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Old 02-02-2008   #31 (permalink)
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Default Re: Fallen Dark Angels

as it turns out i have started and have finished buying all the models for my fallen dark angels. and i must say that they are coming along much better both model, fluff, and playability. pics will be up soon.
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The Armies Points W/L/D

Fallen Dark Angels 3000pts. 3/2/1
Imperial Guard 3500pts. (no doctrine) 0/0/1
Daemon Hunters 1,000pts. 0/0/0

I need to play more

My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html
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Old 02-02-2008   #32 (permalink)
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Default Re: Fallen Dark Angels

Along with, hopefully, a full battle report of a clash between the fallen angles and their righteous deliverers! (AKA Dark Angels!)
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Old 02-03-2008   #33 (permalink)
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Default Re: Fallen Dark Angels

Quote:
Originally Posted by word bearers 81007 View Post
as it turns out i have started and have finished buying all the models for my fallen dark angels. and i must say that they are coming along much better both model, fluff, and playability. pics will be up soon.
I can't wait to see more!
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Old 02-09-2008   #34 (permalink)
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Default Re: Fallen Dark Angels

as we have it I have determined the best possible back story to why my fallen are the way the are. first i had to run it with the chaos codex because of the technology issue. running them with a current space marine or dark angel codex wouldn't make much since considering that the fallen have been lost in the warp for 10,000 years. second because any creature that spend that much time in the warp is going to succumb to mutations. I have included specific units like plague marines and thousand sons in the list for there abilities, not the specific models. therefore you'll see the points paid for palague marines but the models will be fallen with enough difference to tell them apart from the rest of the army. the way i think about it those few marines that are aware of were they are at must have mutated in ways that make them tougher, nervous system changes, hell even minor psycher powers in marines that did not have the normal capability to possessing. all in all i've tried to stay away from serious demonic influences. no demons, defilers, possessed, obliterators or demon princes. for they are not so fluffy.
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The Armies Points W/L/D

Fallen Dark Angels 3000pts. 3/2/1
Imperial Guard 3500pts. (no doctrine) 0/0/1
Daemon Hunters 1,000pts. 0/0/0

I need to play more

My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html
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Old 02-09-2008   #35 (permalink)
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Default Re: Fallen Dark Angels

The 2000 pt. List

HQ: fallen chaos lord, mark of khorne, power weapon, combi-plasma, personal icon, wings.

HQ: fallen sorceror, doombolt, warptime, wings, mark of tzeentch, personal icon.

Elites: 7 fallen chosen, 5 plasma guns.

Elites: 10 fallen terminators, 4 pairs of lightning claws, 4 champions, 2 reaper autocannons, chainfist, powerfist, combi-melta.

Troop: 10 plague marines, champion, powerfist, 2 melta guns, personal icon, rhino, havoc launcher.

Troop: 9 thousand sons, 1 aspiring sorceror, bolt of change, rhino, havoc launcher.

Heavy: 7 fallen havocs, champion, powerfist, 4 heavy bolters.

Heavy: fallen predator, side sponsor heavy bolters.
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The Armies Points W/L/D

Fallen Dark Angels 3000pts. 3/2/1
Imperial Guard 3500pts. (no doctrine) 0/0/1
Daemon Hunters 1,000pts. 0/0/0

I need to play more

My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html
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Old 02-09-2008   #36 (permalink)
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Default Re: Fallen Dark Angels

those robed marines looks pretty good dude from what i can tell.
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Old 02-09-2008   #37 (permalink)
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Default Re: Fallen Dark Angels

thanks i'm gonna get some better pics later when i get the chance.
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The Armies Points W/L/D

Fallen Dark Angels 3000pts. 3/2/1
Imperial Guard 3500pts. (no doctrine) 0/0/1
Daemon Hunters 1,000pts. 0/0/0

I need to play more

My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html
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Old 02-10-2008   #38 (permalink)
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Default Re: Fallen Dark Angels

cool!
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