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Old 10-23-2006   #1 (permalink)
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Default Grey Knight HtH Attacks #?

Just to see if I am playing my rules right, Terminator has base two attacks, gets one for charging, and that is all? So three in total? True Grit only applies to grey knights? And only provides 1+ attack to GK in PA, but no bonus to charging?
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Old 10-24-2006   #2 (permalink)
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Just to see if I am playing my rules right, Terminator has base two attacks, gets one for charging, and that is all? So three in total? True Grit only applies to grey knights? And only provides 1+ attack to GK in PA, but no bonus to charging?
If I read you right, and am thinking of the right rules.... Termie has base two, one for charging. Certain other armies do get true grit, and yes only to power armor or otherwise bolter equipped marine. So if a power armored grey knight charged into assault with a bolter, you would have +3 attacks. Was this what you were after?
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Old 10-24-2006   #3 (permalink)
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Just to see if I am playing my rules right, Terminator has base two attacks, gets one for charging, and that is all? So three in total? True Grit only applies to grey knights? And only provides 1+ attack to GK in PA, but no bonus to charging?
You've got it right. Grey Knight in power armour does not get an extra attack for charging, however. The explanation is that the weapon is too unwieldy to charge and fire with. So GK in PA always have 2 attacks (unless it's a Justicar).
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Old 10-24-2006   #4 (permalink)
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For GK's in Power Armour, if they didn't fire their storm bolter in the shooting phase, they get the +1A for charging and the +1A for having True Grit (I believe). And yes, GKT's have base 2, +1A for charging, but will never get an extra attack via True Grit.
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Old 10-24-2006   #5 (permalink)
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For GK's in Power Armour, if they didn't fire their storm bolter in the shooting phase, they get the +1A for charging and the +1A for having True Grit (I believe). And yes, GKT's have base 2, +1A for charging, but will never get an extra attack via True Grit.
Ah Thank you guys. For the first time I had fielded some Grey Knights to my existing marine army, and I am loving it. When it came to assault, I had my own personal trouble of finding out how many strong hits i got =D. But now its clarified, and its time to get back into action and take down the enemies of the Imperium!
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Old 10-24-2006   #6 (permalink)
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I had the same probelm when I first started out, as for the first few weeks I played with my Grey Knights I counted my GKT's for having True Grit, when they were supposed to XD...

Anways yeah, Grey Knights are awesome in the assault, especially Grey Knight Terminators! I had my Grandmaster (w/ 4 GKT Retinue) go up against a Space Marine Chapter Master (w/ 4 Terminator Retinue [2 Assault Cannons]... I marched up, having a few termies go down by rending, but one I got into CC, I slaughtered them before they could even attack!
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Old 10-25-2006   #7 (permalink)
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@ Ezra (and for anyone else):
"For GK's in Power Armour, if they didn't fire their storm bolter in the shooting phase, they get the +1A for charging and the +1A for having True Grit (I believe). And yes, GKT's have base 2, +1A for charging, but will never get an extra attack via True Grit."

I'm quite sure that its not +1 Charge and +1 true grit in PA (as you said previous post) If I'm wrong feel free to correct me
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Old 10-25-2006   #8 (permalink)
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"Grey Knights have the 'True Grit' ability when armed with Storm Bolters, enabling them to use them in close combat like lesser creatures would use pistols. This means they gain the bonus attack dice for being armed with an additional close combat weapon, providing they have not charged in the same assault phase. This rule only applies to Grey Knights in power armour."
-Codex: Daemonhunters, p.8

To summarize: Grey Knights gain +1 attack only if
-they are in power armour
-they did not charge in the same turn (in which case they would get a charge bonus instead)

Deeper meaning: a basic Grey Knight will have a constant number of attacks in any given phase: 2: either +1 for charging, or +1 for True Grit.

d(attacks)/dt = 0.
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Old 10-25-2006   #9 (permalink)
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in the rulebook ( a holy tome which i do not have on hand so i will paraphrase ) true grit is a special rule almost exclusively for grey knights. and states that if you charge you choose to true grit. if so, you lose charge bonus. so yeah its constant atk number
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Old 10-26-2006   #10 (permalink)
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Darn my misinterpretation of the rules! Well, thanks for clearing that up for me..

Well, while were on the discussion of True Grit. Why don't you think our Terminators get it? Are they two bulky to wave it around like their brethern in power armour or would it just be to cheap to have 3 Strength 6 attacks a turn?
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Old 10-26-2006   #11 (permalink)
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Space wolves and Death Guard have True Grit... GK are the only ones who recieve True Grit with Storm Bolters. and while GK are points heavy mods (especially the Termies) they are not intended to be "quick" (no Termie is) but very effective and powerful. maybee it is cause True Grit requires the lower encumberance of Power Armor to be effective and once the Marine doans Tactical Dreadnaught Armor (which I imagine is very encombering) he just can't move as efficiently (maybee subtly would be a better word).
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Old 10-26-2006   #12 (permalink)
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I think it might be because ALL Terminators get no +1 attacks for double wielding (unfortunately, I do not have the 4th Ed. Space Marine codex with me), but I'm not sure.

But if I had to hazard a guess regarding the "real" world, I would agree with what has been said: they are too bulky to be able to use their weapons in the same manner in close combat.
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Last edited by Inquisitor Rosenadel; 10-26-2006 at 12:28 PM. Reason: clarification
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Old 10-26-2006   #13 (permalink)
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I tend to lean to that side of the argument as well. Terminator Armour is just to cumbersome(sp?) to be waving around a Stormbolter like it's a pistol...
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Old 10-27-2006   #14 (permalink)
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yeah. The grey knights already need every bit of agility and dexterity they have to use the true grit and lose the charge bonus. Termies would be wayy to slow for that. plus the thing is, storm bolters ARE assault weaps so having termies that shootin and have that one more atk for true grit can make a LOT of difference
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Old 10-30-2006   #15 (permalink)
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I think it might be because ALL Terminators get no +1 attacks for double wielding (unfortunately, I do not have the 4th Ed. Space Marine codex with me), but I'm not sure.
Termies with twin Lightning Claws get the two weapon bonus.
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Old 11-01-2006   #16 (permalink)
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Termies with twin Lightning Claws get the two weapon bonus.
True.
But I think he was getting at the normal termie squads with SB/PF because it's similar to GKs' SB/PW
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Old 11-01-2006   #17 (permalink)
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I thought terminator armour prevented ever gaining +1A due to double-wielding... I guess not. I was trying to figure out if LC termies got it... cool. I should get some of them.
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Old 11-01-2006   #18 (permalink)
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do hammer/shield termies get it?
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Old 11-01-2006   #19 (permalink)
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do hammer/shield termies get it?
I don't think so, but I don't know. I just looked at the rules again, and I could swear that it said somewhere that a storm shield doesn't count as a weapon, but I can't find it. Maybe they can...?
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Old 11-01-2006   #20 (permalink)
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oh well.
LC dual weapon bonus is more than enough for Assault termies :P
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Old 11-01-2006   #21 (permalink)
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I don't think so, but I don't know. I just looked at the rules again, and I could swear that it said somewhere that a storm shield doesn't count as a weapon, but I can't find it. Maybe they can...?
Hammer + Shield Terminators will then get the exact amount of hits compared to a normal GK terminator. Seeing how they do not get any bonus for True Grit, neither do the items say it counts as a cc weapon or additional to.

Heh. I think.
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Old 11-02-2006   #22 (permalink)
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Same as what I thought.
that Hammer+shield gives no bonus.
though i sort of think they should, because shields can be used as weapons (shield bashing mostly)
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Old 11-09-2006   #23 (permalink)
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flippin through the DH codex again today.
realised that it explicitly says Thammer +SShield gets the +1 for dual because SShield is a one handed CC weapon because it takes up one hand and that hand cant use anything else
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Old 11-10-2006   #24 (permalink)
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