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| Primer ![]() Join Date: Mar 2008
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| I've been playing Sisters of Battle for a really long time, and I never knew I was suppose to offer my enemy free psychic powers. I never fully 100 percent read "The Adversaires of thr Witch Hunter" section and was surprise that the "Psychic Apocalypse" (pg 40 in codex) is completly free and I think anyone can just take it if they knew it was there. Am I reading that right? When someone fights me, they should get a free power if they want it? These are not some 'home game' rules or something? They seem legit. Honestly, I think its cool, someone fights me and they get a free power; it's like winning a prize ^.^ |
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| | #2 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| too my better knowledge yes.......
__________________ ![]() The Armies Points W/L/D Fallen Dark Angels 3000pts. 3/2/1 Imperial Guard 3500pts. (no doctrine) 0/0/1 Daemon Hunters 1,000pts. 0/0/0 I need to play more ![]() My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html |
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| | #3 (permalink) |
| Primer ![]() Join Date: Mar 2008
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| That's cool, I've seen a bunch of other Sisters players, but that never came up so I was curious if these were just home gameish, but from now on I'll try to remember to offer my opponent free abilities ^ ^ |
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| | #4 (permalink) |
| Extremis Diabolus ![]() ![]() | Your opponent can take anything from the Adversaries section. Only the psychic powers are free, of course, but your opponent can incorporate traitors, mutants, that Archbishop guy, etc.
__________________ ![]() Lord of Fluff and Blood Angels Herald of Nurgle "I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'." -Inquisitor Mathias Rosenadel |
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| | #6 (permalink) | |
| Primer ![]() Join Date: Mar 2008
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lynxrpken- I don't think that's a good idea, don't get me wrong though, I think it would be fun and good squad of Mutants would be wicked for you, but you can only use them against Witchhunter armies. If you get used to playing with them then when I bust out Eldar or my 'nids, you will be less prepared. Also, to put mutants in, you have to take something out, since they cost points; and I don't recommend that since you are trying to get a 'feel' for the guard. The powers are cool, because they are free and don't effect your list. If they had a point cost, then I would be iffy on them also. | |
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| | #7 (permalink) |
| Corporal ![]() | was not asking for that I have enough problems fielding a sizable army without fielfing special units I can only use against sisters. the reason I ask is because it may be handy to know the rules better myself and hunt for my own weakness based on there abilities. |
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| | #8 (permalink) | |
| Primer ![]() Join Date: Mar 2008 Location: Sacramento, Kahleefornya
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