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| | #61 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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Blog Entries: 1 | Has she chosen a color scheme yet?
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
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| | #62 (permalink) |
| Corporal ![]() | ahh, possessed with moark of tzeentch... they already got a 5+ inv save dont they? i dont got my codex handy ![]() that would give them a 4+ inv save ![]() plus theeir special abilities is awesome, i manged to roll for Rending against Marines, massacre ^^ lol BTW, has this new codex been confirmed ?!??? for the coming spring i mean???? alot of people are syaing "hold off demons" etc but i woldnt bother unless the new dex was coming relatively soon. if its over a year away you might as well build a demon now and another the next year...if anything itll help your skills ^^ I'll put off buying the balrog until someone tells me that the demon dex is coming soon officially.... ![]()
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| | #63 (permalink) | |
| Corporal ![]() Join Date: Aug 2007
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| | #65 (permalink) |
| Corporal ![]() Join Date: Aug 2007
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| So for the Daemon Prince's psychic powers, I suggested these three combinations to my girlfriend: Doombolt + Bolt of Change Warptime + Doombolt Warptime + Bolt of Change Any suggestions/advice? |
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| | #69 (permalink) |
| Corporal ![]() Join Date: Aug 2007
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| With Mark of Tzeentch you can use up to two per turn, but only one may be a psychic weapon. So the way I see it, she'd use Warptime first and then Doombolt. If both psychic tests are successful, she'd be able to re-roll any failed Doombolt hits. |
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| | #70 (permalink) |
| Lieutenant ![]() ![]() Join Date: Jan 2007 Location: Ireland
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Blog Entries: 4 | But if he has mark of tseentch, why not give him bolt of change? Far more deadly and versatile methinks...
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| | #71 (permalink) | |
| Corporal ![]() Join Date: Aug 2007
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Doombolt (10pts) = 18" S4 AP3 A3 Bolt of Change (25pts) = 24" S8 AP1 A1 They're both fairly powerful powers, and Bolt of Change is more powerful, but Doombolt has more shots. Basically, Doombolt could be compared to a heavy bolter, and Bolt of Change could be compared to a multi-melta. So rather than taking out only one troop at a time, he could potentially take out three. Giving Warptime to Doombolt would help ensure that all three shots hit their target.
__________________ ![]() <img border="0" src="http://sigs.planetsidestats.net/sig.php?world_id=15&char_id=640717"> Last edited by Cirative; 12-16-2007 at 09:14 AM. | |
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| | #72 (permalink) |
| Lieutenant ![]() ![]() Join Date: Jan 2007 Location: Ireland
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Blog Entries: 4 | If you have the points I'd go for both. Use Doombolt for those pesky ground-pounders and keep bolt of change for the larger gribblies and tanks that cross your path.
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| | #74 (permalink) | ||
| Extremis Diabolus ![]() ![]() | Quote:
Quote:
Plus, Doombolt is only one shot. So if it misses, then your Sorcerer is probably in trouble.
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| | #75 (permalink) |
| Lieutenant ![]() ![]() Join Date: Jan 2007 Location: Ireland
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Blog Entries: 4 | mark of tzeentch means you can take three psychic powers.
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| | #76 (permalink) | |
| Corporal ![]() Join Date: Aug 2007
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Incorrect. Excerpt: "... A Daemon Prince may be a psyker by taking one of the following psychic powers (models with the Mark of Tzeentch may take up to two)." | |
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| | #77 (permalink) |
| Lieutenant ![]() ![]() Join Date: Jan 2007 Location: Ireland
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Blog Entries: 4 | ah, my mistake.
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| | #79 (permalink) |
| Corporal ![]() Join Date: Aug 2007
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| Excerpt: "A psyker may only attempt to use one psychic power per turn. The only exception to this is a model with the Mark of Tzeentch, which can attempt to use up to two psychic powers per player turn (but not two powers that both count as firing a weapon, as models can only fire one weapon per Shooting phase)." |
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| | #80 (permalink) | |
| Resident Greyhunter ![]() Join Date: Nov 2006 Location: Wherever the wolves go
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quote "...a model with the Mark of Tzeentch, which can attempt to use up to two psychic powers per player turn (but not tow powers that both count as firing a weapon...)
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| | #82 (permalink) |
| Corporal ![]() Join Date: Aug 2007
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| Another question: Since the Chaos codex lets you mix and match with god-specific unit types (Khorne Berzerkers, Thousand Sons, Noise Marines, Plague Marines) does that mean you may also freely choose special characters, like Abaddon the Despoiler? Or is he restricted to a certain legion? |
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| | #83 (permalink) | |
| Resident Greyhunter ![]() Join Date: Nov 2006 Location: Wherever the wolves go
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Can anyone else confirm this I can't seem to find restrictions on special chracters in any of the new dexes.
__________________ I am Lord Erak Grimnar Wolf Lord of the Night Hounds and we shall stand and fight no matter the cost. Here I am and here shall I die. +++ attributed to Leman Russ at the Battle of Rising Fell +++ ![]() Last edited by Lord Erak Grimnar; 12-16-2007 at 07:59 PM. | |
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| | #84 (permalink) |
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| Well they removed certain restrictions on special characters, such as having to ask your opponent to use them, but I don't see anything about having a minimum points army in order to field them either. Like in the SM codex, for example, it says something to the effect of, "Marneus Calgar may be taken in an Ultramarines force of 1500 points or more." But there's no specific legion or points-value required to field Chaos special characters, from what I see. |
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| | #85 (permalink) |
| First Chaplain ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 5 | I know Dave Taylor, and at least 3-4 other GW poster byos and big wigs have confirmed the daemon dex. And they are showin the new models to be released with it nxt sping. It's been confirmed for a while now.. Stitch would likely know the who and the why though.
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