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Old 05-02-2007   #1 (permalink)
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Default Word Bearers List Idea 2000pts

Chaos Lord
Daemonic Armour
Daemonic Aura
Daemonic Chains
Daemonic visage
Daemonic Flight
Daemonic Essence
Dread axe Daemon Weapon
Plasma Pistol

REtiune of Chosen
5-ccwepons
1powerfister
1 powerweapon
1 plasma pistol

Transport
Rhino
Combi Flamer
Dirge Caster
Extra Armour
parasetic Possesion

Troops
10 marines
Upgrade 1 to aspiring champ
Powerfist
plasma pistol
Meltagun
Lascannon
Bolters

6marines
CCWeapons Pistols
1flamer
1 aspiring Champion
Powerfist
bolt pistol

8 marines
1 melta
6 ccweps and bps
1 aspiring champ
power weapon
plasmapistol

Elites
Possesed Chaos Marines
10
1 upgraded aspiring champ
Talons
Rhino
Heavy Flamer
Extra Armour
Parasetic Posession

Obliterator

Heavy
Pred
Autocannon,Lascannons
DAemonic Possesion

Havocs
2missle
2lascannon'
3bolters
1 asp champ
bolt pistol
chainsword
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Old 05-02-2007   #2 (permalink)
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Quote:
Originally Posted by Spartan-11755 View Post
Chaos Lord
Daemonic Armour
Daemonic Aura
Daemonic Chains
Daemonic visage
Daemonic Flight
Daemonic Essence
Dread axe Daemon Weapon
Plasma Pistol
+++ overall, not that great a load-out in all honesty... 1st off, it's illegal as you're way over your daemonic wargear limit!
2nd; why take d.chains? they're only usefull for summoning a greater daemon and an IC cannot be a daemonvessel to begin with.
3rd; the dreadaxe needs to be combined w/d.stature to be truely effective.
4th; d.armour is pointless in a squad because you must use the majority save and 99% of stuff you want this guys fighting will ignore his expensive armour anyways...+++


REtiune of Chosen
5-ccwepons
1powerfister
1 powerweapon
1 plasma pistol
+++ having more than 1 AC gets too expensive pts-wise... also, the retinue needs to be 6 men as the IC doesn't count when calculating wether or not the unit is a scoring unit...+++

Transport
Rhino
Combi Flamer
Dirge Caster
Extra Armour
parasetic Possesion
+++ way too many pts on something that again, isn't a scoring unit... lose everything but the extra armour and add smokes. a rhino should never cost more than 58pts!
note too that the lord & retinue will not be able to board the transport due to th lord's d.flight gift!!!+++


Troops
10 marines
Upgrade 1 to aspiring champ
Powerfist
plasma pistol
Meltagun
Lascannon
Bolters
+++ never mix long ranged anti-tank with a short ranged 'assault' weapon. one will always get wasted...
also, drop the plasma pistol - it's not worth the risk of losing your champ.+++


6marines
CCWeapons Pistols
1flamer
1 aspiring Champion
Powerfist
bolt pistol
+++ too small for an assault unit... also, you may as well add-on infiltrate to at least start off a bit closer to the enemy and thus lessen the number of turns you're exposed to hostile fire!+++

8 marines
1 melta
6 ccweps and bps
1 aspiring champ
power weapon
plasmapistol
+++ better numbers, but lose the plasma pistol & add in a 2nd meltagun instead...+++

Elites
Possesed Chaos Marines
10
1 upgraded aspiring champ
Talons
Rhino
Heavy Flamer
Extra Armour
Parasetic Posession
+++ go 8 all with d.talons... don't bother with a unit champ as with all those rending attacks there's very, very little you need to worry about!
again, a rhino only ever gets extra armour & smoke launchers!+++


Obliterator
+++ make it 2...+++

Heavy
Pred
Autocannon,Lascannons
DAemonic Possesion
+++ horrid! you have 3 'main weapons' meaning if you move you only get to fire one weapon!!! go with a twin-lascannon & heavy bolters for duel role or stick to autocannon + heavy bolters for a pure anti-infantry tank...+++

Havocs
2missle
2lascannon'
3bolters
1 asp champ
bolt pistol
chainsword
+++ why have a 'naked' aspiring champ in a long-ranged unit?! lose the champ and add on tank-hunters instead...+++
for a word bearers army, it's compleatly and totally wrong - where are your daemons?!! word bearer armies should always have a unit or two of daemons as it's 'their thing' just like extra heavy support is the iron warrior's 'thing'...
speaking from a background point of view, most word bearer marines don't really fight in assaults if they can help it - they use daemons as shock troops and fodder for that while they pummel the enemy! the possessed fit in nicely to the whole 'daemonic' aspect, but honestly you really should get a unit of daemons in there...

or to put it another way - lots of daemons is the advantage of the word bearers... it's just silly not to take advantage of it! having at least 2-3 units of daemons can really keep an opponent off balance as they'll be constantly wondering when and where the evil gribblies are going to appear!

cheers!
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Old 05-03-2007   #3 (permalink)
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yea this definatly needs some works
just a note on general structure-it helps to list things in HQ, elites, troops, FA, and HS like it is in codexes. also, listing the points for the entire unit (NOT individual upgrades) is good.

lord-way to expensive.
deamonic speed is much better then flight (6'' move + fleet BUT 12'' charge)
stature with dreadaxe is the best combo
chains on anything other then deamonhost is useless
plasma pistol on ICs arent good, because an unlucky 1 can take him out

rhino-i agree with stichs advice. too expensive for a non-scoring thing

10 man squad-lascannons arent good on them. it will be wasted as she said

8 man-what stitch said

6 man-add more men! these guys are going to be the ones slogging it through enemy fire. theyre going to be hit, and hit hard. i play khorne, ive had lots of experiance with this =D
i would add more men and a rhino. with deamons, you can jump these guys out and assault with some warpy pals 2nd, 3rd turn. infiltrate would also work, and you wouldnt be stuck in the rhino and be forced to use some other icon rather then them.

possesed-what stich said (yet again =D)

predetor and havoks-theres a concept called economy of force. with these types of units, make them specialized. for the havocks, all missle launchers. then they can lay down 3-5 blast markers, probrobly covering the whole unit, or 5 kraks at 1 tank. lose the asp. champion and add tank hunters. ML are more effective because if you want to go anti-tank, the HB are useless. anti-infantry: lascannons useless (or overkill)
with the predetor, i would go autocannon and heavy bolters. lots of anti-infantry to lay down lots of support fire.


Thoreau once said "simplify simplify simplify."
i learned this lesson and i learned it well when i played tyranids. ive since expanded it to all of my armies. while upgrade may look flashy and nice, dont wig out on them! get your numbers up before you start kitting out your big squads. you think "well my lord can use all of these!" *buy buy buy buy buy* and its 250 points for a deamon prince that is going to get shot the @#$! up by every lascannon on the table. more later.
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Old 05-04-2007   #4 (permalink)
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ok. back now.
before you spend points on upgrades, fill out your squads. for example, when calculating your list first add in the points for the plain marines. then fill in the rest of the points with things like wargear and other stuff. when you really need something, drop a marine for a meltagun or whatever. but dont drop 2 many or you'll end up with....a 6 man assault squad.
i would drop the retinue and their rhino entirely. spend those points on another CSM squad.
give your aspiring champions one 'special' weapon, like a power fist OR plasma pistol, or something like that.
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