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Old 04-14-2007   #1 (permalink)
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im starting a daemonhunters force soon and wondered if anyone could give me some tips cheers in advance :-)
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Old 04-14-2007   #2 (permalink)
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im starting a daemonhunters force soon and wondered if anyone could give me some tips cheers in advance :-)
Well, tips depend on which "path" you intend to take.

1) The Puritan: Using lots of Grey Knights, perhaps with some storm troopers thrown in. Small force, but Grey Knights are very powerful! Not a lot of anti-vehicle, though, so dreadnoughts with lascannons will be useful. As well as a Land Raider.

2) The Radical: Using daemonhosts. If you use them, you'll have to depend on Stormtroopers for troops, which isn't bad, but they're just not as powerful. This also means you'll probably use assassins more than you would if you followed the first path. An Inquisitor will be the HQ for your force, which isn't bad, but they're not really that great in close combat. You'll probably also want to ally another force to yours so you can get some anti-tank in your force.

You also don't have to go pure Daemonhunters. It's possible, but it's probably actually better to ally them, regardless of the method from above you choose. They are very specialized, so having a few of them to deal with daemons and stuff is good because then your line troops can focus on the other troops, and you won't have to use Grey Knights against mutants from Lost and the Damned...

So, which method will you employ?
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Old 04-14-2007   #3 (permalink)
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I advise always giving your inquisitor a psy cannon, acolyte, sage/mystic(2x is nice too), and heavy bolter servitor. Also, the only psyker power you ever need is holocaust. If you run high points, toss in a second servitor and a IG vet with a flamer, and you have pure nastiness!
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Old 04-15-2007   #4 (permalink)
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i was thinking puritan. i do like the psycannons!
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Old 04-15-2007   #5 (permalink)
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i was thinking puritan. i do like the psycannons!
Yeah, Erus has it right. An Inquisitor with a psycannon and Gun-servitors is cool. But since you're going Puritan, I would get a Grandmaster. Don't get a Brother-Captain for your HQ. You'll want something more than 1 wound. Get him a Terminator retinue, and then get a couple healthy-sized squads of Grey Knights (troops). Maybe another to teleport as a Fast Attack Choice. Get a Dreadnought or two with lascannons for anti-tank (if you're not allying with anything).

Actually, were you planning on allying with Marines or Guard? Or just taking pure bad-assery?
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Old 04-15-2007   #6 (permalink)
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a few things to keep in mind regarding grey knight squad set-ups;
- keep the grand master's retinue to either 4 or 6 termies... as an IC, the grand master will not count towards scoring units status!

- grey knight squads taken as Troops choices should have 2x psycannons if you take any weapon up-grades.
conversely, any grey knights taken as Fast Attack choices should have 2x incinerators!

- always, always, always give every justicar melta bombs!!!

- for dreads, as you still can i'd look into the twin-linked autocannon + rocket launcher combo. handy for slaging transports and skimmers... having one dread with the twin-linked lascannon + rocket launcher is still a good idea though so that you can better handel av13/av14 vehicles.
keep in mind however that daemonhunters have a huge weakness vs enemy tanks! this is done on purpose so it's something you're going to have to learn to deal with...

- in a grey knight force, stick to just an inquisitor... kit him and his buddies out for ranged combat; psycannon + heavy bolter servitors for anti-hoard work, or psycannon + meltaguns in a chimera w/2x heavy bolters for some nasty mobile anti-tank work!
oh, and never forget holocaust... dropping a pie-plate into an assault is downright mean!

- consider adding in a platoon of inducted guard. (space marines are out because you most likely want to include grey knights!)
the platoon command squad can be a mini special weapon squad with upto 4 special weapons! keep the infantry squads geared towards an anti-infantry role however as guardsmen need multiple weapons to be any good vs tanks...

- for more anti-tank work, pick up a sentinel squad w/lascannons. 2 of those are tasty!

well, hope this helps! i'm more of a filthy, dirty radical myself though
cheers!
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Old 04-15-2007   #7 (permalink)
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i was gonna take a pure army and not ally with the IG or SM
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Old 04-15-2007   #8 (permalink)
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i was gonna take a pure army and not ally with the IG or SM
Kudos to you! It will be a challenge, but your army will look cool and probably more than a little intimidating. But Stitch is right. Meltabombs on the Justicars. I also forgot about missile launchers on the dreadnoughts, which is definitely a good idea.

The Inquisitor with x3 Meltagun veteran guardsmen henchmen would also be a cool idea. Just make sure you do transport them like Stitch said 1) so they can take ou the tank quickly, and 2) so they don't get shot to hell.
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Old 04-15-2007   #9 (permalink)
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in a pure DH army, you'll want a couple of squads of stormies for numbers... they're dirt cheap and still have a solid BS. don't bother with a vet sergeant upgrade though as if your guardsmen are in combat then something is very, very wrong! (oh, and paying marine prices for basic humans is crap too!)

mobility is also going to be a problem in a pure 'hunter force as grey knights themselves don't have transports... (land raiders don't count much due to their cost and they're non-dedicated.)

cheers!
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Old 04-15-2007   #10 (permalink)
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something is very, very wrong when you are paying the equivilant of a normal marine for 'numbers' ;D

pure deamon/witchhunter forces are very hard to handle, as they are usually very specialised. gotta be flexible with your stuff =]
though that means that it will be more expensive, and you really need that, right?
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