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| Emperor ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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Blog Entries: 3 | I will update this as soon as I read through it carefully. I have 91 pages of the new 5th EDITION rulebook. You can ask simply questions, I will try to answer as much as i can. It is NOT official rules, but its the closest and more legit thing I've found thus far. I will keep checking if its reliable. I will update DAILY - Will release 1-3 new info per day! More if I am feeling happy. Lodge members will get some full early leaks first for a week and maybe some snipniptz of the file~ NEW RULE ADDITIONS/CHANGES (ASSUME NOTE STATED THINGS TO BE THE SAME FROM 4th EDITION) Quote:
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| | #2 (permalink) | |
| Emperor ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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Blog Entries: 3 | DAY 1 UPDATE~ Things with greater than BS 5 will get roll benefits -> BS 6,7,8,9,10 possible BS 6+ will get a re-roll to hit if they get a to hit roll of a '1' BUT, the 2nd chance has less likely part to hit. BS 6 - Hits on 2+, if Misses 2nd chance on 6+ BS 7 - Hits on 2+, if Misses 2nd chance on 5+ BS 8 - Hits on 2+, if Misses 2nd chance on 4+ BS 9 - Hits on 2+, if Misses 2nd chance on 3+ BS 10 - Hits on 2+, if Misses 2nd chance on 2+ Tanks - Combat speed - Vehicles moving up to 6'' considered as Combat Speed - 1 Gun allowed to shoot Cruising Speed - Vehicles move up to 12'' considered as Cruising Speed - No gun Allowed. Flat Out Speed - Vehicles move up to 18'' (Given to Fast Vehicles - no 24'' movement)
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| | #4 (permalink) |
| Corporal ![]() ![]() | Ballistic Skill 10? Owch. How the hell do we get BS 10 figures anyway?
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| | #6 (permalink) |
| Beef Potato Wheelman ![]() ![]() Join Date: Apr 2007
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Blog Entries: 4 | So it wasn't a fake after all? That's......wow.
__________________ "Hope is the first step on the road to disappointment" - Librarian Isador Akios of the Blood Raven's 3rd Company "All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out baits to entice the enemy. Feign disorder, and crush him." - Sun Tzu, the Art of War |
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| | #7 (permalink) | |
| One of strangess ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Any news on Rending? can you confirm the changes to torrent of fire that BAronspikey mentioned...
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot Quote:
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| | #9 (permalink) |
| The Phoenician ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 3 | I will speak to you on AIM later....
__________________ To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance, and imperfection. We must pass out of the darkness to reach the light.' - The Primarch Fulgrim, Attainment of Perfection Tutorials: To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. |
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| | #10 (permalink) |
| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | I swear to goodness, if I have to change my army again, I'll quit playing completely. I'd like to tell GW where to go!
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| | #11 (permalink) | ||
| One of strangess ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Quote:
I'm not eve going to get a 5th ed. rule book when it comes out... maybe later... I've just explained all the 4th ed. rules to my friends...
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| | #12 (permalink) | |
| Emperor ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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Blog Entries: 3 | DAY 2 Snipers provide Rending + Pinning Rending - Roll to hit the same, on a wounding '6' it is AP 2 Against vehicles = If penetration is a roll of 6 - further D3 penetration is given. This is exactly the same in CC and Shooting. Poison Weapons - Wounds on 4+, gets re-roll if failed. Gets Hot Rule - Only gets hot on a 1, even if rapid fire. Pinning - A Unit PINNED gets +1 cover. If the unit is not in cover they get 6+ cover save. You may voluntarily pin your own units - this will benefit from this cover bonus.
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| | #13 (permalink) |
| Lieutenant ![]() | Rending looks nice though I think pinning your troops will actually be used quite often if the terain work in your favor.
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| | #14 (permalink) |
| The Emperor's Yesman ![]() ![]() ![]() | Pinning makes sense. You're less likely to get hit if you're keeping your head down, so I like it. Rending looks nice too, a good compromise.
__________________ My favourite quotes: "There is something infantile in the presumption that somebody else (parents in the case of children, God in the case of adults) has a responsibility to give your life meaning and point." ~Richard Dawkins "Man, when perfected, is the best of animals, but when separated from law and justice, he is the worst of all." ~Aristotle "Must not all things at the last be swallowed up in death?" ~Plato |
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| | #15 (permalink) | |
| Emperor ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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Blog Entries: 3 | Theres plenty of other goodies around~ just keep posted =)
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| | #16 (permalink) | |
| Arch-Magos ![]() Join Date: Aug 2007
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| Quote:
Other than that, the rules are pretty good (or don't effect my army).
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| | #17 (permalink) |
| Major ![]() Join Date: Nov 2006 Location: Oregon
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| I like the new rules for pinning. If only the Black Templars had a pinning weapon, then I'd be in business!
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| | #18 (permalink) | |
| Emperor ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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Blog Entries: 3 | More Rules: RUN! In their Shooting phase units may choose not to fire and run instead, immediately moving D6” inches (a rather popular choice for units that do not have ranged weaponry!). Running movement is not affected by difficult terrain – it is always a flat D6” (but models running through dangerous terrain must test as normal). Units that run cannot assault in the following Assault phase.
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| | #19 (permalink) | |
| Major ![]() Join Date: Nov 2006 Location: Oregon
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| | #20 (permalink) |
| Arch-Magos ![]() Join Date: Aug 2007
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| Makes sense. Now about this "Cruising Speed" thing, can it be ANY weapon or just offensive weapons?
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