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Old 03-09-2008   #1 (permalink)
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Default Free Psychic Powers

I've been playing Sisters of Battle for a really long time, and I never knew I was suppose to offer my enemy free psychic powers. I never fully 100 percent read "The Adversaires of thr Witch Hunter" section and was surprise that the "Psychic Apocalypse" (pg 40 in codex) is completly free and I think anyone can just take it if they knew it was there.

Am I reading that right? When someone fights me, they should get a free power if they want it? These are not some 'home game' rules or something? They seem legit. Honestly, I think its cool, someone fights me and they get a free power; it's like winning a prize ^.^
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Old 03-09-2008   #2 (permalink)
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Default Re: Free Psychic Powers

too my better knowledge yes.......
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Old 03-09-2008   #3 (permalink)
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Default Re: Free Psychic Powers

That's cool, I've seen a bunch of other Sisters players, but that never came up so I was curious if these were just home gameish, but from now on I'll try to remember to offer my opponent free abilities ^ ^
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Old 03-10-2008   #4 (permalink)
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Default Re: Free Psychic Powers

Your opponent can take anything from the Adversaries section. Only the psychic powers are free, of course, but your opponent can incorporate traitors, mutants, that Archbishop guy, etc.
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Old 03-10-2008   #5 (permalink)
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Default Re: Free Psychic Powers

seath I was thinking of borrowing your whichhunters codex and modeling a unit to use when I fight your sisters
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Old 03-12-2008   #6 (permalink)
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Default Re: Free Psychic Powers

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Originally Posted by Inquisitor Rosenadel View Post
Your opponent can take anything from the Adversaries section. Only the psychic powers are free, of course, but your opponent can incorporate traitors, mutants, that Archbishop guy, etc.
Cool! Though that isn't well known (heck I didn't know). It should be our responsibility to inform our opponents.

lynxrpken- I don't think that's a good idea, don't get me wrong though, I think it would be fun and good squad of Mutants would be wicked for you, but you can only use them against Witchhunter armies. If you get used to playing with them then when I bust out Eldar or my 'nids, you will be less prepared. Also, to put mutants in, you have to take something out, since they cost points; and I don't recommend that since you are trying to get a 'feel' for the guard. The powers are cool, because they are free and don't effect your list. If they had a point cost, then I would be iffy on them also.
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Old 03-12-2008   #7 (permalink)
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Default Re: Free Psychic Powers

was not asking for that I have enough problems fielding a sizable army without fielfing special units I can only use against sisters. the reason I ask is because it may be handy to know the rules better myself and hunt for my own weakness based on there abilities.
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if at all possible try get them in the rear.

can the inquisition tell why kids love cinniman toast crunch?[size="4"]
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Old 03-17-2008   #8 (permalink)
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Default Re: Free Psychic Powers

Quote:
Originally Posted by Seath_Tt View Post
I've been playing Sisters of Battle for a really long time, and I never knew I was suppose to offer my enemy free psychic powers. I never fully 100 percent read "The Adversaires of thr Witch Hunter" section and was surprise that the "Psychic Apocalypse" (pg 40 in codex) is completly free and I think anyone can just take it if they knew it was there.

Am I reading that right? When someone fights me, they should get a free power if they want it? These are not some 'home game' rules or something? They seem legit. Honestly, I think its cool, someone fights me and they get a free power; it's like winning a prize ^.^
Free powers? I like the sound of that, especially when facing your horrible sisters of battle.
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Old 03-18-2008   #9 (permalink)
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Default Re: Free Psychic Powers

they are really cool although not as useful as I thought they would be everything helps against sisters
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if at all possible try get them in the rear.

can the inquisition tell why kids love cinniman toast crunch?[size="4"]
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