![]() | ![]() | |||
| | #1 (permalink) |
| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
Posts: 2,601
Rep Power: 3 ![]() ![]() Thanks: 207
Thanked 246 Times in 158 Posts
Blog Entries: 5 | I know you can field a total of 12 sentinels in an IG army, but is this practical? What would you say is the practical limit on Sentinels?
__________________ WIN/DRAW/LOSS On The Battlefield 4 / 1 / 4 VOTE To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Ends April 22 To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Ends April 24 To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. PLEASE VOTE!!! |
| | |
| Sponsored Links |
| | #2 (permalink) |
| Corporal ![]() | personally I do not use them but I would think one in the comand squad and maybe two fast attack. on the bright side they do add speed to a army. on the down side they get targeted a lot but you can plan for that and use it to your advantage make sure if you use them 1 do not use them with the lascannon chances are they are not going to kill there points worth I like the autocannon one good power multipal shots 2 always protect them with something I would use a AFS sense they can almost keep up with the unit they are protection the frunt armour on the chimera can absorb shots that may carm your sentenal and provide cover and target priority is you put a heavy bolter in the AFS it will also balance out fire support and he can fire without dismounting. edit also with the heavy bolters on the tank (you can have two) your hitting with 9 HB and 2 AC shots+ the 6 lasguns that can fire from within the tank. 3 I might take one with a heavy flamer if facing high save hord armies. like other ig nids or tau. hope this helps this post brings up a question for me though or at least my responce does. If you have a heavy weapon in a chimera and the chimera moves I know one unit can still fire from the top doors on the tank but can the (move or fire rule) heavy bolter be one of them or should I replave it with a heavy flamer (move or fire does not apply even theough it is still a heavy Last edited by SteveBerenyi; 03-11-2008 at 03:33 PM. |
| | |
| | #3 (permalink) |
| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
Posts: 2,601
Rep Power: 3 ![]() ![]() Thanks: 207
Thanked 246 Times in 158 Posts
Blog Entries: 5 | no, as anything transported in a tank is considered to have moved if the tank did, the hvy weapon inside of it can not fire.
__________________ WIN/DRAW/LOSS On The Battlefield 4 / 1 / 4 VOTE To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Ends April 22 To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Ends April 24 To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. PLEASE VOTE!!! |
| | |
| | #4 (permalink) | |
| The Munkey Master ![]() ![]() ![]() ![]() | Quote:
I agree with the autocannon...I rarely use a multi las and almost never use lascannon (it dies quick!!). the autocannon us helpful for troops and such even marines. I ALWAYS give them armor upgrades because #1 they draw fire and #2 the armor is like reinforced tissue paper (10 all around). I dont use the flamers much as I rely on my foot troopers for that. And I usually do have a chimera AF squad around them. I never realized it until it was brought up by lynxrpken, but I do protect them with the troops.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. ends April 22 To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. My Trade Refs To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
| | |
| | #5 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
Posts: 191
Rep Power: 2 ![]() Thanks: 23
Thanked 4 Times in 4 Posts
| Though I think under 5th edition rules Sentinels will be more practical and hard hitting, or at least a staggering punch to enemy armor.
__________________ Chapter Master of The Iron Templars |
| | |
| | #7 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
Posts: 191
Rep Power: 2 ![]() Thanks: 23
Thanked 4 Times in 4 Posts
| I wonder if guard will be getting any new tanks or sentinel patterns for their next codex?
__________________ Chapter Master of The Iron Templars |
| | |
| | #9 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
Posts: 191
Rep Power: 2 ![]() Thanks: 23
Thanked 4 Times in 4 Posts
| I can understand that, but it would make a squad of sentinels a little too good you know? They have a single weapon for a few reasons I can surmise- *To keep balance, seeing as they come in squads of 3. *To keep points low so they aren't more of sink. *Fluffwise I think to include more than one weapon would make their systems sluggish and very compromisable. my 2 cents.
__________________ Chapter Master of The Iron Templars |
| | |
| | #10 (permalink) |
| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
Posts: 1,945
Rep Power: 2 ![]() Thanks: 72
Thanked 146 Times in 114 Posts
Blog Entries: 1 | not sure if that would be likely, too similar to Eldar War Walkers. Besides Imperial Tech doesn't seem to point to a Light Walker like a Sentinel having the required controls to fire 2 weapons.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Battles Updated Daily (Enter via Insignia) |
| | |
| | #11 (permalink) |
| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
Posts: 2,601
Rep Power: 3 ![]() ![]() Thanks: 207
Thanked 246 Times in 158 Posts
Blog Entries: 5 | though it seems IIRC they can have a HK missile as well
__________________ WIN/DRAW/LOSS On The Battlefield 4 / 1 / 4 VOTE To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Ends April 22 To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Ends April 24 To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. PLEASE VOTE!!! |
| | |
| | #12 (permalink) |
| Corporal ![]() | what about a upgrade like " master operator" or something like that where the driver of one sentinal per squad can be upgraded like a vet sargent if to be abel to handle a second weapon but the rest of the squad remained the same. also what could a new pattern carry that the old ones dont in the way of useful weapons |
| | |
| | #13 (permalink) |
| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
Posts: 1,945
Rep Power: 2 ![]() Thanks: 72
Thanked 146 Times in 114 Posts
Blog Entries: 1 | well i suppose you could twin link them- just couldn't have them firing separately. And the HK only fires ONCE hardly the most taxing of activities ![]()
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Battles Updated Daily (Enter via Insignia) |
| | |
| | #14 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
Posts: 191
Rep Power: 2 ![]() Thanks: 23
Thanked 4 Times in 4 Posts
| Yeah, maybe you can make a larger more sophisticated command sentinel that has two weapons for fun with your friends.
__________________ Chapter Master of The Iron Templars |
| | |
| | #15 (permalink) |
| Sergeant ![]() Join Date: Jul 2007 Location: Falls Church, VA
Posts: 614
Rep Power: 1 ![]() Thanks: 32
Thanked 22 Times in 15 Posts
| In my opinion any IG army above 500 points should have at least one squad of Sentinels
__________________ Valhalla - Deliverance Why've you ever forgotten me To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. 40k Chaos: 1250 Points Imperial Guard: 650 Points Space Marines: 650 Points Eldar: 650 Points Daemon Hunters (add on): 250 Points Fantasy Orc & Goblins: 1000 Points Ogres: 700 Points |
| | |
| | #16 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
Posts: 191
Rep Power: 2 ![]() Thanks: 23
Thanked 4 Times in 4 Posts
| They should have an apocaypse datasheet for a sentinel detachment, with cool abilities like a command sentinel and the ability to fleet with them or something. Or give em tankhunters or stealth.
__________________ Chapter Master of The Iron Templars |
| | |
| | #17 (permalink) | |
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
Posts: 3,199
Rep Power: 5 ![]() ![]() ![]() Thanks: 177
Thanked 261 Times in 187 Posts
Blog Entries: 1 | i love my sentinels! i think the trick to using them well is to realise that they need to be hidden from enemy fire as they do tend to fall down if the enemy so much as fa.rts in their direction. get sneaky with them, cover hop them till they can get a side shot on armour and give 'em some infantry backup. just don't have them roaming the open fields between cover as they will get dead rather quickly.on the subject of hoard control, 3 catachan sentinels with flamers and hardened fighters can really slow down a big mob of gaunts and allow the infantry to counter charg. just a thought.
__________________ Quote:
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
| | |
| | #18 (permalink) | |
| Trooper ![]() Join Date: May 2007 Location: Middleburg, Florida
Posts: 93
Rep Power: 0 ![]() Thanks: 23
Thanked 0 Times in 0 Posts
| Quote:
__________________ THE IMPERIAL GUARD IS THE REAL BACK BONE OF THE EMPIRE. Do you want to live forever? | |
| | |
| | #19 (permalink) | ||
| Corporal ![]() | Quote:
the only thing this changes is if the tank moves you loose 3 shots you still get the cover fire from the shooting from the tank + the fire from the sentinal essentially you just get more offencive fire if the tank stayes still so it acts like a shield and fire fupport against small arms and dont forget there is a FULL AFS insid ethis tank that can unload shoot and if needed assault any unfrendly foe.
__________________ Quote:
can the inquisition tell why kids love cinniman toast crunch?[size="4"] | ||
| | |
| | #20 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
Posts: 191
Rep Power: 2 ![]() Thanks: 23
Thanked 4 Times in 4 Posts
| Yay! everybody wins with sentinel power! However, I think they still need some type of ability to counterbalance how fragile they are.
__________________ Chapter Master of The Iron Templars |
| | |
| | #21 (permalink) | |
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
Posts: 3,199
Rep Power: 5 ![]() ![]() ![]() Thanks: 177
Thanked 261 Times in 187 Posts
Blog Entries: 1 | well the scout rules give you the opportunity to get them into some cover before the enemy shoots them to hell. it would be nice to see them with the fleet rule though as that would be a very fluffy development.
__________________ Quote:
To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. | |
| | |
| | #22 (permalink) |
| Corporal ![]() ![]() | Is it only infantry that can take advantage of the new "Run" rule in 5th Ed?
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| | #23 (permalink) |
| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
Posts: 1,945
Rep Power: 2 ![]() Thanks: 72
Thanked 146 Times in 114 Posts
Blog Entries: 1 | no apparently walkers can to.
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Battles Updated Daily (Enter via Insignia) |
| | |
| | #24 (permalink) |
| The Munkey Master ![]() ![]() ![]() ![]() | I can see a sentinal "running" but how funny would a dread be duck running across the field.......LMAO
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. ends April 22 To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. My Trade Refs To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
| | |
| The Following User Says Thank You to munkey joe paints For This Useful Post: |