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Old 05-14-2008   #1 (permalink)
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Default Chaos Daemons

Anyone else pick up the Codex?? I just got mine and wow, some stuff is just crazy!!

How about those Flamers?? I picked up and painted 2 units of 9 before the new Chaos codex arrived. They weren't too bad before the Codex changed and I think most of us know how well they worked as Lesser Daemons. Or how bad as the case may be. Now, they have a wickedly nasty template weapon and they move as Jump Infantry. Their points cost certainly reflects these new abilities and I can't wait to see how they perform!!

What tweaks caught your eye when you glanced through the book?
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Old 05-14-2008   #2 (permalink)
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Default Re: Chaos Daemons

I haven't had the chance yet

Hopefully this weekend I will make it down to my local gaming shop (30 mile jaunt from my place) and pick it up
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Old 05-14-2008   #3 (permalink)
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Default Re: Chaos Daemons

Do you also have a lot of Daemons that were collecting dust, or is this a new army you're planning on starting?
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Old 05-14-2008   #4 (permalink)
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Default Re: Chaos Daemons

i picked up the codex and looked through it. flesh hounds are definately more powerful then before. and the bloodcrushers!?!? theyre so good!

soul grinders i can see becoming quite a common sight in apocolypse. and as for that, nurgle deamon armies are almost REQUIRED to take the tallyman. once there are 20+ kills, everyone in your army counts as having power weapons! and this is going to happen very quickly.
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Old 05-14-2008   #5 (permalink)
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Default Re: Chaos Daemons

Quote:
Originally Posted by SlavetotheMachine View Post
Do you also have a lot of Daemons that were collecting dust, or is this a new army you're planning on starting?
2 units of 14 plaugebearers, Lord of Change, Screamers, a scratch built Great Unclean one, some other random assorted things.

I acctually have never feilded a strict deamon list before, they have all been part of different chaos armies for both 40k and Fantasy, but with the new books out I am stoked to add more to my hordes!

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Old 05-14-2008   #6 (permalink)
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Default Re: Chaos Daemons

Single god armies are not good...and that disappoints me.
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Old 05-14-2008   #7 (permalink)
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Default Re: Chaos Daemons

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Originally Posted by BrainDeleted View Post
Single god armies are not good...and that disappoints me.
*shakes fist in mocking fury* see it is snipits of info like this that make me want to drive all the way down to my local gaming store and break in just to read the dex' *insert 6'5 300 lbs gamer trying to pout here*

Any ways... I can't wait to get my gruby hands on this book. From the snipits that I have heard I think I am going to like it.

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Old 05-14-2008   #8 (permalink)
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Default Re: Chaos Daemons

It has great fluff. I'll give it that.
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Old 05-14-2008   #9 (permalink)
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Default Re: Chaos Daemons

played deamon hunters and even against unsermountable odds i still beat them yet the damned skulltaker killed 8 terminators in 2 turns. het then got crushed with a deamon hammer. christ the khorn units are beast i had a time killing them all and im built to do it
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Old 05-14-2008   #10 (permalink)
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Default Re: Chaos Daemons

from what i have seen either pure tzeentch or nurgle lista are going to work very well.
with epidimus and 3 daemon princes with wings they can get the tally up very quickly with the nurglings being insane in CC because of tally.tzeentch can over come its lack of CC with daemon princes .khorne will be worst for single god lists because it is slow cept for bloodthirster or daemon prince but its lesser daemons will have trouble seeing combat(trust me i used em in a game[its in battle report section]and all they did was get shot at and then charged by jump infantry.khorne units will need other gods to support them.
slannesh at least hase some fun shooting with the paavane of slannesh or they can use fleet. soulgrinders could help khorne but all it takes is one good melta shot and bad scatter for them to go "pop!"
but in my opinion daemons have some of the best looking models in the game (skulltakers got a kickass cloak , cant wait to get the model and paint it)
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Old 05-15-2008   #11 (permalink)
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Default Re: Chaos Daemons

Hello everyone, been a really long time since iv'e actually posted anything here but after the new Daemon codex I decided to log back in.

For me the things that stood out when i first saw them was the pavane of slaanesh and the new flamers, can't wait to get me a masque and some of those flamers for my new daemons army.

Also I've seen one god armies work fine at my local store, Korne is a little more risky because if you get shot op on the turrn you deep strike you have no chance, but with enough bloodlettetrs a full khorne army can still work, full tzeentch/nurgle isn't really bad at all especially if you take the tallyman of nurgle for an all nurgle army. I also saw one all slaanesh army and with the pavane they actually managed to be quite effective, those slaanesh beasts are deadly in CC.
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Old 05-15-2008   #12 (permalink)
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Default Re: Chaos Daemons

Since I joined I haven't had time to post, but I'll Jump in here. The 'dex is truly designed for a mixed force, and from the games I've watched.. a mixed force is devastating and very Balanced. That being said, 1 God armies will be strong in their own right. Oddly, the weakest (and I use that lightly) looks like Khorne. Simply because the damage mitigation is NOT there..

1) Nurgle has the insane toughness to survive the fire as you slowly wade in.
2) Slaanesh is only going to take a small amount of fire before they are on top of you- yes, they are just THAT fast!
3) Tzeentch can outshoot just about anything, even Guard in some respects.

Khorne has none of that.. they arent fast, tough, etc. Soo they will get shot to shreds on the way in.. Luckily Daemon point costs are very cheap, so you have the numbers- and that may be Khornes strength.. load up on Bloodletters and Hounds... and you will start slaughtering the opponent eventually.

One other thing.. you can really tell this dex was written with 5th edition rules.. as the changes will help it in a big way. The screening rules will just ramp up the army's survivability, and a lot of the weaknesses right now will disappear (like the fact that nurgle units never get a charging bonus now, but will in 5th, etc).

I've almost got my complete Nurgle force together, and hopefully play test it tonight or next week.. heres what I have:

2 GUOs (1 is the special character... he's too good not to use)
4 Beasts
49 Plaguebearers
2 Demon Princes

Not a lot of variety.. but very tough to kill. I do plan to swap out 2 Beasts for Furies when I am done the conversions- I'm going to use them as speed bumps.. they are there to die first
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Old 05-15-2008   #13 (permalink)
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Default Re: Chaos Daemons

Here's an awesome idea for those who are looking to play Apocalypse too... the Epidemus' ability effects ANY unit with the Mark of Nurgle. GW went out of the way to show it effects not only daemons but ALSO those with MoN. This means Plague Marines and those effected by the Icon of Nurgle. Imagine... Plague Marines with power weapons, wound on 3+, and a 3+ FNP.
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Old 05-15-2008   #14 (permalink)
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Default Re: Chaos Daemons

Icon of Nurgle is not a Mark of Nurgle - it only allows the benefit of the mark whilst it is still in play

so Plaguemarines would benefit but not CSMs with an IoN

Edit: though the idea is a good one - load up on plaguemarines - no need to upgrade the champion to have a powerfist and yet after 20 wounds caused by your army you still gain a power weapon, but for everyone
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Old 05-15-2008   #15 (permalink)
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Default Re: Chaos Daemons

Well... the Icon of Nurgle gives the unit the Mark of Nurgle.
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Old 05-15-2008   #16 (permalink)
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Default Re: Chaos Daemons

Hmm... I am not sure how I would rule on this I will grab my codex next chance I get and look it up. From memory I do believe that by purchasing an Icon it gives the entire unit the mark, but I don't remember the exact wording so I can't say for sure.

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Old 05-15-2008   #17 (permalink)
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Default Re: Chaos Daemons

yeah the icon gives the unit the mark
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Old 05-15-2008   #18 (permalink)
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Default Re: Chaos Daemons

But if the icon is destroyed, the mark is lost!

Anyway, back to Khorne, The way with Khorne to survive and thrive is to load up on Flesh Hounds, their job is to come out and slow up the enemy forces allowing those bloodletters to make it. I will have my Khorn List up later tonight when I get home!
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Old 05-15-2008   #19 (permalink)
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Default Re: Chaos Daemons

I'm disappointed that the new juggernauts are metal. I'm just not convinced that they need to be.
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Old 05-15-2008   #20 (permalink)
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Default Re: Chaos Daemons

Ummmmm, the new ones are WAY cool and what is wrong with them being metal. GW would probably charge the same cost for them in plastic so what is wrong with the metal?
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Old 05-15-2008   #21 (permalink)
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Default Re: Chaos Daemons

My personal opinion? Heavy, unneccessarily expensive and awkward to convert. With new plastic tech, only characters should need to be in metal, but again, just my opinion.
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Old 05-15-2008   #22 (permalink)
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Default Re: Chaos Daemons

Quote:
Originally Posted by Sir_Servo View Post
2 units of 14 plaugebearers, Lord of Change, Screamers, a scratch built Great Unclean one, some other random assorted things.

I acctually have never feilded a strict deamon list before, they have all been part of different chaos armies for both 40k and Fantasy, but with the new books out I am stoked to add more to my hordes!

Servo
I played Word Bearers before the new CSM codex and it could field as much as 75 daemons. I have been dying for this book to come!!

My Word Bearers before was a pretty straight forward Daemon Bomb, but playing with just daemons, we'll see how it turns out. I'm playing a friend of mine this Tuesday with all the models I have painted, around 2300 points, and he's bringing Blood Angels. Should be fun!
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Old 05-15-2008   #23 (permalink)
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Default Re: Chaos Daemons

i have started fantasy demons. i don't like using "daemons" as the a seems wierd..
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Old 05-16-2008   #24 (permalink)
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Default Re: Chaos Daemons

Quote:
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i have started fantasy demons. i don't like using "daemons" as the a seems wierd..
Sorry, but what?? You started Fantasy Daemons but you don't like them?? Or, you don't think 40k should have a Daemonic list?

Personally, I preferred the old ways, Chaos Space Marines and the God-specific daemons, but now I can manage with 2 distinct, separate army lists. In fact, the way the fluff has been tweaked to reflect the inability of a mortal to summon the true daemons kinda makes sense. That sounds more like I convinced myself that it's okay, but whatever. CSM and Codex Daemons are now separate regardless of what we want, so I'm making the best of it.
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Old 05-16-2008   #25 (permalink)
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Default Re: Chaos Daemons

he means he doesn't like putting an 'a' in Daemons as it seems a weird way of spelling it
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Old 05-16-2008   #26 (permalink)
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Default Re: Chaos Daemons

Ehhh... personally, I prefer the 'daemon' spelling. Seems a bit different then your typical hellspawn, and slightly more Chaotic.

I haven't picked up the Chaos Daemons Codex yet. Is there a penalty of some kind for a 2-god, i.e. Khorne/Tzeentch type army?
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