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Old 06-04-2008   #1 (permalink)
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Default 5th Ed. Game

I played a game of 5th edition at my shop yesterday. Impressions are mostly positive.

1. Scenarios based entirely on scoring units that are only troops = Not good/Not bad. It was just weird. My tanks were running around being completely ignored while every available weapon was trying to gun down poor hapless guardsmen. My impression of the new dynamic is that your elite units are now your expendable units that people ignore. It hampered my ability to get to objectives because the scoring units were being targeted so harshly and they were only foot slogging guardsmen.

2. Shooting = Fine. I played in a city fight type board with the right amount of scenery in my opinion. Things were getting cover saves everywhere. Obscured by wrecked tanks, buildings, my units, his units. It was hard to kill anything. Vehicles especially. He I nailed a wave serpent with two penetrating hits only for both of them to be ignored. I did nothing to another until I got lucky and immobilized it. I had a sentinel live unscathed through 7 glancing hits because I rolled 5 saves for obscurement. It was good but I'm worrying about grass type boards. Since you have to be obscured by things in the area terrain of the trees I think it will be difficult to remain obscured. Trees are no longer the bastion of safety I think.

3. Ramming = Bad. An Eldar tank with star engines can easily build up so much force that it can auto penetrate a Land Raider. Granted the Wave Serpent will also be auto penetrated but I still imagine people doing this a lot. Also take into account all of the tank shock that occurs on the way and these vehicle rules have made for a huge pain. With no Entanglement penalties I see Eldar and Ork armies designed entirely around ramming and tank shocking everything. This is going to be bad for the game, mark my words. It's like everything that they put in the rules, then took out, then put back in, there was a reason you took it out in the first place...why did you forget.

4. Close Combat = Fine. I only had small scale fights and those took just as long as ussual. Large scale ones are over fairly quickly however.

5. Deployment/First Turn = Fine. It's just different. I'll miss the alternating deployment in 40k but I can always play fantasy. The one problem that I foresee is that armies with scouts might rain supreme. Particularly Ravenwing that is all Scouts. You know when you have first or second turn so your scout moves that used to be risky are no longer. You know if you can make that first turn assault without recourse to a dice roll.

6. True LoS = Love. Best idea they ever had. Some people are having a hard time getting the old crappy theoretical height system out of their head but it is nothing but an improvement. Only problem that I ran into is that some of the Cities of Death buildings are nearly entirely solid walls and block line of sight like crazy. Go out and open the doors to all of you Cities of Death buildings.

7. Skimmer Nerf = Love. Still difficult to kill along with the new Vehicle Damage table and the cover save but at least they can't shoot and disembark troops while doing so. Balanced them out considerably. Except for the ramming/tank shocking and subsequent humping of my Chimera that restricted my movement to the point that I couldn't make it to any objectives.

All around good stuff out of the 5th edition book. They made some serious mistakes though. We just have to wait for 6th edition.
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Old 06-04-2008   #2 (permalink)
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Default Re: 5th Ed. Game

sounds good!

about the ramming; sure it may look like wave serpents are now the new bane of every other tank, but here's the thing; eldar NEED their transports!!! they're so damn squishy as typically heavy bolters shred them... i think that eldar players will soon realise that cavalier moves like that aren't the smartest. (as you've pointed out, moving onto objectives is key now, so those transports are much better served for usefull roles like moving your dire avengers about!)
in the end the key will be to simply knock out the transport before the squad, as was the case back in 3rd edition with the rhino rush...

ork trucks & wagons won't be a problem as they're paper thin, as are dark eldar skimmers...

the ramming rules were ment more for ork players than anyone else truthfully. personally i think they could have simply left it as an 'orks only' rule and simply put it into the ork codex itself.

cheers!
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Old 06-04-2008   #3 (permalink)
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Default Re: 5th Ed. Game

I've worked out that it isn't a bad idea to have at least one Wave Serpent designed for being a scud missile. I wouldn't do it because I like to play in the realm of realism but I wouldn't be surprised if tourney lists are set up that way.

Also if the vehicles troops are where they need to be and a weapon is damaged there are no Victory Points to stop a player from uncharacteristically ramming their dying race pilots into enemy vehicles. Also between vehicles that fail to destroy you or get destroyed themselves you can end up surrounded by dangerous terrain or enemy models that you can't move through.

There are a lot of points to the system that don't discourage the move enough to really call it a desperate move.
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Old 06-04-2008   #4 (permalink)
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Default Re: 5th Ed. Game

Hmm my only question is why would they have the only scoring unit to be troops? You'd think the scoring would be based on the unit, the tougher the unit is = the higher the amount of points. I mean you would think a commander would be worth something to take down. But now captains and elites and the like are no more than cannon fodder?! Weird!
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Old 06-04-2008   #5 (permalink)
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Default Re: 5th Ed. Game

Yeah they are really scary cannon fodder that pull points away from troops that will win games.

I thought that Infantry Units would have been a better choice for scoring units. I think it makes more sense fluff wise too. Bikes, vehicles, monsters, jump infantry and things like that aren't equipped and supplied well enough to hold objectives is something that I thought made a lot of sense. Why is a space marine with more experience and a funny hat not a scoring unit. Stats are the same and the equipment can be the same. It doesn't make a lot of sense. Overall it was half a step in the right direction I guess. They really wanted people to take troops. Only problem is that troops for different armies are not made equally at all.
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Old 06-04-2008   #6 (permalink)
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Default Re: 5th Ed. Game

It also re-enforces the idea that units like SM Veterans and Chaos Chosen are for spearheading assaults, not for standing on the objective once you've reached it.
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Old 06-04-2008   #7 (permalink)
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Default Re: 5th Ed. Game

I cringe at nid lists tho 192 gaunts at 900pts..... typical game is 1750....... thats alot of stuff left... anyway 5th is a fun game ramming is a pain that we will get over someday.....
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Old 06-04-2008   #8 (permalink)
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Default Re: 5th Ed. Game

i can not what to get my grubby little hands on 5th ed
not liking the just troops as scoring units
do's any one now how much the new rules affects elder tanks
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Old 06-04-2008   #9 (permalink)
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Default Re: 5th Ed. Game

Yeah, I can't wait either to have it to read, and hold, and love, and....
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Old 06-04-2008   #10 (permalink)
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Default Re: 5th Ed. Game

steady
o what the hell i do to
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Old 06-04-2008   #11 (permalink)
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Default Re: 5th Ed. Game

Eldar tanks need to move at least 13" in order to get the 4+ save. The rule isn't for always glancing it is a save. If they move 13"+ then they can't shoot or disembark their troops. This was a good bit of balancing because now they can either move fast and be protected or they can shoot and unload their troops but will be killable.
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Old 06-04-2008   #12 (permalink)
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Default Re: 5th Ed. Game

So what's to stop me from having all my troops scouts with sniper rifles and just have them sit back in relative safety firing at the enemy and sending my nasties to the frontline to take the brunt of the enemy attacks?

Not that I would do that!
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Old 06-04-2008   #13 (permalink)
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Default Re: 5th Ed. Game

I would do that now with the 4th edition
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Old 06-04-2008   #14 (permalink)
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Default Re: 5th Ed. Game

The black and white of I win and you lose with the mission objectives would probably stop that. If your scouts are the only scoring units they can make for easy targets or ignorable targets because of where the objectives are.
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Old 06-04-2008   #15 (permalink)
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Default Re: 5th Ed. Game

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Originally Posted by thekinetic View Post
So what's to stop me from having all my troops scouts with sniper rifles and just have them sit back in relative safety firing at the enemy and sending my nasties to the frontline to take the brunt of the enemy attacks?

Not that I would do that!
go ahead and try that! now if the objective is waaaay on the other side of the table, i'd say that plan is a pretty bad one!

Troops have become the only scoring unit because;
a) they're supposed to be the most numberous part of your army!
b) it doesn't really do the game justice to have say, a unit of angry, blood-mad, frothing nutters like say death company sitting back and holding an objective instead of charging off and tearing the beating heart out their enemies instead!

cheers!
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Old 06-05-2008   #16 (permalink)
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Default Re: 5th Ed. Game

i do see why the did the troops as the only scoring unit but most armys
have just 2 like my armys will most of them
but i will have to live with it and drop some aspect warriors
but which ones
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Old 06-05-2008   #17 (permalink)
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Default Re: 5th Ed. Game

well, having played the 'annihalate!' mission, i can safely say it's a mission that the guard simply cannot win unless they get exceptionally lucky...

the mission requires you to kill/destroy full units & vehicles. every enemy unit/vehicle you wipe out/destroy/force off the table earns you 1 'kill point'. characters with retinues give up 1 kill point EACH! (ie: a junior officer + command squad nets the opponent 2pts in total)

so you can pretty much guess the situation for guard! to give you an example, my 1000pts drop guard today contained a total of 17 possible kill points!
conversely, my tau opponent had just 7 possible kill points...

thank-you once again gav 'what's game balance' thorpe for screwing over the poor, bloody guard!

cheers!
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Old 06-05-2008   #18 (permalink)
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Default Re: 5th Ed. Game

that sux stitch
so you could wipe out the whole army
and still lose?
what a shame i can alreasy see a bit of updates already in the making
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Old 06-05-2008   #19 (permalink)
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Default Re: 5th Ed. Game

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that sux stitch
so you could wipe out the whole army
and still lose?
what a shame i can alreasy see a bit of updates already in the making
in any mission, if you wipe out the enemy to man then you auto-win...

but that's the only real way guard are going to win at the annihalation senario. sadly, 4 broadsides w/shield drones are a bit difficult to take down in a 1000pts game!

the other missions are very well balanced - it's just that one which really does have gav's name writen all over it...

cheers!
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Old 06-05-2008   #20 (permalink)
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Default Re: 5th Ed. Game

Nevermind I realize this is the final version, no changes now. =(
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Old 06-05-2008   #21 (permalink)
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Default Re: 5th Ed. Game

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You tihnk they'll iron these out by release?
nope - this IS the new book i'm talking about! there's no changing anything now as the books have already been printed and are simply being packaged up for shipping...

cheers!
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Old 06-05-2008   #22 (permalink)
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Default Re: 5th Ed. Game

I'm surprised they didn't playtest it more. I can understand most things as its not completely unheard of to ram other tanks. I'd expect Eldar to have superior ramming capabilities anyways as they're faster building more momentum. However, ramming a landraider and able to penetrate? Nonsense.

As for scoring units, Why couldn't it be just any infantry unit? Tanks are understandable as they cannot hold off lots of combatants at a time.

As for the Exceptions, any mindless unit like Death company or Khorne berzerkers should be stated as not being able to hold objectives like 3rd edition nurglings.

other than that I can't see many problems with this, other than the price.
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Old 06-05-2008   #23 (permalink)
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Default Re: 5th Ed. Game

i think that ramming is off balance
i always thought the eldar stuff was made of paper and its the speed and shields which keep them alive
thats what its like in BFG
if an eldar cruiser rams a cruiser from another race its most likely gonna be destroyed
but anyway
i really cant wait to get that book in my hands
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Old 06-06-2008   #24 (permalink)
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Default Re: 5th Ed. Game

and if an eldar player is seriously going to ram a land raider, then their tank is most definately going be destroyed, while the land raider can still live... it's not a definate that the land raider will go down, it's a chance yes, but it's still not the best chance. (a brightlance is still infinately better at tackling land raiders!)

cheers!
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Old 06-06-2008   #25 (permalink)
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Default Re: 5th Ed. Game

Well I already said I wouldn't do that as I know it's bad strategy!

I would take my scoring units and surround them with my stronger, tougher, and now expendable units and let my nasties plow the road while being supplied with covering fire by some tanks or some fast moving landspeeders or bikes. And go from there, but that is only one strategy in my playbook!
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