![]() | ![]() | |||
| | #1 (permalink) |
| Trooper ![]() Join Date: Nov 2006
Posts: 65
Rep Power: 0 ![]() Thanks: 0
Thanked 6 Times in 3 Posts
| Anyone else pick up the Codex?? I just got mine and wow, some stuff is just crazy!! How about those Flamers?? I picked up and painted 2 units of 9 before the new Chaos codex arrived. They weren't too bad before the Codex changed and I think most of us know how well they worked as Lesser Daemons. Or how bad as the case may be. Now, they have a wickedly nasty template weapon and they move as Jump Infantry. Their points cost certainly reflects these new abilities and I can't wait to see how they perform!! What tweaks caught your eye when you glanced through the book?
__________________ |
| | |
| Sponsored Links |
| | #3 (permalink) |
| Trooper ![]() Join Date: Nov 2006
Posts: 65
Rep Power: 0 ![]() Thanks: 0
Thanked 6 Times in 3 Posts
| Do you also have a lot of Daemons that were collecting dust, or is this a new army you're planning on starting?
__________________ Last edited by SlavetotheMachine; 05-14-2008 at 05:20 PM. |
| | |
| | #4 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Posts: 1,691
Rep Power: 2 ![]() Thanks: 14
Thanked 67 Times in 36 Posts
| i picked up the codex and looked through it. flesh hounds are definately more powerful then before. and the bloodcrushers!?!? theyre so good! soul grinders i can see becoming quite a common sight in apocolypse. and as for that, nurgle deamon armies are almost REQUIRED to take the tallyman. once there are 20+ kills, everyone in your army counts as having power weapons! and this is going to happen very quickly. |
| | |
| The Following 2 Users Say Thank You to Dan296 For This Useful Post: |
| | #5 (permalink) | |
| High Lord of Terra ![]() ![]() ![]() ![]() | Quote:
I acctually have never feilded a strict deamon list before, they have all been part of different chaos armies for both 40k and Fantasy, but with the new books out I am stoked to add more to my hordes! Servo | |
| | |
| | #6 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
Posts: 1,255
Rep Power: 2 ![]() Thanks: 66
Thanked 73 Times in 52 Posts
Blog Entries: 1 | Single god armies are not good...and that disappoints me.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
| | |
| | #7 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | *shakes fist in mocking fury* see it is snipits of info like this that make me want to drive all the way down to my local gaming store and break in just to read the dex' *insert 6'5 300 lbs gamer trying to pout here* Any ways... I can't wait to get my gruby hands on this book. From the snipits that I have heard I think I am going to like it. Servo |
| | |
| | #8 (permalink) |
| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
Posts: 1,255
Rep Power: 2 ![]() Thanks: 66
Thanked 73 Times in 52 Posts
Blog Entries: 1 | It has great fluff. I'll give it that.
__________________ "The heart that quavers in the breast be damned! We'll stand our ground right here upon the field; And we'll provide the carnage and the slaughter -Roland Vote on the Battlefield <---Pssst! Thats a link |
| | |
| | #9 (permalink) |
| Corporal ![]() Join Date: Feb 2007 Location: maryland carroll county
Posts: 274
Rep Power: 2 ![]() Thanks: 2
Thanked 6 Times in 5 Posts
| played deamon hunters and even against unsermountable odds i still beat them yet the damned skulltaker killed 8 terminators in 2 turns. het then got crushed with a deamon hammer. christ the khorn units are beast i had a time killing them all and im built to do it
__________________ "ahh come on sarge" "oh i'm sorry, don't let me interrup all you fancy dying talk, NOW DIE!!" gaming record: wins/ties/losses Black Templars~ 8000 pts 65/10/12 Death world veterans~ 3000 pts 39/4/5 Cadians ~ 3000 pts 29/5/2 Deamon hunters~ 2000 pts 16/2/5 "wars come and go but my soliders are eternal" ![]() check out my death world veterans list http://www.40kterra.com/forums/showt...1537#post31537 |
| | |
| | #10 (permalink) |
| Corporal ![]() Join Date: Mar 2008
Posts: 211
Rep Power: 1 ![]() Thanks: 0
Thanked 13 Times in 13 Posts
| from what i have seen either pure tzeentch or nurgle lista are going to work very well. with epidimus and 3 daemon princes with wings they can get the tally up very quickly with the nurglings being insane in CC because of tally.tzeentch can over come its lack of CC with daemon princes .khorne will be worst for single god lists because it is slow cept for bloodthirster or daemon prince but its lesser daemons will have trouble seeing combat(trust me i used em in a game[its in battle report section]and all they did was get shot at and then charged by jump infantry.khorne units will need other gods to support them. slannesh at least hase some fun shooting with the paavane of slannesh or they can use fleet. soulgrinders could help khorne but all it takes is one good melta shot and bad scatter for them to go "pop!" but in my opinion daemons have some of the best looking models in the game (skulltakers got a kickass cloak , cant wait to get the model and paint it)
__________________ ![]() W/D/L 2070pts daemons-7/0/0 4000pts eldar-50/1/10 1000pts space marines-3/0/1 1500pts tau-3/0/0 2000pts necrons-3/0/4 1500pts tyranids-8/1/2 2000pts high elves-7/0/1 2000pts skaven-5/0/2 1000pts wood elves-2/0/0 2000pts lizardmen-2/0/4 i like armies |
| | |
| | #11 (permalink) |
| Primer ![]() | Hello everyone, been a really long time since iv'e actually posted anything here but after the new Daemon codex I decided to log back in. For me the things that stood out when i first saw them was the pavane of slaanesh and the new flamers, can't wait to get me a masque and some of those flamers for my new daemons army. Also I've seen one god armies work fine at my local store, Korne is a little more risky because if you get shot op on the turrn you deep strike you have no chance, but with enough bloodlettetrs a full khorne army can still work, full tzeentch/nurgle isn't really bad at all especially if you take the tallyman of nurgle for an all nurgle army. I also saw one all slaanesh army and with the pavane they actually managed to be quite effective, those slaanesh beasts are deadly in CC. |
| | |
| | #12 (permalink) |
| Conscript ![]() Join Date: Apr 2008
Posts: 1
Rep Power: 0 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| Since I joined I haven't had time to post, but I'll Jump in here. The 'dex is truly designed for a mixed force, and from the games I've watched.. a mixed force is devastating and very Balanced. That being said, 1 God armies will be strong in their own right. Oddly, the weakest (and I use that lightly) looks like Khorne. Simply because the damage mitigation is NOT there.. 1) Nurgle has the insane toughness to survive the fire as you slowly wade in. 2) Slaanesh is only going to take a small amount of fire before they are on top of you- yes, they are just THAT fast! 3) Tzeentch can outshoot just about anything, even Guard in some respects. Khorne has none of that.. they arent fast, tough, etc. Soo they will get shot to shreds on the way in.. Luckily Daemon point costs are very cheap, so you have the numbers- and that may be Khornes strength.. load up on Bloodletters and Hounds... and you will start slaughtering the opponent eventually. One other thing.. you can really tell this dex was written with 5th edition rules.. as the changes will help it in a big way. The screening rules will just ramp up the army's survivability, and a lot of the weaknesses right now will disappear (like the fact that nurgle units never get a charging bonus now, but will in 5th, etc). I've almost got my complete Nurgle force together, and hopefully play test it tonight or next week.. heres what I have: 2 GUOs (1 is the special character... he's too good not to use) 4 Beasts 49 Plaguebearers 2 Demon Princes Not a lot of variety.. but very tough to kill. I do plan to swap out 2 Beasts for Furies when I am done the conversions- I'm going to use them as speed bumps.. they are there to die first ![]() |
| | |
| | #13 (permalink) |
| Corporal ![]() ![]() | Here's an awesome idea for those who are looking to play Apocalypse too... the Epidemus' ability effects ANY unit with the Mark of Nurgle. GW went out of the way to show it effects not only daemons but ALSO those with MoN. This means Plague Marines and those effected by the Icon of Nurgle. Imagine... Plague Marines with power weapons, wound on 3+, and a 3+ FNP.
__________________ COUNT THE SEVEN! Please check out my Death Guard & Renegade Militia Army Progress at http://s256.photobucket.com/albums/hh166/DuskRaider/ Also, check out my ToXG Progress! http://www.40kterra.com/forums/f245/...blog-6462.html |
| | |
| | #14 (permalink) |
| The Witchhunter ![]() | Icon of Nurgle is not a Mark of Nurgle - it only allows the benefit of the mark whilst it is still in play so Plaguemarines would benefit but not CSMs with an IoN Edit: though the idea is a good one - load up on plaguemarines - no need to upgrade the champion to have a powerfist and yet after 20 wounds caused by your army you still gain a power weapon, but for everyone Last edited by Drax; 05-15-2008 at 09:15 AM. |
| | |
| | #15 (permalink) |
| Corporal ![]() ![]() | Well... the Icon of Nurgle gives the unit the Mark of Nurgle.
__________________ COUNT THE SEVEN! Please check out my Death Guard & Renegade Militia Army Progress at http://s256.photobucket.com/albums/hh166/DuskRaider/ Also, check out my ToXG Progress! http://www.40kterra.com/forums/f245/...blog-6462.html |
| | |
| | #16 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | Hmm... I am not sure how I would rule on this I will grab my codex next chance I get and look it up. From memory I do believe that by purchasing an Icon it gives the entire unit the mark, but I don't remember the exact wording so I can't say for sure. Servo |
| | |
| | #17 (permalink) |
| Corporal ![]() | yeah the icon gives the unit the mark
__________________ ![]() 9 DKOK grenadiers 1500pt dark angel army 1000pt imperial guard 3000pt vampire counts (still in box )W/D/L 26/1/3 http://www.myspace.com/phil_hellion |
| | |
| | #18 (permalink) |
| Your Local Ori Prior ![]() ![]() | But if the icon is destroyed, the mark is lost! Anyway, back to Khorne, The way with Khorne to survive and thrive is to load up on Flesh Hounds, their job is to come out and slow up the enemy forces allowing those bloodletters to make it. I will have my Khorn List up later tonight when I get home!
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
| | |
| | #19 (permalink) |
| Lieutenant ![]() ![]() Join Date: Jan 2007 Location: Ireland
Posts: 1,099
Rep Power: 3 ![]() ![]() Thanks: 19
Thanked 49 Times in 47 Posts
Blog Entries: 4 | I'm disappointed that the new juggernauts are metal. I'm just not convinced that they need to be.
__________________ ![]() The opinions posted above are solely the property of the Ides account and are in no way representative of those views held by the staff of this forum. For sale: One soul. Mint Condition, never been used. |
| | |
| | #20 (permalink) |
| Your Local Ori Prior ![]() ![]() | Ummmmm, the new ones are WAY cool and what is wrong with them being metal. GW would probably charge the same cost for them in plastic so what is wrong with the metal?
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
| | |
| | #21 (permalink) |
| Lieutenant ![]() ![]() Join Date: Jan 2007 Location: Ireland
Posts: 1,099
Rep Power: 3 ![]() ![]() Thanks: 19
Thanked 49 Times in 47 Posts
Blog Entries: 4 | My personal opinion? Heavy, unneccessarily expensive and awkward to convert. With new plastic tech, only characters should need to be in metal, but again, just my opinion.
__________________ ![]() The opinions posted above are solely the property of the Ides account and are in no way representative of those views held by the staff of this forum. For sale: One soul. Mint Condition, never been used. |
| | |
| | #22 (permalink) | |
| Trooper ![]() Join Date: Nov 2006
Posts: 65
Rep Power: 0 ![]() Thanks: 0
Thanked 6 Times in 3 Posts
| Quote:
My Word Bearers before was a pretty straight forward Daemon Bomb, but playing with just daemons, we'll see how it turns out. I'm playing a friend of mine this Tuesday with all the models I have painted, around 2300 points, and he's bringing Blood Angels. Should be fun!
__________________ | |
| | |
| | #23 (permalink) | |
| inquisitor lord of terra. ![]() ![]() ![]() Join Date: Oct 2007 Location: titusville florida
Posts: 1,572
Rep Power: 1 ![]() Thanks: 83
Thanked 54 Times in 40 Posts
Blog Entries: 1 | i have started fantasy demons. i don't like using "daemons" as the a seems wierd..
__________________ ![]() ![]() "madness, THIS IS TERRA!!!" W/D/L with marines 2 0 3 enemies of the emperor killed = 37 W/D/L with tau 0 0 0 enemies killed for the greater good = 0 Quote:
| |
| | |
| | #24 (permalink) | |
| Trooper ![]() Join Date: Nov 2006
Posts: 65
Rep Power: 0 ![]() Thanks: 0
Thanked 6 Times in 3 Posts
| Quote:
Personally, I preferred the old ways, Chaos Space Marines and the God-specific daemons, but now I can manage with 2 distinct, separate army lists. In fact, the way the fluff has been tweaked to reflect the inability of a mortal to summon the true daemons kinda makes sense. That sounds more like I convinced myself that it's okay, but whatever. CSM and Codex Daemons are now separate regardless of what we want, so I'm making the best of it.
__________________ | |
| | |
| | #26 (permalink) |
| Corporal ![]() Join Date: May 2008 Location: I'm about to be nuked, CA
Posts: 201
Rep Power: 1 ![]() Thanks: 0
Thanked 5 Times in 5 Posts
Blog Entries: 2 | Ehhh... personally, I prefer the 'daemon' spelling. Seems a bit different then your typical hellspawn, and slightly more Chaotic. I haven't picked up the Chaos Daemons Codex yet. Is there a penalty of some kind for a 2-god, i.e. Khorne/Tzeentch type army? |
| | |