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Old 09-19-2007   #1 (permalink)
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Default How useless are Chaos spawn?

Ok guys, I wanna hear your opinion on this. The models are kinda expensive, so are they worth buying? Also, how good would the tide of spawn be for apoc? I've never used spawn, so any info on them is welcome. Thanks!
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Old 09-19-2007   #2 (permalink)
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dude...come on, those models are sweet!!! my wallet twitches every time i see them

as for being useful...hmmm....now to what use could i put a pair of somethings that could potentially move upto 24" in a single turn and hit with d6+1 s5 attacks each? i was thinking about it the other day and i recon they would make a good unit to set up on a refused flank. they could slow down half the opposing army for a few turns while the rest of your lads get in and kill stuff. best bet would be 2 units of 2 i think for vp reasons.
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Old 09-19-2007   #3 (permalink)
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those models are realy good.

and regardning the rule theyre better than the LatD version (due to their speed) and i swear by at least 6 LatD spawn.

grante they are now a lot more expensive (points) and dont get 3+ save anymore, but at that speed, theyre gonna scare the crap out of IG and tau armies and will draw fire until theyre dead.
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Old 09-19-2007   #4 (permalink)
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lol gift of chaos anyone?

Turn them into spawn any they are yours to control!
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Old 09-19-2007   #5 (permalink)
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I agree the models are very cool, guys. I will probably buy a few and create a few of my own just so I have something to put on the table when I turn my enemies into a gibbering Chaos Spawn! Ahh, is there anything more satisfing?
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Old 09-19-2007   #6 (permalink)
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yes. when these gibbering spawn turn around and start killing their former squad mates. that'll bring a smile to yur face any day
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Old 09-19-2007   #7 (permalink)
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does that spell even exist in the new codex?
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Old 09-19-2007   #8 (permalink)
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oh hell yeah!!! exactly the same as it was in the old one.
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Old 09-19-2007   #9 (permalink)
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Quote:
Originally Posted by hairyyahoo View Post
oh hell yeah!!! exactly the same as it was in the old one.
Thankfully sdo eh?
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Old 09-19-2007   #10 (permalink)
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oh hell yeah!!! exactly the same as it was in the old one.
and it's got a slightly longer range now too! (as the warp focus upgrade is gone...)

but hell yah! spawn are wicked mate!!! the tide of spawn deal is stupidly good too... only $160(ca) for 5 $40 box sets + 1 $45 box??! freakin amazing deal!
if i wasn't going to be getting the mysetic assault tyranid box, i'd definately get a tide of spwan box... heck, i might even get it instead of the 5 'fexes simply because it's such a bloody sweet deal!

cheers!
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Old 09-20-2007   #11 (permalink)
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Quote:
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oh hell yeah!!! exactly the same as it was in the old one.
Wrong.

It also denies INVULNERABLE saves in the new codex.
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Old 09-20-2007   #12 (permalink)
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And whilst they cost you in points they do not count towards any of the slots in you FoC so take as many as you like (just see you r opponents face as you keep adding squd after squad of them lol)

Got my tide of spwn on order yummy!
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Old 09-20-2007   #13 (permalink)
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well, the 'tide of spawn' battle formation is simply freakin' amazing in apocalypse games to boot!

besides, who in their right mind could refuse those many cuddly, gribbly faces of eternal agony and suffering?!

cheers!
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Old 09-20-2007   #14 (permalink)
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How does the spawn move up to 24" The codex says that it is slow and purposeful. I thaught the rules said role 2d6 and take you can use the largest one. I can see it says it is under fast attack but there is no stats for 24" movement.
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Old 09-20-2007   #15 (permalink)
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its also got the fleet usr and counts as a beast/cavelry. d6" in the movement phase, d6" inthe shooting phase and then a 12" assult = 14-24" total movement.
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Old 09-20-2007   #16 (permalink)
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How does the spawn move up to 24" The codex says that it is slow and purposeful. I thaught the rules said role 2d6 and take you can use the largest one. I can see it says it is under fast attack but there is no stats for 24" movement.
I think the 24" movement is only for Apoc games, but I'm not sure. Can someone confirm this?
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Old 09-20-2007   #17 (permalink)
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nope, its in the dex i believe so its for all games.
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Old 09-20-2007   #18 (permalink)
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Hi Hairyyhoo I have the rule book on what page does it say they have fleet and that with slow and purpos you add a d6 to the movement In the main rule book page 75 it shows Slow and P and in the new Chaos Codex page33 and 99 shows the info on the spawn.
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Old 09-20-2007   #19 (permalink)
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ok i'll try again, this time i'll cite page numbers cos my last explanation was a little confusing even to me

slow and perposeful gives you the highest of 2d6 in the movement phase in the same fashon as a difficult terrain test (pages 76 and 17 of the bbb).

page 33 of the chaos dex, under the spawn entry, it says "unit type:beasts", which gives them a fleet move (page 57 bbb). fleet gives a further d6 in the shooting phase. and as beasts they get a 12" charge (also pg 57 bbb)

so, (highest of 2d6)+d6+12=14-24"
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Old 09-20-2007   #20 (permalink)
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Brill thanks for the explination
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Old 09-20-2007   #21 (permalink)
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s'alright.
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Old 09-20-2007   #22 (permalink)
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and thats why spawn are good...

as i siad before they scare the &£$& out of IG and tau players, so they will concentrate fire on them until theyre dead
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Old 09-20-2007   #23 (permalink)
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i'm gonna have at least twelve soon enough (chaos army deal + tide of spawn set).

The Apocalypse rules for Tide of Spawn are simply awesome. They basically all sit in reserve and as soon as they are available they must be deployed.
How they arrive:
Choose a squad of Chaos marines with an iconbearer (what god doesn't matter).
However many marines are alive in that squad - you replace the whole squad with that number of Spawn, to a max of ten Spawn - even if there are more than 10 marines (they count as having merged together or having been killed by the sudden rush of gifts from their patron god).
If there are fewer than ten marines in the squad chosen, then the surplus Spawn count as destroyed and will not be deployed.

Have a Nice End of the World.
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Old 09-21-2007   #24 (permalink)
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that box is so cheap. its a lot cheaper than getting the ten spawn on their own + you get the 10 marines!

excelent way of filling up your bitz box with gribbly bits
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Old 09-21-2007   #25 (permalink)
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well, things can get a fair bit interesting when u turn the first guy who gets close enough to you into a bullet magnet melee machine and turn it upon its former allies. also very funny.
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