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| Trooper ![]() Join Date: Apr 2007 Location: Napa
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| I'm already sold on Khorne, but what to get? I'm thinking of selling my 6k iron templars army for space marines to come up with the funds.
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| | #2 (permalink) | |
| Lieutenant ![]() Join Date: Oct 2007 Location: titusville florida
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Blog Entries: 1 | i'll buy some of your stuuf, just post pics please, and pm me with a list of what you have.
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| Corporal ![]() | Lol yea mate, post pics and you'll likely sell them here ^^ Anyways, your the same as me ! Im no way a power gamer, so my army is just Khorne Khorne Khorne. I dont care much for fancy tactics.What i got so far is lots of zerkers :P theyre awesome :P But apart from your chunk of zerkers you might need some shooting support. i didnt want to load up on havocs, so im using Obliterators for my armour hunting lol ![]() Defilers too ^^ spec them either shooty/combat. the new fleet they got makes them even better for running in for CC ![]()
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| | #4 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
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| Iron Templars Points- 5,624 Creed- “Iron faith, iron will” Leader- Chapter Master Korovis Fenix Divergent chapter traits (Advantages) -“No Mercy, no respite” -“Suffer not the work of heretics” (Disadvantages) -“Eye to eye” -“Have faith in suspicion” [HQ] -Chapter master Korovis Fenix- Ws 5, Bs 5, S 4, T 4, W 4, I 5, A 4, Ld 10, Sv 2+/(4+) Wargear- Sword of the Exalted Templar, Master crafted plasma pistol, Artificer armor, frag grenades. Sword of the Exalted Templar- Counts as a master crafted power weapon, allows the wielder to not be instantly killed by weapons double its toughness (Taking a single wound instead), and confers a 4+ invulnerable save. In addition, the sword may be used two handed, which then makes it a Master crafted power fist that ignores invulnerable saves, if two handed then he may not claim the bonus for two close combat weapons. (Must be chosen before commencing close combat) Skills- Rites of battle, Honor of the chapter, furious charge. May be accompanied by a command squad, or operate independently, he also may take a dedicated transport. Points- 180 (Independent character) *Keep in mind this character may only be used with opponent's consent Master Adrian Kurgohs- Plasma pistol, power sword, adamantine mantle, terminator honors, Artificer armor, frag grenades, melta bombs. Skills- Rites of battle. Points- 181 -Master of Sanctity Gabriel Vaenris- Plasma pistol, Crozius Arcanum, Rosarius, terminator honors, Artificer armor, frag grenades, melta bombs. Skills- Litanies of hate, Honor of the chapter. Points- 156 Command squad (accompanied) Champion- Bolt pistol/combat shield, power sword, terminator honors, Artificer armor, frag/krak grenades. Standard- Bolt pistol, chapter banner, terminator honors, Artificer armor, frag/krak grenades. Apothecary- Narthecium and Reductor, bolt pistol, terminator honors, Artificer armor, frag/krak grenades. Sergeant- Master crafted bolter-plasma gun, power sword, terminator honors, Artificer armor, frag/krak grenades. Space marine- Plasma gun, terminator honors, frag/krak grenades. Space marine- Plasma gun, terminator honors, frag/krak grenades. Skills- Furious charge. (May use Rhino or Landraider) Points- 351 (679 full squad) [ELITES] Dreadnought I “Kurgan”- Missile launcher, lascannon, smoke launchers, extra armor, Venerable. Skills- Tank hunters Points- 161 Dreadnought II “Macleod”- Assault cannon, Power claw, smoke launchers, extra armor. Skills- Points- 118 Terminator squad I “Fafnir” Sergeant- Lightning claws. Terminator- 7 Storm bolters, 1 assault cannon, 1 cyclone missile launcher. Skills- Tank hunters (Cyclone missile launcher) Points- 488 Terminator squad II “Cerberus” Sergeant- Power sword, storm bolter. Terminator- 7 Storm bolters, 2 heavy flamers. Skills- Points- 420 Terminator squad III “Surtur” Sergeant- Power sword, storm bolter. Terminator- 5 Storm bolters, 2 assault cannons. Skills- Points- 360 [TROOPS] Tactical squad I “Executus” Veteran Sergeant- Master crafted Power weapon, close combat weapon, terminator honors, frag grenades. Space Marine- 7 Boltguns, 1 flamer, 1 missile launcher, frag grenades. Skills- Furious charge, Tank hunters (Missile launcher) (May use Rhino) Points- 223 (273) Tactical squad II “Infernum” Veteran Sergeant- Plasma pistol, close combat weapon, terminator honors, frag grenades. Space marine- 7 Boltguns, 1 flamer, 1 missile launcher, frag grenades. Skills- Furious charge, Tank hunters (Missile launcher) (May use Rhino) Points- 223 (273) Tactical squad III “Annihilatum” Veteran Sergeant- Master crafted Power fist, bolt pistol, terminator honors, frag grenades. Space marine- 7 Boltguns, 1 plasma gun, 1 heavy bolter, frag grenades. Skills- Furious charge. (May use Rhino) Points- 223 (273) Tactical squad IV “Vindictum” Veteran Sergeant- Master crafted power weapon, plasma pistol, terminator honors, frag grenades. Space marine- 7 Boltguns, l meltagun, 1 lascannon, frag grenades. Skills- Furious charge, Tank hunters (Meltagun, lascannon) (May use Rhino) Points- 266 (316) Tactical squad V “Absolution” Veteran Sergeant- Storm Bolter, close combat weapon, bionics, terminator honors, frag grenades. Space marine- 7 Boltguns, 1 plasma gun, 1 Lascannon, frag grenades. Skills- Furious charge, Tank hunters (Lascannon) (May use Rhino) Points- 228 (278) Rhino I- Pintle mounted storm bolter, smoke launchers, extra armor, HK missile. Points- 83 Rhino II- Pintle mounted storm bolter, smoke launchers, extra armor, HK missile. Points- 83 Razorback- Twin-linked Lascannon, pintle mounted storm bolter, smoke launchers, extra armor, HK missile. Points- 153 [FAST ATTACK] Assault squad I “Sleipnir” Veteran Sergeant- Power fist, Master crafted bolter-meltagun, Terminator honors, frag grenades, melta bombs. Space marine- 7 Bolt pistol and close combat weapon, 1 plasma pistol and close combat weapon, 1 flamer, frag grenades, melta bombs. Skills- Furious charge. Points- 330 [HEAVY SUPPORT] Devastator squad I “Purge” Veteran Sergeant- Master crafted Power fist, bolt pistol, terminator honors, frag grenades. Space marine- 5 Boltguns, 2 Plasma cannon, 2 heavy bolters, frag grenades. Skills- Tank hunters (Plasma cannons). (May use Land Raider or Rhino) Points- 276 Devastator squad II “Obliterate” Veteran Sergeant- Power sword, close combat weapon, terminator honors, frag grenades. Space marine- 1 Boltgun, 1 Lascannon, 3 multi-meltas, frag grenades. Skills- Tank hunters (Lascannon, multi-meltas). (May use Razorback) Points- 227 (285) Vindicator- Pintle mounted storm bolter, power of the machine spirit, extra armor, dozer blade. Points- 145 Predator Annihilator- Pintle mounted storm bolter, smoke launchers, dozer blade. Points- 162 Land Raider- HK missile. Points- 260 Also to note, the models are not spectacular in any way, the most being "gameplay" standard. However, the sergeant of every squad i hand painted to perfection, the rest are sprayed and touched up nicley. The entire command squad is also painted to a higher level than gaming quality. More when i get pics!, Oh! I also have another 10-man assault squad i didn't add, and a random wraithlord and furioso dreadnought.
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| | #6 (permalink) |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | For heavy support, I suggest a Pred Annihilator. Don't forget that Chaos termies can take a dedicated LR transport too. Defilers are nice. If your using a lot of Bezerkers and CC oriented termies, you really don't need a lot of antitroop HS, so load up on antiarmour weaponry.
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| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | for some reason i saw the name of this thread and thought to myself "DK must have posted a few times already advocating this guy's descent into chaos..." looks like i was right :\
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| | #8 (permalink) | |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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| | #9 (permalink) | ||
| On The Warpath! ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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![]() Dravenguild: good lords, thats a lota marines! why not just set about converting/repainting them and use 'em as chaos? might save you a lot of tome and money.
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| | #10 (permalink) |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | Hairy is right. You might wanna think about just coverting them.
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| | #11 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
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| Yeah i was thinking that, but the time to strip 120 or so models and 6 tanks to repaint is a large hassle. Plus i like the whole look of chaos, and as far as things go I think a slaanesh and khorne army fits what i want quite well. 2 squads of noise marines to pin enemy units while 2+ Khorne crazy happy pill berzerkers run in with their lord who has a blissgiver. That covers troops, as far as elites i'd go slaanesh terminators and the standard power weapon setup, maybe kit one with a chainfist. Possessed, ah. JUST GOD AWFUL! Daemon prince or sorceror, whichever is more flexible and give em the mark of the sex god. Heavies may include some oblits with the mark of khorne, a predator or two. Fast attack is Slaanesh raptors and slaanesh bikers of course.
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| | #13 (permalink) |
| Sergeant ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| I have been able to test this theory yet but it seems like turbo boosting the bikes on the first turn and then teleporting the terminators into assualt on the second turn from the back side of your enemies lines seem to be like a good idea. espcially like the oblits for heavy support, but the vindicator's big boom stick seems like a great crowd pleaser. but I would diffently bring a defiler. |
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| | #14 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
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| Is a defiler a heavy support? If thats the case 3 of those dedicated with slaanesh or khorne can rip some tanks apart.
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| | #16 (permalink) | |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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| | #17 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
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| Man the new dex sucks and lacks customization! Another thing i don't understand, is why the chaos lord can't take on special abilities that correspond to the troop choice of dedicated gods. For example, plague marines have feel no pain and blight grenades, so why can't a lord, who has probably survived more campaigns than any other cult marine to reach his esteemed status can't also have blight grenades and feel no pain? Alos the fact that lords cannot take retinues? Aren't they out for their own gain? If i wanted to achieve sometihng great i would surround myself with like minded individuals to take hits for me.
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| | #18 (permalink) | |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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| | #19 (permalink) |
| Corporal ![]() | does seem a little weird lords dont get that fancy stuff. but the new dex actually does offer alot more customisation for renegade chapters etc ![]()
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| | #20 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
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| Nah i've checked the dex, no lord can get any o the cult marine abilities. Only +1 attack ala Khorne +1 toughness via Nurgle +1 Initiative from Slaanesh Or an increased invulnerable save from the Tzeentch man. None of which are worth the points seeing as though a chaos lord already has most of those except the useless 4 (5) toughness that doesn't confer saves from S8 weapons that insta kill.
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| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | Plus it made Abbadon even more powerful, hehehe!
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| | #23 (permalink) |
| Trooper ![]() Join Date: Apr 2007 Location: Napa
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| Yeha but now any asswipe will use abaddon, there's no creativity now. The lords are generic, the sorceror and daemon prince will always be abused with the lash. cult marines are far better than any dedicated chaos marines. Thousand sons are OP to the max, now people will run 120 thousand sons when they get the money because of force weapons and Ap 3 bolters. Seriously now what is GW dicking around with us for?
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| | #24 (permalink) | |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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