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Old 02-27-2007   #1 (permalink)
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Default DH 1000pt Army

I've posted this army list on other boards before (but not on 40k Terra), but I'd like critiques from as many people as possible.

HQ

INQUISITOR LORD
Bolt Pistol
Art. Armor
Thunder Hammer
Henchmen:
3x Acolyte w/ Art. Armor
Combat Servitor
Imperial Guard Vet. w/ Meltagun
TROOPS

8x Stormtroopers
- Plasmagun, grenade launcher

8x Stormtroopers
- Plasmagun, grenade launcher

6x Tac Marines (allies)
- Missile launcher

6x Tac Marines (allies)
- Missile launcher

FAST ATTACK

8x Assault Marines (allies)
- Sgt w/ Term. Honors, powerfist, meltabombs

HEAVY SUPPORT

8x Devastator Marines (allies)
- 3x Missile launcher
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Old 02-27-2007   #2 (permalink)
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Quote:
Originally Posted by sbrty View Post
I've posted this army list on other boards before (but not on 40k Terra), but I'd like critiques from as many people as possible.

HQ

INQUISITOR LORD
Bolt Pistol
Art. Armor
Thunder Hammer
Henchmen:
3x Acolyte w/ Art. Armor
Combat Servitor
Imperial Guard Vet. w/ Meltagun
Loose the artificer armor on all three. Also, for petes sake, loose the bolt pistol for a psycannon, and down grade the hammer to a power weapon. Sinking all those points into a base statted human is a tad wasteful. Inquisitors are far better at shooting. Take a sage and a mystic, and siwtch out the Guard Vet or Combat servitor for a heavy bolter servitor.

TROOPS

8x Stormtroopers
- Plasmagun, grenade launcher

8x Stormtroopers
- Plasmagun, grenade launcher

6x Tac Marines (allies)
- Missile launcher

6x Tac Marines (allies)
- Missile launcher

FAST ATTACK

8x Assault Marines (allies)
- Sgt w/ Term. Honors, powerfist, meltabombs

HEAVY SUPPORT

8x Devastator Marines (allies)
- 3x Missile launcher
Otherwise, not much else to say. I never did like =I= armies with marine allies. Just a bit cheesy to me, but hey. Tactically a sound squad other than your HQ. Which, if you drop the artificer armor and thunder hammer, that would be about enough for almost another squad, or a tank, etc..
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Old 02-27-2007   #3 (permalink)
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ah a shame there are no grey knights. you pretty much just miss the purpose of the daemonhunter army list without them.

you would just be better off taking a space marine army with scouts instead of stormtroopers and having the inquisitor being an ally


Thought for the day: Grey Knights out in the open are greater fire magnets then the land raider speeding toward the tau line
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Old 03-02-2007   #4 (permalink)
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On Inquisitor Lords, I always take a psychic Hood if there may be any eldar on the table. If you can forstall Doom or Fortune even half the time, you are way ahead of the game. A Psycannon is far more productive than a Thunder Hammer, as previously mentioned, and a gun-servitor with a Heavy bolter makes this into a sort of mini-Dev Squad for anti-infantry Work. In larger games I often take two heavy bolter servitors along with the Psycannon. 9 str 5 or better hits at range 36 can make like unpleasant for Tau, and others of equal or lower armor class. Even space Marines are bound to fail a few armor saves.
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