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| | #1 (permalink) |
| Corporal ![]() | So yea, i think the sisters are pretty cool. hardcore religious dudettes :P But who here actively plays them and how do you find them in Games? do you win/lose much? is it fun? my mate gave me a bunch of sisters stuff i have simply tossed in a box until i see fit :S but i think the models can look awesome etc. what have you guys got to say on such matters? ^^
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| | #3 (permalink) | |
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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| Right now the SoBs are my primary army, the other armies I play are Tau and Daemon Hunters but they have been a bit neglected since I started playing sisters. My first impression of the SoBs game wise, was that they were like watered down space marines. They had simular weapons but had a lower strength and toughness, needless to say I wasnt all that impressed. It wasnt untill I started playing against my buddy's SoBs and had my ass handed to me a couple dozen times that I, started singing a different tune. I was totally caught off guard by their furiousity, and I quickly learned that the sisters were no one to mess with. That Canoness was something to be feared alright, and those Acts of Faith were just obnoxious!!! After that, I had found my calling. As a SoB player, I'd say my experience with the sisters have been pretty good. I've earned a good amount of wins, and I've had a fair amount of losses aswell. I have had only a few major loses, otherwise things were pretty close. The sisters are a pretty solid army and can perform well in many different situations. Acts Of Faith can and will save your life, and will allow your army to perform amazing/terrorfing feats. I think alot of players kinda scoff at the sisters at first glance, only to be caught totally off guard by their Acts of Faith. Oh, and if you like flamers, then sisters are totally the way to go. Oh boy can they lay down some heat... I suggest bringing a pair of sun glasses and a bag of marshmellows ![]() ID
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| | #4 (permalink) |
| Corporal ![]() | Cheers mates ^^ and insominiac, great reply, its those kind of replies that really offer a deeper insight yea, i played a small game with them (against templars) and as i had no idea what i was really doing and using a small squad of repentia sisters i inevitably lost horribly lol.but this adds a much nicer view on them and im definetly gonna look at them again now ^^ cheers ^^
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| | #5 (permalink) |
| Your Local Ori Prior ![]() ![]() | I played the Sisters of Battle for a good 2 months before trading the army for about twice its cost in guardsmen (I definately got the better deal), but I am sad that I made the trade. I had so much more success with them in the short amount of time I had them than with any other army in the same time period (even during my one month no loss time with my blood angels), that I was sad about trading them, and feared by my opponents. I played a 6000 point imperials versus all comers (tau, orks, and chaos, it was weird!) where I fielded 3500 points of Sisters of Battle, and they were the spearhead that led me to victory! They are invaluable troops on the field and terrifying with acts of faith. Now, where does this power come from? Acts of Faith. I tend to stay away from troops from the eclisiarchy, they dont add faith points to your force! Do not underestimate your basic troops, they fire a bolter like a marine and hardly ever retreat in the face of unimaginable horrors! So, what do you want to know about them? How many points are you looking at? What do you have so far?
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| | #6 (permalink) |
| Corporal ![]() | Hmmm....the more i hear about them the more im becoming intrigued!!! i wll definetly be looking over my codex when i get it back ![]() and in terms of looking at etc, im gonna say battles of around 2000 pts ? how do they fair... i myself, not sure of numbers but got a good 20 sisters and small squad of repentia with mistress and then about 10 odd seraphim... hmm. the main enemy around my area is marines (both loyalist and chaos) what/how would you fair against these guys? i keep thinking of the acts of faith and as you guys keep mentioning it, but i cannot remember any of them or how they work again :S anyone care to elaborate? ![]() cheers ^^
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| | #7 (permalink) |
| Your Local Ori Prior ![]() ![]() | There are I believe 5 or 6 of them, one for rallying troops, one for adding to their S, one for Making invul saves, one for making AP1 shots, and I believe one more, but I cant remember it! So, in a 2000 point game against space marines, the best advice I can give you is Rhino Rush. Run your sisters in squads of 10 with veteran sister superiors, a Heavy Flamer, and a Flamer, in a Rhino. You opt to go second, keeping your rhinos behind cover that you have, then after your opponent has moved towards you, you move the full 12' of the rhino and disembark your troops, flamers to the front, and rapid fire your guns. Then, after you roll to hit, take your test of faith for divine guidance. Watch as even terminators are dropped by this tactic!!!
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| | #9 (permalink) |
| Your Local Ori Prior ![]() ![]() | They look cool.......... can be effective in the game........ but are overall bullet catchers.
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| | #10 (permalink) |
| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | Well, you can pull off some sick moves with Penitents and Arcos ducking behind 2-3 rhinos, Plus, if you get into combat with them and arent afraid to use the drugs *not IRL haha* you can do some serious damage. Sigh. I love inquisition. *hugs his canoness*
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| | #11 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| arcos and penitent engines are gross in missions like clense, nightfight, bunker assault, take-and-hold or indded any mission where the deployment zones are fairly close together. with the ability to start within 18" of the enemy, you'll get your hard-core assault units into the thick of it pretty damn fast. as mentioned, it's great fun using rhinos to cover your approch and block lines of sight. the sisters themselves can do some pretty gross things too! consider a dominion squad w/4x flamers under the influance of 'devine guidance'! (the one that makes all to-wound rolls of a 6 count as ap1!) even hard troops like termies drop like flies! seraphim are great fun too; give the superior an eviscerator and they can survive a round or two of assault, but their main use is in their twin-linked pistols and upgrades; either a pair of flamers for more crowd control or else the inferno pistols for tank-hunting. add in their mobility thanks to their jump packs and you've got a fast response unit which can hop about 12"/turn and if absolutely nessessary, clean up any remnents in close combat. add-in a cannoness w/blessed weapon if you really want the unit to be hard-core in the assault phase, though keep in mind you still won't match the assault prowess of other dedicated assault squads. cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() |
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| | #12 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| gent actually got his sisters from me. and so far everybody has made very valid points with the tatics but i have found that the exorcist tank was neglected which is my personal favorite heavy support. it has a D6 str8 ap2 shots with a pretty long range fantastic for the points it cost plus it's a cool model. also remember that the sisters of battle have access to all the very nasty inquistion assassins. the pentitent engines are also cool with the idea that you can field them in squads of 3 which usaually keeps one or two alive so when the reach your opponents front lines you can rip it up. I also like the special character inquistor lord karamazov. he's expensive point wise but also very cool because he is considered a monstrous creature with a great armor and invulnerable save and a twin-linked multimelta. |
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| | #13 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| well, actually those lovely exorcist missiles are infact ap1. so you always cause penetrating hits against non-skimmers! ![]() cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() |
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| | #15 (permalink) |
| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | Yep. Exorcists, Celestine, and Karamazov are AMAZINGLY BEAUTIFUL models too.
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| | #16 (permalink) |
| Your Local Ori Prior ![]() ![]() | Yes, they are and very effective on the field of battle!
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
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| | #18 (permalink) |
| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | Fine I won't go into details about the conversion ideas/possibilities for Sisters/Hereticus models hehe... Especially if Erus is gonna see this thread ;P but needless to say Hereticus models look awesome.
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| | #20 (permalink) |
| First Chaplain ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 5 | Go ahead and tell him *sigh* I'm damned anyway
__________________ ![]() "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself." -Lord Inquisitor Balkoth Black Saints Adeptus Astartes Chapter |
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| | #21 (permalink) |
| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | Nah, I'll see how my budget rolls out next year THEN I might tell him. (and you)
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| | #23 (permalink) | |
| Adeptus Arbrites ![]() ![]() Join Date: Sep 2007 Location: Honolulu, Hawaii
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| I did once, back when I first started my sister army. It was pretty funky and lasted 3 weeks or so. The rules for the tourny were kinda weird, fun but weird. Unfortunatly for me I was still very new to my army and I didnt play a very " faithful " army list at that... Needless to say I didnt advance very far in the tourny but it was a learning experience none the less. Those AoF really take some time to get use to, but once you get things down you can really pull off some nasty tricks. If I played in that tourny with what I know now things would of been very different ![]() ![]() ![]() ** Useful tip** Too help you keep track of your faith points I would suggest using some counters of some sort. I use left over small bases with a " flour de lis " painted on the center. I line them up on the side of the board somewhere and just flip em upside down as burn up faith points, and flip em back over when I gain a faith point back. I've also noticed there can sometimes be demoralizing effect toward your opponent when they can SEE how many faith points you are actually packing packing. ![]()
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| | #24 (permalink) |
| Corporal ![]() | awesome ![]() cheers i suppose you need to be careful with the acts of faith? as in, knowing when to use them and on what squad of what size. i was just reading about them and i noticed it depends on what you roll in comparison to squad size. so im guessing for the OVER squad size rolls, its best to keep them for a squad thats reasonably smaller than any bigger ones and use them to the bets effect if you know what i mean? or would it be risky to try for an OVER squad size roll with a full-ish squad? (hope that made sense, more or less, picking your acts of faith at the right moments is crucial for a successful sisters army? ) lol![]()
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