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| Conscript ![]() Join Date: Oct 2006
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| I've posted this army list on other boards before (but not on 40k Terra), but I'd like critiques from as many people as possible. HQ INQUISITOR LORD Bolt Pistol Art. Armor Thunder Hammer Henchmen: 3x Acolyte w/ Art. Armor Combat Servitor Imperial Guard Vet. w/ MeltagunTROOPS 8x Stormtroopers - Plasmagun, grenade launcher 8x Stormtroopers - Plasmagun, grenade launcher 6x Tac Marines (allies) - Missile launcher 6x Tac Marines (allies) - Missile launcher FAST ATTACK 8x Assault Marines (allies) - Sgt w/ Term. Honors, powerfist, meltabombs HEAVY SUPPORT 8x Devastator Marines (allies) - 3x Missile launcher |
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| | #3 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Titan
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| ah a shame there are no grey knights. you pretty much just miss the purpose of the daemonhunter army list without them. you would just be better off taking a space marine army with scouts instead of stormtroopers and having the inquisitor being an ally Thought for the day: Grey Knights out in the open are greater fire magnets then the land raider speeding toward the tau line
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| Trooper ![]() Join Date: Nov 2006 Location: Downey, CA
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| On Inquisitor Lords, I always take a psychic Hood if there may be any eldar on the table. If you can forstall Doom or Fortune even half the time, you are way ahead of the game. A Psycannon is far more productive than a Thunder Hammer, as previously mentioned, and a gun-servitor with a Heavy bolter makes this into a sort of mini-Dev Squad for anti-infantry Work. In larger games I often take two heavy bolter servitors along with the Psycannon. 9 str 5 or better hits at range 36 can make like unpleasant for Tau, and others of equal or lower armor class. Even space Marines are bound to fail a few armor saves. |
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