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Old 01-10-2008   #1 (permalink)
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Default Playtest - Codex Daemons..




UPDATED : 1/28/08


From what it writes there (Direct copying):
-There will be Daemon Princes, but it will be a 'poor choice': fluff-wise they are despised by Daemons, being half-humans in nature (Alessio's words). It's unclear how (and if) they can be possibly worse than they are actually ... no source confirmed that they can be taken as Heavy Supports, but it is highly probable. (Duh, if DPs are weakened by a lot then what's the point for them to lead the armies?)
-HQ choices will be Greater Daemons and Heralds. Heralds will be 0-2 choice per HQ slot. Heralds cannot be attached to squads with different Marks than their own. (Better Daemonhosts?)
-Greater Daemons will be valid units (no more Independent Characters). (Meh, they're Monstrous Creatures anyway)
-Daemonic Gifts will be back again... but it is unclear which ones will come back, and if they will be available only to Heralds, or they will let you customize your Greater Daemons. (Custom GD will be cool, but they have to set limitations on taking Daemonic Gifts/one-or-anotehr choices or the gifts will flow to some standard ones like 3rdEd)
-There will be a "Daemonic Tank" as Heavy Support choice (Daemonic Engine?): it will be half-daemon/half-vehicle, born out of the wreckages of Predator, Leman Russ etc. which are left in the worlds scourged by warp storms. Alessio referred to it being the 'coolest models he has ever seen'. (see above pic) (HELLCANNON! Sorry, I didn't actually saw taht pic.)
-ALL Daemons from past editions will be playable again (I'm expecting Beasts of Nurgle and Fiends of Slaanesh!). (Great, so calvary Bloodletters anyone?)
-Daemonic Special Characters will be detailed (OK, nothing new here... I'm hoping to see Doombreed and Foulspawn again!). (Now we need someone with Dreadaxe probably)
-All Daemons will be Fearless and, not being summoned, they will NOT be instable. An 'all-daemons invasion' in Warhammer 40K occur whenever Warp Gates open and daemonic powers feast upon the innocent inhabitants of the nearby planet. (Hordes of Chaos from WHFB......Except seems stronger.)
-It will be a HTH-oriented army, though Horrors, Flamers and the new Daemonic Tank/Engine will provide a good amount of firepower. No words about the 'Unbound Defiler'... which doesn't mean, of course, that it is a fake. (Fair enough, old Daemons are just mostly CC units)
-ONLY DAEMONS in this Codex. No Lost and the Damned, no Mutants, no Cultists, no Chaos Space Marines. (Predictable)





Army composition:


HQ

Greater Daemons
Herald (2 for slot)

Elite

Flamers
Flesh hounds (w/special character)
Fiends of Slaanesh
Beast of nurgle

troop

Daemonettes (most powerfull choice)
Bloodletters
Plaguebeares
Pink Horrors (w/special charcter)
furies
nurglings

Light support

Bloodcrushers
Seekers of Slaanesh
Sreamers

Heavy supports

Soulgrinder (modified Defiler)
Daemon Prince (very customizable choice)

There are 3 special Greater Daemons ( one for Nurgle, one For Tzeentch and one Undivided) and 4 Special Herald ( one for God)

Troop abilities:
Daemonettes: fleet and rending
Bloodletters: PW and FC
Plaguebeares: FNP, Posioned Weapons, Slow and Purposeful
Horrors: Shooting one

General rule: All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Istant death
All codex entries (yes, even the Soulgrinder) are daemons.




Lord of change is very powerfull as he has some kind of force weapon, all the tzeentch gifts and shooting powers, he can shoot up to 3 times at 3 different target. IMHO the Lord of Change is the best for versatility, shooting VERY well and can kill anything with force weapon. and has a 3+ Inv. save

The Keeper is less stronger but made more attack and shoot a "Lash" like power, can Hit and Run and have assault and defensive granates, plus Fleet.

The Great Unclean One is very resiliant but sucks for initiative and powers respect the other three.

There is no daemonic weapon for normal HQ, don't know for special one.

Seekers of Slaanesh are mounted daemonettes.

Beasts of Nurgle have toughness 5 and FNP.

Icon are avaliable to the following:

Herald
Bloodletters
Daemonettes
Plaguebearers
Horrors
Bloodcrushers
Seekers
Daemon Prince

For the "we are legion" gift, it allows to shoot at two different target with different weapon. It's very expensive for troops (10 points less the then a lascannon to a Choosen CSM unit) but cheap for DP (like a flamer).

Core daemons are cheap, all unit cost less then a CSM, Daemonette and Plague less then Lesser Daemon in CSM codex
They come 5-20 unit.
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Last edited by Ikarus; 01-28-2008 at 09:37 AM.
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Old 01-10-2008   #2 (permalink)
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anyone know of this book will be usable in both 40k and fantasy as it was romoured?
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Old 01-10-2008   #3 (permalink)
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not heard anything definate hairy, but in january's WD in the bit where they are giving sneak peeks of what the design studio are up to for release this year there is some of the artwork from the book and almost all of it has fantasy armies as the daemons' opponents!
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Old 01-11-2008   #4 (permalink)
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Daemonettes: fleet and rending?
General rule: All Daemons have Invulnerable save, can be placed in deep strike and have immunities versus Instant death?
Oh, please be true!
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Old 01-12-2008   #5 (permalink)
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Quote:
Originally Posted by hairyyahoo View Post
anyone know of this book will be usable in both 40k and fantasy as it was romoured?
There are pictures floating around of some panels supposedly from the 'dex that look like there are Elves in the forefront.
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Old 01-13-2008   #6 (permalink)
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Default Re: Playtest - Codex Daemons..

codex daemons is a definate 40k & fantasy suppliment...

and no ikky, you can't post anything beyond the 'rummors'! (we don't want GW getting all upset now and shutting us down...)

cheers!
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Old 01-13-2008   #7 (permalink)
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Default Re: Playtest - Codex Daemons..

ANy idea on release date? And how about thos eplstic daemons for my fantasy army?
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Old 01-13-2008   #8 (permalink)
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Default Re: Playtest - Codex Daemons..

HE can't post.. But he can PM or IM....
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Old 01-13-2008   #9 (permalink)
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Default Re: Playtest - Codex Daemons..

Sounds like Daemons will be able to have its own list without having to field CSM. A new army?!
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Old 01-13-2008   #10 (permalink)
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Default Re: Playtest - Codex Daemons..

Yup./... Though I suspect they should be allowed to be taken as allies to cult armies. Otherwise the book is 90% useless and i will be that much more pissed off at GW.
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Old 01-13-2008   #11 (permalink)
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Default Re: Playtest - Codex Daemons..

I like the addition to 40K, but Warhammer will have Hordes of Chaos, Beasts of Chaos, and Daemons. That's three evil factions. Plus I really don't think Warhammer needs another army since it already has 14 (15 if you count mercenaries).
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Old 01-14-2008   #12 (permalink)
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Default Re: Playtest - Codex Daemons..

Fantasy already has Daemons as a playable army, it just shares book space with the Mortals.

the way it works (at least at present) is that Mortals, Beasts and Daemons can all be used in conjunction with each other. whichever type of general you take determines which aspect of chaos becomes your core troops and the other 2 become special choices.
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Old 01-14-2008   #13 (permalink)
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Default Re: Playtest - Codex Daemons..

daemons are horrible however in fantasy; instability needs a bit of a tweek as it's too crippling right now...

the undead can at least replace their casulties, plus they have lower pts values. daemons however have no way to 'summon' more but they all cost about 2-3x's the pts cost of undead! and their not that much better at fighting really... (they have a few neat tricks, but no staying power.)

couple this with little to no shooting ability, a heavy reliance on the magic phase and ultra expensive characters who typically use-up multiple slots! (ie: the cheapest daemonic hero uses 2 'Hero' choices!)

cheers!
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Old 01-14-2008   #14 (permalink)
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Default Re: Playtest - Codex Daemons..

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Originally Posted by Lord Commander Erus View Post
Yup./... Though I suspect they should be allowed to be taken as allies to cult armies. Otherwise the book is 90% useless and i will be that much more pissed off at GW.
Exactly what I was thinking. An all Daemon army could be interesting. However, if my CSM can't use em, bad things will happen. Very bad things....
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Old 01-14-2008   #15 (permalink)
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Default Re: Playtest - Codex Daemons..

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Exactly what I was thinking. An all Daemon army could be interesting. However, if my CSM can't use em, bad things will happen. Very bad things....
Ya... it was always my assumtion that the daemons in CSM codex were a temporary measure until Codex Daemons came out... and that Codex daemons would provide a way for CSM to use daemons as allies (like the Inquistion) and visa versa. I also was hoping that it would have rules for one or more of the legions (word bearers.... world eaters... emperor's children etc).

Sadly, this is looking more and more unlikely... which isn't that good if you ask me.
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Old 01-14-2008   #16 (permalink)
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Default Re: Playtest - Codex Daemons..

I think it's pretty cool so far. New opponents! Yay!
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Old 01-14-2008   #17 (permalink)
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Default Re: Playtest - Codex Daemons..

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I think it's pretty cool so far. New opponents! Yay!
Perhaps.... except the unfluffiness of having all daemon armies (the last major daemon army failed its war BECAUSE OF THIS)... with that in mind I was hoping it would be more of a word bearers army list...
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Old 01-14-2008   #18 (permalink)
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Default Re: Playtest - Codex Daemons..

it all sounds extremely interesting and will be at the top of my to-get list when its becomes *ahem* available.
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Old 01-14-2008   #19 (permalink)
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Default Re: Playtest - Codex Daemons..

well, however the daemon codex turns out - there's nothing stopping anyone from simply using older rules such as the lost and the damned for friendly games...

still, i've heard so many conflicting rummors about this one, (besides the release date!) that i'm staying out of it for the most part untill we get our black box with all the info...

cheers!
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Old 01-14-2008   #20 (permalink)
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Default Re: Playtest - Codex Daemons..

Hmmm, wonder if any new Daemon Prince options will be included? An entire Nurgling army would be neat!
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Old 01-14-2008   #21 (permalink)
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Default Re: Playtest - Codex Daemons..

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Hmmm, wonder if any new Daemon Prince options will be included? An entire Nurgling army would be neat!
my understanding of the layout for the daemons is that both the 40k and fantasy lists will have at least 1 'cult' selection of each area of the army list.

cheers!
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Old 01-15-2008   #22 (permalink)
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Default Re: Playtest - Codex Daemons..

hmm.... that could mean plastic renegade humans perhaps....
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Old 01-15-2008   #23 (permalink)
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