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Old 11-24-2007   #1 (permalink)
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Default Death Guard (Pre-Heresy)

==HQ==
Nathaniel Garro (Master)
Atrificier Armour
Bolter
Power Weapon
Iron Halo
Bionics
Trust Your Battle-Brothers
Melta-Bombs

149 pts

Command Squad, 6
Sgt. Terminator Honours
Sgt. Power Fist
Trust Your Battle-Brothers
Frag Grenades

144 pts

==Troop==
Tatical Squad, 7
Sgt. Terminator Honours
Sgt. Power Fist
Trust Your Battle-Brothers
Heavy Bolter

161 pts

Tatical Squad, 5
Sgt. Terminator Honours
Sgt. Power Fist
Trust Your Battle-Brothers
Heavy Bolter

125 pts

Tatical Squad, 5
Sgt. Terminator Honours
Sgt. Power Fist
Trust Your Battle-Brothers
Rocket Launcher

125 pts

Tatical Squad, 5
Sgt. Terminator Honours
Sgt. Power Fist
Trust Your Battle-Brothers
Rocket Launcher

125 pts

==Heavy Support==
Devastator Squad, 7
Heavy Bolter x4
165 pts

TOTAL: 994pts

Trust your Battle-Brothers: True Grit and Counter-Attack
Die Standing: May not use Drop pods


C&C welcome.

Last edited by Nanolathe; 11-25-2007 at 04:58 AM.
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Old 11-24-2007   #2 (permalink)
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nice!
are they wip or already done? lets see some pics if they're done!!!

grip
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Old 11-24-2007   #3 (permalink)
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i'd bump that devi squad upto 7 marines simply to give yourself a couple of ablaitive wounds before you start losing those precious heavy weapons!

and lose the artificar armour on garro unless you're using the pre-heresy rules from bell of lost souls. having to use the mixed armour rules only makes garro snipable!

cheers!
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Old 11-24-2007   #4 (permalink)
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The mixed armour rule is heavily in Garro's favour. it's always worst save first, with ties STILL going to the worst. He's the last to drop in ANY encounter
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Old 11-24-2007   #5 (permalink)
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Quote:
Originally Posted by experiment 626 View Post
i'd bump that devi squad upto 7 marines simply to give yourself a couple of ablaitive wounds before you start losing those precious heavy weapons!

and lose the artificar armour on garro unless you're using the pre-heresy rules from bell of lost souls. having to use the mixed armour rules only makes garro snipable!

cheers!
Besides, he was also doing the fluf approach. And the over-plate Garro has in flight could only be represented by Artificer armor. And since I believe he intends to run Garro with a squad of terminators (if they're still there), he'll be fine.
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Old 11-24-2007   #6 (permalink)
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where can i get a rule set-up for pre-heresy SM. it isn't in the condex is it?
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Old 11-24-2007   #7 (permalink)
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check stitch's "which original legion" thread
I posted it (beginning of second page IIRC)
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Old 11-24-2007   #8 (permalink)
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Quote:
Originally Posted by Torquemada Coteaz View Post
check stitch's "which original legion" thread
I posted it (beginning of second page IIRC)
You did, and they really are a top notch set of rules. IMHO, a bit underwhelming in certain areas, but that can be merely chalked up to personal opinion and flavor!!
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Old 11-24-2007   #9 (permalink)
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Quote:
Originally Posted by Nanolathe View Post
The mixed armour rule is heavily in Garro's favour. it's always worst save first, with ties STILL going to the worst. He's the last to drop in ANY encounter
well, just be aware that the first 6 wounds of each 'set' will go against the honour guard as normal... however, if your opponent causes say, 7 wounds, now you *must* take a seperate save for garro!

once your squad has lost a couple of bodies, it does make him pretty targetable, especially with say rapid fire or perhaps a heavy bolter-laden tank/squad!
the worst case senario; against some special units like sisters who have their acts of faith, garro can be picked out by things like bolters/flamers under the influance 'devine guidance'.

while most opponent's won't ever clue in as too the mixed armour rules and make them work in their favour, there are still a few clever, clever players out there who might catch you on that!

cheers!
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Old 11-25-2007   #10 (permalink)
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This is not an army I intend to win with at all costs.
I'm doing this to keep the feel of the army "Fluffy"

(If I wanted to be an arse though I could keep Garro as an IC and just 'Screen' him with the Command Squad, or another Tac Squad)

If I were to push this up to 1500 pts, what should I include?
More AT, was my idea. But what should it be?

Last edited by Nanolathe; 11-25-2007 at 05:00 AM.
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Old 11-25-2007   #11 (permalink)
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autocannon pred perhaps, or an annihalator pred w/out sponsons to keep it good andcheap?
perhaps a razorback squad or two w/2x meltaguns???

or how about an assault squad without jump packs in a land raider?!!

cheers!
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