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Old 12-05-2006   #1 (permalink)
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Here goes...

Inquistor Lord-Thunder Hammer,Icon of the Just,Plasma Pistol
Combat Servitor
Warrior-Meltagun
Warrior-Hellpistol+CCW
2xSage
3xAcolytes-Power armour+bolt pistols

Land Raider Transport -Extra Armour

Eversor Assasin

2xDeamonhosts

Veteren Storm Trooper-Power Weapon, Plasma Pistol
9xStorm Troopers-2xPlasma Guns

5xStorm Troopers-Meltagun

5xTactical Marines-Lascannon

10xScouts-Heavy bolter, ????

Srgt-Term Honours, Powerfist
5xAssault Marines-2xPlasmapistols

Lance Strike

Total-1500points

so there its is but i would like to know

1-Is the Land Raider too much?
2-What should i give the scout Bolters or BP +CCW
3-Should i Add/Sudtract or chand\ge anything?

Thanx
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Old 12-06-2006   #2 (permalink)
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I've always thought that, while the Land Raider is prety awesome, it is a bit too much for anything under 2000 points. Just know that it will hvae to pull its weight, and not get shot up by railguns and lances. Be bold (it does have AV14), but be smart. Also keep in mind that you could buy 3 Rhinos for the ISTs and SMs, and a Chimera for your Inquisitor, and still have points left over.

Just as a side note, buy the Land Raider as a Heavy Support option because I think if you buy it as a transport it can't capture table quarters. Just put your Inquisitor inside on your first turn (if they're right next to it, they can embark and the LR can still move).

Also, as cool as they are, I wouldn't go with an Orbital Strike. I tried using one once, and it was a waste of 80 points. I was only playing a combat patrol, but I had centered it on a building where nearly all the action was, and it still killed absolutely nothing. Maybe it works better in larger games, but you can still get other great stuff for its cost. For example, a Rhino or two for your ISTs.
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Old 12-06-2006   #3 (permalink)
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well, first off i'll warn you that fighty inquisitors aren't that hot mainly becaue they're still just basic humans and pay through the nose for their gear!
as for making him better - drop the plasma pistol and grab up holocaust! the carnage this power can cause is never to be underestimated
concerning the retinue, i'd either give that 2nd vet guardsman a meltagun (for 2 total!) or else upgrade him to a second combat servitor... right now though he's simply a waste. same with the sages - go for mystics instead so anything trying to deep strike your inquisitor gets shot first by a nearby firendly unit!
i'd keep the land raider simply because it is some of your only real anti-tank!
IMPORTANT!!! even though it's a dedicated transport, land raiders are still a scoring unit due to their size and insane pts cost!!! (see pg35 codex space marines, last sentance at the top of the page.)

i'd also lose the vet sergeant in the storm trooper squad - if these guys are in combat, something's very wrong
use those pts for more boots instead!

as for the scouts - consider droping the unit down to 6 and giving them sniper rifles? granted pinning isn't as very effective (unless you hide a culexus assassin within 12" of the unit you're targeting!), but the set to-wound roll is gold!

as you have a severe lack of heavy firepower, i'd honestly drop the assault marines and the lance strike and instead go for some devastators and land speeders!
if you're really worried about assaults then pick up a pair of deathcult assassins to support the eversor and daemonhosts

hope this helps,
cheers!
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Old 12-08-2006   #4 (permalink)
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Ok here goes (again )

Inquisitor Lord-Thunder Hammer,Icon of the Just,Needle pistol(had some leftover points)
-Holocaust
3xwarriors-2xMeltagun, 1xCombat Servitor
2xmystics
Sage
3xAcolyte-Powerarmour

Land Raider(Heavy support)-Extra Armour

Eversor assassin

2xDeamonhosts

6xStormtroopers-2xPlasmaguns
6xStormtrooprers-2xPlasmaguns

Srgt-Powerfist,Termhonours
9xTactical Marines-Meltagun,Misslie Launcher
Rhino-Extra Armour, Smoke Launchers

6xScouts-Sniper Rifles, Heavy Bolter

Predator Destructor-Autocannon,Extra Armour, Sponsoon Heavy bolters

Land Speeder Tornado-Assault cannon,Heavy bolter

so what do you think??Better?Worse??
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Old 12-09-2006   #5 (permalink)
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looks alot better!

one note though: if you want a land raider, then you *must* buy it as a dedicated transport for your inquisitor! in order to take it as a heavy support choice, you *must* include a grey knight hero! (see the sidebox on pg32)
don't worry though - land raiders even when bought as dedicated transports still count as scoring units

if you still want to tinker abit, i'd drop the sage from the retinue (you don't really need him, and losing him is recomended for scoring unit purposes!)

also, as your tactical squad is mounted in a rhino, i'd lose the rocket launcher too simply because they're going to be moving and thus you won't get as much use out of the heavy weapon

with those pts, you could bump one of the storm trooper squads upto 8 men!

hope this helps,
cheers!
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Old 12-09-2006   #6 (permalink)
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stick with your guns and dont let anyone convice you to get rid of the land raider! its too cool a vehicle to not use, especially if painted up in =I= colours


though i must agree, the best inquisitor is a cheap one. its all too easy to spent 1/5 of your army on an inquisitor and his retinue, but truth be told theyre pretty crap, especially (as stitch pointed out) in combat, and its too much points to spend on some heavy bolters if youre going to make a shooty unit. id say just take a basic inquisitor, give him a small retinue of your favourate models/conversions, and just use him for the sake of fluff. theres better things to spend your points on. (i know, i know, the land raider can be classed as the same thing; a points sink, not worth its points etc, but... what can i say, i love land raider! thats why i have 4 of them )

Last edited by DeAd_cOmMaNdO; 12-09-2006 at 06:02 PM.
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Old 12-09-2006   #7 (permalink)
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Experiment626- The land raider in heavy support will be brought as the space marine one and just used as the inquisitors one, also the rocket is there because it can serve an infantry or anti tank hunter role as the Tactical squad will only be a support squad.

DeAd_cOmMaNdO-Thanks for the support on the Land raider and i have used deamonhunter inquisitors before and know they are pretty average but hey they fit the fluff.

Thanks for all the support guys it's been really helpfull.
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Old 12-12-2006   #8 (permalink)
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Originally Posted by DeAd_cOmMaNdO View Post
though i must agree, the best inquisitor is a cheap one. its all too easy to spent 1/5 of your army on an inquisitor and his retinue, but truth be told theyre pretty crap, especially (as stitch pointed out) in combat, and its too much points to spend on some heavy bolters if youre going to make a shooty unit. id say just take a basic inquisitor, give him a small retinue of your favourate models/conversions, and just use him for the sake of fluff. theres better things to spend your points on. (i know, i know, the land raider can be classed as the same thing; a points sink, not worth its points etc, but... what can i say, i love land raider! thats why i have 4 of them )
i agree with all of this. in my marine army i'm planning an inquisitor, and used an elite one instead of an inquisitor lord...saving 20 some points by switching from HQ to elites sounds like a good deal to me! actually you can make an inquisitor and his retinue pretty vicious, with the right stuff.

there is a page with potential setups here:http://us.games-workshop.com/games/4...rs/default.htm

my personal favorite would be the firestorm...haha like 7 ap 2, high strength shots with rerolls for 1's on plasmaguns/cannon, etc.

all that good stuff...good luck!
woohoo!

:]
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Old 12-12-2006   #9 (permalink)
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i agree with all of this. in my marine army i'm planning an inquisitor, and used an elite one instead of an inquisitor lord...saving 20 some points by switching from HQ to elites sounds like a good deal to me! actually you can make an inquisitor and his retinue pretty vicious, with the right stuff.

there is a page with potential setups here:http://us.games-workshop.com/games/4...rs/default.htm

my personal favorite would be the firestorm...haha like 7 ap 2, high strength shots with rerolls for 1's on plasmaguns/cannon, etc.

all that good stuff...good luck!
woohoo!

:]
-ant
be carefull with that much plasma though - it's still mostly only average to short ranged and having multiple sages only allows you a single re-roll

for safty's sake and to play more to the law of averages, i'd say go with heavy bolter servitors for only 5pts more than a plasma gun guardsman! and don't forget to give your inquisitor a psycannon either - it's the easily the best gun he can have!!!

cheers!
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Old 12-12-2006   #10 (permalink)
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be carefull with that much plasma though - it's still mostly only average to short ranged and having multiple sages only allows you a single re-roll

for safty's sake and to play more to the law of averages, i'd say go with heavy bolter servitors for only 5pts more than a plasma gun guardsman! and don't forget to give your inquisitor a psycannon either - it's the easily the best gun he can have!!!

cheers!
haha true...but i just like the sizzling burniness of plasmaguns..for some reason i've always loved them. i'll probably make some fluff up so it won't be NEARLY so absurd to have so many plasmas haha. my army also lacks severely in anti-tank, so i'm thinking that's what i'll use him for...watch half of my inquisitor's retinue die in one turn to misfires XD

the HB is good too, throws out safer shots for only a few more points :]

anyways...good luck on your radical daemonhunter inquisitor!
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Old 12-12-2006   #11 (permalink)
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Yeah that much plasma is bound to do nasty stuff to your own squad, as well as the enemy squads... hopefully more of the latter.

Keep in mind that though it doesn't seem all that effective, Heavy bolters can fell Marine squads decently, too. Sure Marines can usually wade through the fire, but it's psychological, and it really can hurt if rolls go your way. I mean, you're wounding on 3+, you have three shots each... and with less points, you can have more! And that way you won't have to switch it up for horde armies.

As for the anti-tank, that squad won't be able to do that as effectively as a true anti-tank squad could... now, as for what that squad shoudl be, I have no idea...
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Old 12-12-2006   #12 (permalink)
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Yeah that much plasma is bound to do nasty stuff to your own squad, as well as the enemy squads... hopefully more of the latter.

Keep in mind that though it doesn't seem all that effective, Heavy bolters can fell Marine squads decently, too. Sure Marines can usually wade through the fire, but it's psychological, and it really can hurt if rolls go your way. I mean, you're wounding on 3+, you have three shots each... and with less points, you can have more! And that way you won't have to switch it up for horde armies.

As for the anti-tank, that squad won't be able to do that as effectively as a true anti-tank squad could... now, as for what that squad shoudl be, I have no idea...
hmm that is a good point as well..well i'm not sure what to put in. i'll decide when i get there [which is after the tactical squad i hope to be picking up tommorow]
lol i almost feel as if i'm thread stealing XP when i get to buliding my inquisitor squad i'll make my own thread :| sorry ! lol
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