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| | #31 (permalink) |
| Master Procrastinator ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | that might work but will get very expensive what with all the other stuff you're loading them down with |
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| | #32 (permalink) |
| bears. beets. BSG. ![]() ![]() ![]() ![]() | i think mechanized could work ? i don't know how well the logistics of that would fit in with your iron discipline toting officers though, seeing as to how you might get separated quickly. then again, you could have quick leadership boosting potential. hmm...on second thought, your base guard aren't terribly expensive yet ...mechanized of course would drive it up. but is there some special trooper that you would like to include ? the restricted troops section is kinda nice when you can't pick a different doctrine.
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| | #33 (permalink) |
| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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Blog Entries: 5 | Which are there? I'm at moms, so no access. I could see maybe rough riders or such.. Maybe something that would fit the roman-esque civilization?
__________________ ![]() "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" - Odyseeus (Troy - 2004) Black Saints Adeptus Astartes Chapter |
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| | #34 (permalink) |
| bears. beets. BSG. ![]() ![]() ![]() ![]() | hmm perhaps. i'll pick out a few that might make sense-naturally, some like ratlings or tech priests wouldn't fit special weapons squads ? heavy weapon squads? rough riders might be cool actually, allow for a lot of conversion as well. maybe priests ? those are the only ones that seem to make sense..hmm, maybe restricted troops isn't such a great idea : / i'll wait to see what you think though :]
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| | #35 (permalink) | |
| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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__________________ ![]() "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" - Odyseeus (Troy - 2004) Black Saints Adeptus Astartes Chapter | |
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| | #36 (permalink) |
| bears. beets. BSG. ![]() ![]() ![]() ![]() | haha umm yea. they give fearless though i think ! and they can have eviscerators...yum, guts...and a chainsaw powerfist ! i believe he makes you charge at anything in range, and there may or may not be a re-roll failed hits ability. or am i wrong ? hrmmm
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| | #37 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| priests are similar to chappies in that they allow you re-rolls when you assault... however, you always count as moving so no heavy weapons, and rapid fire weapons become much less usefull! i'd say drop troops as it's free and give you tactical flexability... (despite my loathing of those who combine tanks & drop troops, but i'm a purest so! )i can tell you that i really messed up our local dark eldar player today by pulling the 'ol, "okay i'm deployed!" trick where i simply put 100% of my army in reserve & deep struk the bulk of them on turn 3! ![]() rather dirty, but it worked a charm and he had no scoring units by turn 6 while i still had 6 scoring units out of 13 total! the key to dark eldar is crippling their transports with your longer ranged stuff, and then use your shorter ranged troops to hit the stuff that isn't yet 'entangled'... cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() |
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| | #38 (permalink) |
| Sergeant ![]() Join Date: Sep 2007 Location: 2Fort.........Texas
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Blog Entries: 1 | Stormtroopers maybe? IDK your army fluff so tell me if those fit in or not
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| | #39 (permalink) | |
| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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__________________ ![]() "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" - Odyseeus (Troy - 2004) Black Saints Adeptus Astartes Chapter | |
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| | #40 (permalink) |
| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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Blog Entries: 5 | Sorry for double post, but here is the list, finally! this does NOT include the FW tanks or such! 1493/1500 pts. Command Platoon: 266 pts. Command Squad: Die Hard + Carapace Armor. 161 pts. Junior Officer: Honorifica Imperials, Bolt Pistol, Carapace Armor, Power weapon, trademark item Veteran: Carapace Armour, Standard bearer, Lasgun (I just wanted a standard bearer!!!) Guardsman(3x): Grenade launcher? (not sure.. I was thinking flamers w/ 1 grenade laucnher?) Mortar-Squad: Die-Hards, Carapace Armor. 105 pts. Hardened Veterans(3x): Die-Hards, Carapce Armour. 157 pts. Veteran Sergeant: Bolt Pistol, Power Fist, Carapace Armour Veteran: Carapace Armour, Flamer Veteran(2x): Carapace Armour, Meltagun Veteran(3x): Shotgun. Carapace Armour Veteran(3x): Carapace Armour, Laspistol & CCW Infantry Platoon(2x): Die Hards, Carapce Armour (i'm not re-typing for each guardsman!!): 254 pts. Command Squad: 95 pts. Junior Officer: Bolt Pistol, Power weapon Guardsman(4x): Flamer Infantry Squad 1: 100 pts. Veteran Sergeant: Bolt pistol & CCW Guardsman: Grenade Launcher Guardsman(8x): Lasgun Infantry Squad 2: 98 pts. Veteran Sergeant: Bolt pistol & CCW Guardsman: Flamer Guardsman(8x): Lasgun Leman Russ Battle Tank: 175 pts. Battle Cannon, Heavy Bolter, Heavy Bolter Sponsons, Extra Armour, Pintle Heavy Stubber, Smoke Launchers
__________________ ![]() "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" - Odyseeus (Troy - 2004) Black Saints Adeptus Astartes Chapter |
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| | #41 (permalink) |
| Master Procrastinator ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | 1493/1500 pts. Command Platoon: 266 pts. Command Squad: Die Hard + Carapace Armor. 161 pts. Junior Officer: Honorifica Imperials, Bolt Pistol, Carapace Armor, Power weapon, trademark item Veteran: Carapace Armour, Standard bearer, Lasgun (I just wanted a standard bearer!!!) Guardsman(3x): Grenade launcher? (not sure.. I was thinking flamers w/ 1 grenade laucnher?) i'd stick with the 'nade launchers and aim at light transports as you're gonna keep a reasonable distance from the enemy Mortar-Squad: Die-Hards, Carapace Armor. 105 pts. alright i suppose although i din't think you'll get much use out of them. i'd swap them for a special weapons squad with a demo charge, a melta and a flamer at 94pts. Hardened Veterans(3x): Die-Hards, Carapce Armour. 157 pts. Veteran Sergeant: Bolt Pistol, Power Fist, Carapace Armour Veteran: Carapace Armour, Flamer Veteran(2x): Carapace Armour, Meltagun Veteran(3x): Shotgun. Carapace Armour Veteran(3x): Carapace Armour, Laspistol & CCW nice Infantry Platoon(2x): Die Hards, Carapce Armour (i'm not re-typing for each guardsman!!): 254 pts. Command Squad: 95 pts. Junior Officer: Bolt Pistol, Power weapon Guardsman(4x): Flamer 4 flamers might be overkill. i run with 2 and have pistols and ccws on the other 2, wich works fine. up to you though Infantry Squad 1: 100 pts. Veteran Sergeant: Bolt pistol & CCW Guardsman: Grenade Launcher Guardsman(8x): Lasgun Infantry Squad 2: 98 pts. Veteran Sergeant: Bolt pistol & CCW Guardsman: Flamer Guardsman(8x): Lasgun all groovy here Leman Russ Battle Tank: 175 pts. Battle Cannon, Heavy Bolter, Heavy Bolter Sponsons, Extra Armour, Pintle Heavy Stubber, Smoke Launchers the setup is fine but i think you'll struggle to explaine it in terms of your fluff. why would a lone russ just happen to be hanging around waiting for a DE raid? it's not a big enough target for the DE to bother with so saying that it's bait in a trap is a bit far fetched. sentinels would be more in keeping with the theme i think, a couple of squadrons with either heavy flamers of multilasers would do the trick. if you decide to keep the russ then add improved comms to better co-ordinate the drop. |
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| | #42 (permalink) |
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Blog Entries: 5 | Hmmmm.... So sentinels would work better? What would you advise to equip them with. I've never played against them, so I don't really know. Edit: I could always toss in one w/ autocannon, armoured crew compartment, extra armor and imrpoved comms, and another w/ the same upgrades but a las cannon. And I could drop the mortar squad off for a sentinel squadron to accompany the command platoon. 1 sentinel, with same upgrades as other two, another lascannon, and improved comms. w/ those three w/ improved comms, I can reroll 3 rolls a turn, which ain't half bad. Though maybe the autcannon could be a las cannon too?That would help put some anti-tank punch to the army. Plus, I dropped one nade launcher for a melta, just for that in case.
__________________ ![]() "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" - Odyseeus (Troy - 2004) Black Saints Adeptus Astartes Chapter Last edited by Lord Commander Erus; 11-04-2007 at 11:36 AM. |
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| | #43 (permalink) |
| bears. beets. BSG. ![]() ![]() ![]() ![]() | well if you are going for drop troops, which ithink would be an interesting idea, then i guess sentinels would work better. i remember something about being able to DS them ? maybe that's only in imperial armor/for elysian IG, but i think it would really go well with the fluff for you to use sentinels. they're a fraction of the cost of that tank of yours and get all these cool scouty rules :]
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| | #44 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| time to work my magic, yes?! ![]() Quote:
you can take upto 4 sentinels as single squadrons, so as you have no other use for you fast attacks slots, i'd say 3 squads of 1 sentinel + 1 more in your HQ platoon. cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() | |
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| | #45 (permalink) |
| Resident Greyhunter ![]() Join Date: Nov 2006 Location: Wherever the wolves go
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| Yer I would stick with the grenade launchers for that anti tank weapons. Also take drop troops for that last one it fits really well with your type of army being cbt and its free.
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| | #46 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| hmmmm... one last thing; take remnent squads for your platoons. a bit more expensive in your case due to the carapace armour, but they're still a cheaper unit. 5 men + flamer = filthy, dirty annoyance unit! throw them away with careless abandon! use them simply to harass your opponent by burning up a few enemies... if your opponent thinks they can ignore them, then they're letting you run about with a flamer! if they gun the poor suckers down like dogs, then they're not shooting your larger and more dangerous squads! either way, for you it's a win/win senario. ![]() cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() |
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| | #47 (permalink) | |
| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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__________________ ![]() "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" - Odyseeus (Troy - 2004) Black Saints Adeptus Astartes Chapter | |
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| | #48 (permalink) |
| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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Blog Entries: 5 | 1500/1500 pts. - Second List, edit button wouldn't work again. Command Platoon: 266 pts. Command Squad: Die Hard + Carapace Armor. 161 pts. Junior Officer: Honorifica Imperials, Bolt Pistol, Carapace Armor, Power weapon, trademark item Veteran: Carapace Armour, Standard bearer, Lasgun (I just wanted a standard bearer!!!) Guardsman(3x): Grenade launcher? (not sure.. I was thinking flamers w/ 1 grenade laucnher?) Sentinel Squad: Lascannon, Improved Comms, Extra Armor, Armoured Crew Compartment Hardened Veterans(3x): Die-Hards, Carapce Armour. 157 pts. Veteran Sergeant: Bolt Pistol, Power Fist, Carapace Armour Veteran: Carapace Armour, Flamer Veteran(2x): Carapace Armour, Meltagun Veteran(3x): Shotgun. Carapace Armour Veteran(3x): Carapace Armour, Laspistol & CCW Infantry Platoon(2x): Die Hards, Carapce Armour (i'm not re-typing for each guardsman!!): 254 pts. Command Squad: 95 pts. Junior Officer: Bolt Pistol, Power weapon Guardsman(4x): Flamer Infantry Squad 1: 100 pts. Veteran Sergeant: Bolt pistol & CCW Guardsman: Grenade Launcher Guardsman(8x): Lasgun Infantry Squad 2: 98 pts. Veteran Sergeant: Bolt pistol & CCW Guardsman: Flamer Guardsman(8x): Lasgun Sentinel Squad: Lascannon, Improved Comms, Extra Armor, Armoured Crew Compartment Sentinel Squad: Lascannon, Improved Comms, Extra Armor, Armoured Crew Compartment
__________________ ![]() "Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?" - Odyseeus (Troy - 2004) Black Saints Adeptus Astartes Chapter |
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| | #49 (permalink) |
| Each Shot Kills Spam (She never misses) ![]() ![]() ![]() ![]() | OK ok ok let us tear this one. First off, I guess carapace armour is good, considering that you are the type of guy that takes fluff seriously, and it may work out in your favor. Take out Warrior Weapons and please put in Iron Discipline its the best, THE BEST one you can take. Ogryn Squads are fun, I use 6 of these guys and they are the best thing that I have ever used! Die Hards, I wouldnt take if Im taking Iron Displine Take Drop Troops instead ITS FREE Xeno Fighters... meh... your really making the base troops more expensive Guardsmen are cheap cheap they need to be. Take Close Order Drill it will help them in CC just as well. I would say take: Drop Troops, Carapace Armour, Close Order Drill, Iron Discipline, Veterans |
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