x" so thats 5x". works for me.
or you can be lazy and just take some storm troopers for their handy and (for once!) usefull targeters!lol.
at least that way you know your 24" ranges quite easily and can go on from there

cheers!
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Old 11-25-2006   #34 (permalink)
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i take stormies all the time and use this ability against any army but it is escpeially handy against cc armies
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Old 11-25-2006   #35 (permalink)
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the main problem with the nids is the fleet move - since you can never be too sure of how far theyll move.

if you can guarante a charge with the prriest id say hes a good option at keeping the horde nids in check - especially if you give him an honorifica
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Old 11-25-2006   #36 (permalink)
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the main problem with the nids is the fleet move - since you can never be too sure of how far theyll move.

if you can guarante a charge with the prriest id say hes a good option at keeping the horde nids in check - especially if you give him an honorifica
sorry to have to disagree dude but i can't imagine any character standing in the way of a rampaging hoard of nids, even just guants. ig characters especially.
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Old 11-25-2006   #37 (permalink)
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well, im hoping for the sake of the guard player that these gaunt units ahve been wounded (im assuming the guard army hasnt been standing around idel while the nids have been advancing) so the gaunt units should be damaged to some extent. a priest at the head of a command squad designed for combat (close combat weapons) is 20 attacks = 15 hits (10 hits plus 5 hits from rerolled misses) 7.5 wounds = 6 dead hormagaunts...

no wait. the gaunts are I4... forget this post
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Old 11-25-2006   #38 (permalink)
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sorry to have to disagree dude but i can't imagine any character standing in the way of a rampaging hoard of nids, even just guants. ig characters especially.
well, a priest would be rather usefull in this case - especially in counter-assaulting broods of basic gaunts (who are much better gun troops than fighty units!)
a command squad with pistols and ccw's lead by a priest w/power toy and accompanying officer makes a great counter-assault unit when fighting against these basic troops! those re-rolls pay for themselves, and IIRC if you add-on hardened fighters, you'll hit basic gaunt's on 3's! a 6-man command squad (officer, 4 henchmen & priest) all with pistols and ccw's throw out more attacks than 6 assault marines!

this is about the only real use i've found for the priests as most things are better delt with by shooting!
although, you can do the conscript hoard w/independent commissar for fewer pts than the priest and officer! (not to mention the conscripts will last a heck of alot longer too )

cheers!
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Old 11-25-2006   #39 (permalink)
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look at my previous post - the gaunts strike before the bulk of the unit (notibly everyone unless the priest has an honorifica) and will maek micemeat of them before they even get to attack.
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Old 11-25-2006   #40 (permalink)
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save for lots of troops, nothing in the guard list can reliably stand against a large unit of guants. even ogryns have a tough time of it as tey is only t4. i know these things cos i learnt them the ard way.
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Old 11-25-2006   #41 (permalink)
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Funny story. I actually had a mortar squad hold off a hord of gaunts once.
I tore the brood up before they assaulted with heavy bolter and lasgun fire, and the remaining 10 gaunts charged my mortar squad. I held them off for two rounds of assault, and killed them off. I lost one mortar team. Go figure
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Old 11-25-2006   #42 (permalink)
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look at my previous post - the gaunts strike before the bulk of the unit (notibly everyone unless the priest has an honorifica) and will maek micemeat of them before they even get to attack.
oops! forgot to mention... add in close order drill (usable by platoon command squads!) to gain your I and Ld bonus when you charge in now you're going simultainiously with the grunts, and first the priest!

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Old 11-26-2006   #43 (permalink)
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ah yes! close order drill will be very useful... may be a problem with barbed stranglers and deathspitters though
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Old 11-26-2006   #44 (permalink)
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CoD does help out a bit. you're still just as dead but you get to take out a few bugs as you die.
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Old 11-26-2006   #45 (permalink)
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Does it help? i thought all the terrain made things better for the nids to get closer.
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Old 11-27-2006   #46 (permalink)
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oops, by CoD i ment close order drill. my bad, i forgot it already means cities of death.
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Old 11-27-2006   #47 (permalink)
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oops, by CoD i ment close order drill. my bad, i forgot it already means cities of death.
for cities of death senarios, bring flamers. lots of flamers!

taking the building demolition strategim can be evil against 'nids too

cheers!
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Old 11-27-2006   #48 (permalink)
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oops, by CoD i ment close order drill. my bad, i forgot it already means cities of death.
ah! i was wondering where the CoD thing came from. i get you now
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Old 11-28-2006   #49 (permalink)
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yeah sorry. thats what i get for posting hastily and with a hang over
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Old 11-28-2006   #50 (permalink)
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though yeah, close order drill really does make a difference. and its free

but the priest would cancel it out, since you ahve to remain stationary for the CoD to work, right?
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Old 11-28-2006   #51 (permalink)
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though yeah, close order drill really does make a difference. and its free

but the priest would cancel it out, since you ahve to remain stationary for the CoD to work, right?
cadex says nothing about having to remain stationary to use it. if fact the only way to use close order drill without gettin blatted by blast markers(death spitters come to mind) is to only get into position when the enemy gets close. and as homoguants are almost always in charge range you are in a lose lose situation. if you stay in close order from the beggining you will take a lot of damage from blast weapons, and if you stay dispersed the gaunts will get you before you can get your troops into formation.

bit of a catch 22 really
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Old 11-28-2006   #52 (permalink)
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not too bad, i guess. though its true about the blasts. a deathspitter can get 6 guardsmen with one shot, a barbed strangler... the whole unit. Though a command squad with a priest shouldnt do to bad (can you charge and use CoD together?): the priest will strike first, the guard and gaunts together. well. its better than being charged i guess! a lot less attacks against you, more against them
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Old 11-28-2006   #53 (permalink)
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yes you can charge into close order formation, and as long as you're base to base you get all the benefits.

another question on close order, do you have to arrange your guys in 2 lines like the pic in the codex or can it be any base to base formation? anyone know this?
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Old 11-28-2006   #54 (permalink)
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ive often wondered that but it says nothing about ranks in the rules, so id say just make sure theyre in tight formation.

though i have always wanted to make a medievil world army with brettonian flavoured men at arms with close order drill.
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Old 11-28-2006   #55 (permalink)
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