40k   logo   40k
site links site links
Home page Forums Gallery Articles Articles Forums Blogs Chat Rules Support Us

Go Back   40K Terra - Warhammer 40k Forums > Warhammer 40k > 40k Army Discussion > Inquisition > Daemonhunters

Reply
 
LinkBack Thread Tools Display Modes
Old 04-06-2007   #1 (permalink)
Trooper
 
The Horror in the Shadows's Avatar
 
Join Date: Nov 2006
Location: Cns, OZ
Posts: 75
Rep Power: 0 The Horror in the Shadows is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Default Inquistional TaskForce Hirrschol 2000pt list

HQ

Inq. Lord Obispal
W/t Daemonhammer, Boltpistol, Icon of the Just, Artificer Armour, Grimoire of True Names, Sacred Incense, Unguents of Warding, Meltabombs, Frag Grenades and Destory Daemon (Psychic Power)
2X Multi-Melta Servitors
1X Familar

Mounted in a Chimera w/t Multi-laser + Heavy-Bolter (Hull), Pintle Stormbolter and Hunter-Killer Missile

Elites

Culexus Assassin

Inq. Roderic w/t Needle pistol, Power weapon ,Meltabombs, Refractor Field and Frag Grenades.
Attached to Stormtrooper Squad Delta

Inq. Garrbett w/t Annointed weapon, Bolt pistol, Power Armour, Meltabombs, Refractor Field and Frag Genades.
Attached to Stormtrooper Squad Sigma

Troops

Delta Squad (Stormtrooper)10 men w/t Krak Grenades
1X Flamer, 1X Plasma Rifle
Veteran w/t Master-Crafted Hellpistol and Meltabombs
Mounted in a Chimera w/t Multi-laser + Heavy-Bolter (Hull), Pintle Stormbolter and Hunter-Killer Missile

Sigma Squad (Stormtrooper)10 men w/t Krak Grenades
1X Flamer, 1X Meltagun
Mounted in a Chimera w/t Multi-laser + Heavy-Bolter (Hull), Pintle Stormbolter and Hunter-Killer Missile

Zeta Squad (Stormtrooper)9 men w/t Krak Grenades
2x Grenade Launchers
Veteran w/t Boltgun, Purity seals and Meltabombs
Mounted in a Chimera w/t Multi-laser + Heavy-Bolter (Hull), Pintle Stormbolter and Hunter-Killer Missile

Armoured Fist Squad "Holy Justice"
10 men
1X Meltagun, 1X Missile Team
Mounted in a Chimera w/t Multi-laser + Heavy-Bolter (Hull), Pintle Stormbolter and Hunter-Killer Missile

Armoured Fist Squad "Judgement"
10 men
1X Meltagun, 1X Missile Team
Mounted in a Chimera w/t Multi-laser + Heavy-Bolter (Hull), Pintle Stormbolter and Hunter-Killer Missile

Fast Attack

Sentinel "Duty Above All"
Autocannon

Heavy Support

Leman Russ "Righteous Might"
Heavy-Bolter (Hull-Mounted)

Orbital Strike
Lance Strike



This list is more Fluff based then anything else
My main Enemies at the moment are:Nurgle CSM, Gribbly Nids and Hordes of Orks.
Feel free to comment, Thx in advance
__________________
Ave Dominus Nox

To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
The Horror in the Shadows is offline   Reply With Quote
Sponsored Links
Old 04-06-2007   #2 (permalink)
Filthy, Dirty Radical
 
experiment 626's Avatar
Veteran Sergeant
 
Join Date: Nov 2006
Location: lost in a blizzard, somewhere near toronto!
Posts: 2,731
Rep Power: 4 experiment 626 has a spectacular aura aboutexperiment 626 has a spectacular aura about
Thanks: 20
Thanked 188 Times in 139 Posts
Default

- the inquisitor lord should not be tooled up for assaults because he sucks at it! honestly he's no better than a heroic senior officer in a guard army...
drop all the hitty stuff & wargear and instead save him for shooting; psycannon + 3 gun servitors. or else you can try for the 'burny death' set-up and go 3 vet guardsmen w/flamers and give the lord an incinerator!

-same thing goes for other inquisitors... throw them into assaults and you'll only be dissapointed.

the only real combaty that works well with any inquisitor is to give them holocaust! you don't need to be in base-to-base to use it so you can safely hide your very squishy =][= behind his lackies and then let rip!

- don't mix weapons in storm trooper squads. like all guardsmen they really need to specialise if they are to be effective...
a good tank-hunting unit is a 6 man squad w/2 meltaguns in a chimera w/2 heavy bolters. (for the ap4!) quite nasty as the chimera can gun down any survivors that aren't entangled or else take pot shots at a nearby supporting unit...
flamers have their uses in a transported unit, but again work best when paired. (more hits/wounds before you assault as you won't be using the hellguns in this case!)
units w/2 plasma guns should be left sitting in some cover and providing fire support as generally moving any type of guardsman forwards will only get him dead quicker...

- lose all the hunter-killers as your chimeras are only BS3... one-shot only weapons that cost the same as a storm trooper aren't worth it as the trooper will do more!

- drop the heavy weapons in the armoured fist squads as they're going to be moving... or else drop 1 AF squad and get a cheep infantry platoon instead!

- that sentinel would like improved coms! it'll also be a god-send in any missions that use the reserves and/or escalation... and remember that he doesn't have to be on the table to get the benifit either!

- add-on heavy bolter sponsons to the russ - now he's hellish! once the cannon is gone he can move 6" and still unleash 9 S5, ap4 shots at some poor, defenseless enemy unit!

- make sure to target a river spaning the length of the table with that orbital strike!
genrally though, i've never really thought too much of them as they're highly inaccurate and can be avoided after the first shot... (and they kill more of your own guys than even a demo charge will!)

cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion


To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
experiment 626 is offline   Reply With Quote
Old 04-06-2007   #3 (permalink)
Corporal
 
MSguardsmen's Avatar
 
Join Date: Nov 2006
Location: Titan
Posts: 423
Rep Power: 2 MSguardsmen is an unknown quantity at this point
Thanks: 2
Thanked 3 Times in 3 Posts
Default

orbital strikes are a god send. the ability to deny your opponent a piece of key terrain through out an entire game can sway a battle. also as you can keep the terrain secret pick the one where he deploys his hq and wipe it out with a lance strike!
__________________

To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
MSguardsmen is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 01:14 PM.


Warvault Webring
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
40KTerra.com

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114