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| | #2 (permalink) |
| Major ![]() Join Date: Nov 2006 Location: Oregon
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| I remember that confusing me as well. Well, without any special characters, here's the lowdown. Required HQ: Command Platoon. The Command Platoon is made up of 4 Guardsmen and an officer(Jr, Sr, or HSO) The command platoon can then take up to 5 suport platoons, and 3 advisers; these don't take up any room on the FOC. Required Troops: Infantry Platoon The Infantry Platoon is made up of: A junior command squad. A JCS is made up of a junior officer and 4 guardsmen, they dont't take up any room on the FOC. After the JCS, 2-5 guardsmen squads are taken. Each one has 10 guardsmen, and is each deployed as a seperate unit. As a whole, the JCS and 2-5 guardmen squads take up 1 troop slot on the FOC After taking an Infantry Platoon, you can take a Conscript Platoon and an armored fist squad. Or another infantry platoon. You may take up to one Conscript platoon and one armored fist squad for each infantry platoon. Each conscript platoon and each armored fist squad takes up 1 troop slot on the FOC. I hope you understood all that. ![]()
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| | #3 (permalink) |
| The Emperor's Mercy ![]() ![]() ![]() | yea just think of it this way: one troops platoon [ie, one troops choice]=a junior officer PLUS 2-5 squads of troopers. so the bare minimum of an IG list's troops choice is generally a lightly tooled junior officer + 2 squads. that would be one troops choice, and you would either do that again for your second troops choice, or, like mikeel mentioned, add like a conscript platoon or armored fist squad or some such, as the second troops choice. haha i don't know if that helped, or if i just made it more confusing XD
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| | #4 (permalink) |
| Adeptus Arbrites ![]() ![]() Join Date: Jul 2007 Location: socal
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| lol both R4WR. simplified it without making it any less confusing.... ![]()
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| | #5 (permalink) |
| Corporal ![]() Join Date: Jan 2007 Location: Back in NYC
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| 40 bodies and a Chimera. Two of the bodies are officers. Just want to answer the question directly. This is in a standard mission lay out. If you don't use the tank then you need another 25 bodies. The old codex had a nice diagram that made it easier to understand.
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| | #8 (permalink) |
| Primer ![]() | conscripst platoons also act as one unit. although each platoon consists of 2 - 5 squads, the squads aren't seperate. that and they dont have a command squad. Each conscript is 1/3 less points than a guardsmen, though weapon upgrades do cost more for them.
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| | #9 (permalink) |
| Corporal ![]() | So you need the following sets? 1.Command squad $35 1.Officer pack $12 2.Shock troops $70 ___________________________ Total cost $117 wow thats expensive ![]()
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| | #10 (permalink) | |
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | not quite...you also need 4 guys per officer, so you can add another box of shock troops at $35 or 2 boxes of heavy weapon squads for whatever $, which is a better option cos then you get big guns to play with.
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| | #11 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
1x officers blister (2 officers) 1x shock troops box (20 models) 1x heavy weapon squad (6 models) that's your 25 man minimum + 1 spare guardsman... keep in mind too that that heavy weapon squad box set will give you at least 9 weapons teams!!! here's how you can make it go further; a) glue the 3 mortars onto the bi-pod & glue the weapon onto a spare 25mm round base. now you can simply add 2 guardsmen to it and you have a mortar team! b) simply glue the rocket launcher arms onto a guardsman instead of the bi-pod! c) use the tri-pod to assemble either of the other 3 heavy weapons... so there you go, now you not only have the components for your first infantry platoon, but you also the heavy weapons to build 2 support squads who will eventually go into your HQ platoon! cheers!
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| | #12 (permalink) | |
| Trooper ![]() | Quote:
For your bare minimum FOC guard army I'd recommend : 1x officer blister pack $12 2x cadian box $70 1x chimera $35 Total cost $117 That'll give you a bare bones HQ (officer and 4 guardsmen) and infantry platoon (officer and 4 guardsmen for command plus 20 guardsmen) and an armored fist squad (chimera and 10 guardsmen). Plus you'll have 2 men to spare. | |
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| | #13 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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gotta love the grenadiers doctrine! it allows you to take upto 3 'storm trooper' squads as Troops units with a few extra limitations on the squad's abilities... so technically speaking, you can start off a guard army with them instead of an infantry platoon or two. cheers!
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| | #15 (permalink) | |
| Lieutenant ![]() Join Date: Oct 2007 Location: titusville florida
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Blog Entries: 1 | well, if you go dirt cheap in wargear on the command squad, minimum points is 250 pts. (carapace and storm bolter on junior officer)
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| | #16 (permalink) | |
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | if you really want to get silly and have everyone holding nothing but a lasgun then its 160 pts per platoon with 25 guys. getting crazy with this principle a full platoon with nothing but lasguns would be 340. three of those is 1020, plus 3 full conscript platoons at 600 pts and a cheap HQ, thats...320 lasguns for about 1700 pts! ok so tanks might be a bit of a problem but mah! would be a serious pain in the wallet though stick to grenadiers if you want cheap $$$
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| | #18 (permalink) | |
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Blog Entries: 1 | that pretty much summed it up. you need to pay a doctrine point to use it but it doesn't add anything to the cost of the units.
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| | #20 (permalink) |
| Sergeant ![]() | you get the Storm Trooper entry exactly as it is, just without the option of upgrading to have Infiltrate or Deep Strike - apart from that its exactly the same!
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| | #21 (permalink) |
| Corporal ![]() | so I guess I should put them into a chimera then. btw can you mix troops from different places? what about sentinels?
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| | #23 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
if you mean, 'can you have cadian + catachan + steel legion rules in the same army?' then kinda... again, using the doctrines, you could do a 'combined arms' force of say a cadian HQ platoon w/sharpshooters + 'jungle fighter' catachan infantry platoon + a steel legion armoured fist squad & sentinels... the doctrines section starts on pg55 of the codex. basically it allows you to tailor your force to your own style of play and give unique options to your guardsmen for extra pts... while you'll lose out on a number of more specialised unit types, you can do things like infiltrate or deep strike most/all of your army for example! cheers!
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| | #24 (permalink) |
| Sergeant ![]() | I just remembered the Last Chancers. You take a squad of 16 of these guys (including Schaeffer and Kage) and that's the mandatory 1 HQ and 2 troops choices filled. Not quite as small as the 15-man Grenadier army, but it does have a far greater range of upgrades (90% of the armoury and wargear is available to them, not to mention all special and heavy weapons, the sub-units rule and the fact that its possible to make everyone a Sanctioned Psyker just for kicks!)
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| | #25 (permalink) | |
| Primer ![]() | Quote:
the disadvantage of doing this as opposed to running a generic army is you won't have a full selection of units. Storm troopers, conscripts, psykers, priests, rough riders, and abuman troops all become restricted, and it costs a point to include that each unit type in yer army. on the upside, theres lots of stuff and traits that generic armies cant take, such as grenadiers, or iron discipline. The only way to get these things is the doctrine system. the regiments in your codex are existing guard regiments that use the doctrine system. Cadia has some 8 doctrines, but thats because its famous like ultramarines. some special characters can only be used with a certain army in that list.
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