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Old 12-22-2007   #1 (permalink)
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Default Nurgles Prime [Traitor Guard]

Sancitioned Psykers - Nurgle Powers
Ogryns - Nurgle Mutations =]
Chem-inhalers - Crazy =]
Carapace Armour - Thier Skin and Bodies
Veterans - Survivours of Many of Nurgles Campaigns

Chem-inhaler total for Army = 180 points
Carapace Total for Army = 360 Points

HQ
1 Heroic Senior Officer
Trademark Powersword
1 Vox Caster
- Master-Vox Caster
1 Meltagun
2 Vetergan Upgrades
- 1 Standard Bearer
- 1 Medic
Pysker
- Mastercrafted Force Weapon
Total - 209 Points

Support Squads
Special Weapon Support Squad
6 Guardsmen
3 Sniper Rifles
Total - 65 Points

Mortar Support Squad
6 Guardsmen
3 Mortars

Fire Support Squad
6 Guardsmen
3 Heavy Bolters

Elites
Vetertan Squad Alpha
Veteran Sergeant
- Powerfist
6 Veterans
- 1 Heavy Bolter
- 1 Grenade Launcher
Total - 87 Points

Veteran Squad Beta
Veteran Sergeant
- Poweraxe
- Plasma Pistol
7 Veterans
- Missile Launcher
- Meltagun
Total - 100 points



Troops

Alpha Platoon HQ
1 Junior Officer
- Powersowrd
4 Guardsmen
- Vox-caster
Total - 50 Points

Alpha Platoon Squad One
Sergeant
9 Guardsmen
- 1 Vox-Caster
- 1 Missile Launcher
- 1 Grenade Launcher
Total - 88 Point

Alpha Platoon Squad Two
Sergeant
9 Guardsmen
- 1 Vox-caster
- 1 Lascanoon
- 1 Flamer
Total - 96 Points

Alpha Platoon Squad Three
Sergeant
9 Guardsmen
- 1 Vox-caster
- 1 Autocanoon
- 1 Flamer
Total - 86 Points

Alpha Platoon Squad Four
Sergeant
9 Guardsmen
- Vox-caster
- Missile Launcher
- Meltagun
Total - 90 points

Alpha Platoon Squad Five
Sergeant
9 Guardsmen
- Voxcaster
- Grenade Launcher
Total - 73 Points

Alpha Platoon Total - 485 Points



Beta Platoon HQ
1 Junior Officer
- Powersword
- Plasma Pistol
4 Guardsmen
- Voxcaster

Beta Platoon Squad One
Sergeant
9 Guardsmen
- Voxcaster
- Flamer
Total - 71 Points

Beta Platoon Squad Two
Sergeant
9 Guardsmen
- Voxcaster
- Missile Launcher
- Flamer
Total - 86 Points

Beta Platoon Squad Three
Sergeant
9 Guardsmen
- Voxcaster
- Missile Launcher
- Flamer
Total - 86 Points

Beta Platoon Squad Two
Sergeant
9 Guardsmen
- Voxcaster
- Missile Launcher
Total - 80 Points

Beta Platoon Total - 383 Points


Armoured Fist Squad
Sergeant
9 Guardsmen
- Voxcaster
- Flamer
Chimera - Nurgles Jest
- Turret Mounted Multilaser
- Hull Mounted Heavy bolter
- Pintle Mounted Storm Bolter
- Track Guards
- Smoke Launchers
- Hunter Killer Missile
Total - 194 Points

Hellhound - Flames Of The Unclean
- Rough Terrain Modification
- Hunter Killer Missile
- Pintle Mounted Storm Bolter
- Smoke Launchers
Total - 143 Points

Sentinal Squadron
1 Armageddon Pattern [Lascanoon]
- Armoured Crew Compartment
1 Drop Sentinal
- Multi-Melta
Total - 120 Points


Leman Russ Battle Tank - Nurgles Rot
- Smoke Launchers
- Hull Mounted Lascanon
- Sponson Mounted Heavy Bolters
- Pintle Mounted Heavy Stubber
- Rough Terrain Modification
- Hunter Killer Missile
Total - 200 Points

Leman Russ Battle Tank - Nurgle Primus
- Smoke Launchers
- Hull Mounted Lascanon
- Sponson Mounted Heavy Bolters
- Pintle Mounted Heavy Stubber
- Rough Terrain Modification
Total - 190 Points

Army Total - 2875 Points


Ideas and suggestions?

What to do with them last 125 points?
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Last edited by Azalar; 12-22-2007 at 06:01 AM.
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Old 12-22-2007   #2 (permalink)
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Hmm, if these are traitor guard, why are the tanks named "Shield of the Emperor" and "Hammer of the Emperor?"
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Old 12-22-2007   #3 (permalink)
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It was an old Loyalist List, Lol. Forgot to change the names, Thanks for reminding me =]

-edit- I changed the names to something more "Nurgley"
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Last edited by Azalar; 12-22-2007 at 06:02 AM.
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Old 12-22-2007   #4 (permalink)
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A few good nurgle names for tanks?

Corpseripper

Mortalbane

Decaying wind

Reaper

Plague tyrant

Juggernaut of blight

"blightreaper?"
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Old 12-22-2007   #5 (permalink)
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Honestly, I don't know much about Traitor Guard, but anything Nurgly makes me excited. Especially Chaosized Lemman Russ tanks. Mmmm, good!
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Old 12-23-2007   #6 (permalink)
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Nice names Draven. Thanks. =]

Dragoon King, I will hopfully convert the tanks so they will look Nurgely.
Make my Hellhound look like a mini plauge-thrower
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-23-2007   #7 (permalink)
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Quote:
Originally Posted by Azalar View Post
Nice names Draven. Thanks. =]

Dragoon King, I will hopfully convert the tanks so they will look Nurgely.
Make my Hellhound look like a mini plauge-thrower
Ha! I always love to see an Imperial vehicle desecrated in the name of Choas! I don't think I've seen too many Nurgly Hellhounds, so I'm looking forward to pics!
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Old 12-23-2007   #8 (permalink)
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What ill do, is ill convert the vheicals first, becuase they will probally need the most time


Then the standard troops, followed by HQ and Elites


Its gonna look good when im good.

And whenever I add to it, it will be for Nurgle
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-23-2007   #9 (permalink)
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Quote:
Originally Posted by Azalar View Post
What ill do, is ill convert the vheicals first, becuase they will probally need the most time


Then the standard troops, followed by HQ and Elites


Its gonna look good when im good.

And whenever I add to it, it will be for Nurgle
For Nurgle! That's got a nice ring to it. Have you seen the new FW renegade militia models? That preacher of Nurgle would look nice in ya army!
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Old 12-23-2007   #10 (permalink)
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I know it would, I want one/

I also want some of them Enforces, and a Renegade Pysker
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-23-2007   #11 (permalink)
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See, when I look at your army list, it's like Chinese to me, I don't know much about the IG. What is a senior officer? I'm just gonna ask you about what I don't know, if ya don't mind. Also, I seen Ogryns, are you gonna get the Renegade ones?
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Old 12-23-2007   #12 (permalink)
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Heroic Senior Officer is the highest Ranking Officer that can lead an Army, its basically like a General or higher.

And I will either get Renegade Ogryns or convert some from the Exist Games Workshop Range.
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-23-2007   #13 (permalink)
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Whoa, a MC force weapon?
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Old 12-23-2007   #14 (permalink)
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I had the points to spare when I was making it a loyalist list, so I thought I may aswell add it in
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-23-2007   #15 (permalink)
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Quote:
Originally Posted by Azalar View Post
I had the points to spare when I was making it a loyalist list, so I thought I may aswell add it in
It's just that I've never heard of a MC force weapon. Heck, I didn't even know what they were until the 4th ed. Chaos dex!
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Old 12-23-2007   #16 (permalink)
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Well, any Psyker can take a Force Weapon, tbh, it should be Standard, and then I just made it Master Crafted.
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-23-2007   #17 (permalink)
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What the heck do chem-inhalers do?
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Old 12-23-2007   #18 (permalink)
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I cant recall off the top of my head, as I dont have a Guard Dex handy, but I think it means you dont have negative modifiers for Morale checks.
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-23-2007   #19 (permalink)
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What exactly does a vox caster do? Sorry I'm such a IG idiot (then again, my passion is CSM, but I like to know about the other races in case I have to fight em!).
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Old 12-23-2007   #20 (permalink)
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Vox-Caster's are Communications
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-23-2007   #21 (permalink)
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vox casters allow another units leadership to be used. So a command squad from and infantry platoon is lead by a junior officer. now if both the JOs cs and any squad within his platoon has a vox caster, then even if they are out of reange of the Leader ability, they can still use his Ld.
if a command squad of an y kind has a master vox, then it means more than one unit can use their leadership in a turn - so an army kitted out with vox casters and lead by a HSO with a master vox in his command squad will do very well at holding their ground because of the boostered leadership value.
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Old 12-23-2007   #22 (permalink)
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Yeah, what he said.

So any Ideas on the list.
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-23-2007   #23 (permalink)
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You might wanna put a Autocannon on the Chimera instead of the Multilaser. It would help you deal with light armour.
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Old 12-24-2007   #24 (permalink)
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To be honest, I cant do much conversion with these guys, ive already got everything made up and painted.

They were a loyalist force that im turning to Nurgle.
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Quote:
Originally Posted by Colonel Commissar Azalar at the Battle Of Blood Tunnels
Do not run, for we are the Imperial Guard, The Might of the Emperor, Protecting his Worlds and Peoples, Stand and Fight Soldiers, Like you swore too!
The Boards Selfproclaimed Imperial [And Traitor] Guard Fanatic


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Old 12-24-2007   #