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Old 03-01-2008   #31 (permalink)
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Default Re: next codexes to be released.

i always felt that was the price you paid for necrons, little to no options. I still would have to say that the dark eldar need a new codex badly. the SW could you a new one as well. otherwise it's sorta a coin toss for that afterwords. I think an ordos xenos would be could cool considering we have hereticus and malleus.
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Old 03-03-2008   #32 (permalink)
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Default Re: next codexes to be released.

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Originally Posted by qwertyblarg View Post
chareters and sergeants are definitely busted as well. they should be able to take more power weapons.
which particular ones are you thinking about that cannot?
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Old 03-03-2008   #33 (permalink)
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Default Re: next codexes to be released.

More power weapons? how is this possible? you can already arm most characters with a power weapon in each hand... I don't need to start modelling extra ams, do I?
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Old 03-03-2008   #34 (permalink)
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Default Re: next codexes to be released.

i told you your space wolves were turning to chaos krom!

unless he means the races such as nids and crons that don't have any sgt models, but then they have other advantages to compensate.
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Old 03-03-2008   #35 (permalink)
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Default Re: next codexes to be released.

i was talking about necrons but nids as well.
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Old 03-03-2008   #36 (permalink)
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Default Re: next codexes to be released.

they don't have squad leaders due to the nature of their army composition - the way they work just doesn't require them - as such it isn't really an option, but as i say, they have elements to make up for this
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Old 03-03-2008   #37 (permalink)
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Default Re: next codexes to be released.

i totally agree with the reasoning behind this and advantages make up for it but it'd be nice to let them have a few can openers(power weapons) against marines. also it would stop necron players complaining about unfair games......
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Old 03-03-2008   #38 (permalink)
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My only concern is that i'll have to remodel some of my marines to coincide with the new dex' and its streamlining ways.

for example, my assault squad sergeants, two squads.

The first having a power fist and a power sword, for ultimate killy potential. But in the chaos dex i haven't seen any character able to use two power weapons/powerfist except Huron.

The second has a combi-melta and a powerfist, for tank hunting.

What do you think will be the fate of my assault sergants?

I'm a loyalst player, just using the chaos dex for example
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Old 03-03-2008   #39 (permalink)
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Default Re: next codexes to be released.

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Originally Posted by Dravenguild View Post
My only concern is that i'll have to remodel some of my marines to coincide with the new dex' and its streamlining ways.

for example, my assault squad sergeants, two squads.

The first having a power fist and a power sword, for ultimate killy potential. But in the chaos dex i haven't seen any character able to use two power weapons/powerfist except Huron.

The second has a combi-melta and a powerfist, for tank hunting.

What do you think will be the fate of my assault sergants?

I'm a loyalst player, just using the chaos dex for example
In all honesty, loading sergeants up w/ Power Fist and Power Weapon is jut another example of the mix-maxing and power gamer type (not saying you are Draven, just saying it's a common symptom of) that most players complain about when facing space marine armies. Besides.. At this point it sounds like it is only really two models you have to re-do, so it shouldn't be that big of a loss modeling/painting wise.

You're not like most Chaos Legion people who either don't exist anymore or 1/2 their army options went bye-bye. So, be greatful you only lost two models.

Besides... Since when is a bolt pistol and power sword or power first together NOT enough killy potential, honestly?
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Old 03-03-2008   #40 (permalink)
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Default Re: next codexes to be released.

I use them for cutting droves of guard, they're mostly all i face.

Also to counteract the killing potential of daemon weapons, high initiative MEQs and other stuff like that, the only problem is every EVERY sergeant in my army is a custom piece of art.

Censoring my art is out of the question, i'll just count them as close combat weapons, and the melta i'll replace with a plasma pistol.
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Old 03-03-2008   #41 (permalink)
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Default Re: next codexes to be released.

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Originally Posted by Dravenguild View Post
I use them for cutting droves of guard, they're mostly all i face.

Also to counteract the killing potential of daemon weapons, high initiative MEQs and other stuff like that, the only problem is every EVERY sergeant in my army is a custom piece of art.

Censoring my art is out of the question, i'll just count them as close combat weapons, and the melta i'll replace with a plasma pistol.
Then I do so hope you don't intend to play in tournaments

All in all, it's less a factor of ****ing over an army here, and more a factor of fixing a piece of rules that should have never left the play testing table.

Though, back on topic... What has everyone else heard on 'dexs? I look to people like Ikarus and Pert here!
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Old 03-03-2008   #42 (permalink)
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Default Re: next codexes to be released.

Would they count it against me in the tourney to not count a power weapon as a power weapon?

He's got an axe and a fist, so i don't want to ruin it by yanking his arm off and putting on a PP or CCW
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Old 03-03-2008   #43 (permalink)
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Default Re: next codexes to be released.

Quote:
Originally Posted by Dravenguild View Post
Would they count it against me in the tourney to not count a power weapon as a power weapon?

He's got an axe and a fist, so i don't want to ruin it by yanking his arm off and putting on a PP or CCW
No, it wouldn't at all.

But under new rules power fists don't gain a + attack bonus no matter what is in the second hand... So it makes little to no sense why you wouldn't include a bolt pistol. For that matter, it never has made sense to me why to give them a power weapon and fist... Max killing potential, sure.... But that one marine alone, if you remove the fist or weapon, costs almost an entire Space Marine, and in pure statistics, another SM will make the sergeant survive longer, and provide more attacks, which in the end makes a greater killing potential, imho.

You could always hack up a bolt pistol and mount it to the fist (or plasma pistol) and just make up some wierd bit of fluff to justify it being that gone alone?
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Old 03-03-2008   #44 (permalink)
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Default Re: next codexes to be released.

Quote:
Originally Posted by Lord Commander Erus View Post
No, it wouldn't at all.

But under new rules power fists don't gain a + attack bonus no matter what is in the second hand... So it makes little to no sense why you wouldn't include a bolt pistol. For that matter, it never has made sense to me why to give them a power weapon and fist... Max killing potential, sure.... But that one marine alone, if you remove the fist or weapon, costs almost an entire Space Marine, and in pure statistics, another SM will make the sergeant survive longer, and provide more attacks, which in the end makes a greater killing potential, imho.

You could always hack up a bolt pistol and mount it to the fist (or plasma pistol) and just make up some wierd bit of fluff to justify it being that gone alone?
did the rule about having two powerfists modelled to have the attack bonus for two cc weapons [ie, NO ranged weaponry anywhere on the model] from the playtest edition die out ? i haven't been following that as closely. and where are those two ? haha they're always FILLED with juicy rumors about the next models and releases...
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Old 03-04-2008   #45 (permalink)
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Default Re: next codexes to be released.

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Originally Posted by qwertyblarg View Post
i totally agree with the reasoning behind this and advantages make up for it but it'd be nice to let them have a few can openers(power weapons) against marines. also it would stop necron players complaining about unfair games......
you mean there are actual Necron players that think they need to have more of an advantage
their gauss weapons can kill vehicles
I personally have killed almost two squads in one turn only to see them (14 out of 16) just pop right up

and they think they deserve power weapons?

HA

no way let them complain about no power weapons
they get up
the whole army just about
(I HATE NECRONS)
and necron players that tell you their army in under powered is blowing smoke up your a$$
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Old 03-04-2008   #46 (permalink)
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I don't get that, if you can't equip two powerfists why include that?

And yes, necrons do not need powerweapons, warscythes and staff of light are CC killy enough.

And yeah, Erus I considered that.

But how expensive my models are in pts doesn't really affect me since I can get them in CC immediately and slaughter them with S5 I5 assault marines, or having tank hunters for my tactical squads and more.

Though they cost twice as much as a normal marine, they defeated all opposition except for the old iron warriors, and 1 tau army comprised of mostly fire warriors and sniper drones.

I hope they keep some way to incorporatete traits, vanilla marines don't get the job done when locked in CC with pretty much anything besides eldar, IG, necrons or Tau.

Chaos always have 2 attacks, orks always have 2 attacks and whatever nasty surprizes the new dex' gave them. Dark eldar absolutely rape in large numbers and tyranids are too plentiful.
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Last edited by Lord Commander Erus; 03-04-2008 at 10:30 AM. Reason: Merged triple post. User was given infraction.
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