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Old 11-04-2006   #1 (permalink)
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Default base attacks and Weapons

I was wondering.My Heroic Senior Officer hase 3 attacks base.He has a power sword and a plasma pistol.He charges into a enemy.Does this mean he has 7 attacks? (3 base,2 for power weapon,1 for CC weapon and pistol,and charges)Also does 0-1 mean that you can only have 1 of that unit even if you have 2 detachments?
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Old 11-04-2006   #2 (permalink)
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on the turn he charges he gets 3 + 1 for charging + 1 for dual CC
0-1 means that per every force organisation chart (chart, not slot) you can have up to 1 of that unit. i.e. every "army" can have one.
EDIT: i'm fairly sure that 7 is not what he's getting. that's a LOT of attacks. Sure Helbrecht has from 5 to 8 attacks on the charge (4 base, 1 charge, D3 sword of high marshalls) but he's a BT character with a special power sword
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Old 11-04-2006   #3 (permalink)
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7 attacks?!

You get +1A for having 2 close combat weapons and +1A on the charge.

My Terminator Chaplain on the charge has a total of 5 S5 I6 attacks with re-roll for all failed to hit rolls.
It's a shame I can't get Furious Charge for a jet pack Chaplain, what with him only being able to get the ability if he is part of a Command Squad!
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Old 11-04-2006   #4 (permalink)
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yeah 5 attacks for the senior officer
P.s. don't give him the plasma. I dont want to see him burn himself with it when lighting a cigar.
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Old 11-04-2006   #5 (permalink)
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Hey, he could be Sargeant Hot Hands!

But, yes, 5 attacks would be correct if he's base 3.

Weapons themselves don't confer extra attacks (unless specifically mentioned), and you gain 1 attack when you have 2 weapons that are defined as close combat weapons. You also gain 1 attack for charging.

I believe you saw it as "3 attacks base, 1 attack for using a weapon, 1 attack for using another weapon, 1 attack for having 2 weapons, then 1 for charging" - is that correct?

Rather, it should be "3 attacks base, 1 attack for having a weapon in each hand, then 1 for charging".

Remember that is is 1 in each hand... not just for having 2. Otherwise you could load a character up with 50 close combat weapons at 1 point a piece for an extra 25 attacks!
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Old 11-04-2006   #6 (permalink)
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I squeeze as many Plasma Pistols as I can into all my SM Assault Squads.
I can't decide if my Veteran Sergeant's should have their Plasma Pistol or Power Weapon Master Crafted. I usually have some of both.
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Old 11-04-2006   #7 (permalink)
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anyone that you're going to tool up, DONT give the Plasma Pistol to
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Old 11-04-2006   #8 (permalink)
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That could be a problem considering all my Veteran Sergeants have a Plasma Pistol and Power Weapon.
I take it from your response you're wary of Plasma Pistols? I'm usually ok with them and even if they do Get Hot, they've all got Artificer Armour.
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Old 11-04-2006   #9 (permalink)
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ok so if I Give my HSO a power fist does that mean that he gets 5 attacks with no saves allowed?
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Old 11-05-2006   #10 (permalink)
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5 powerweapon attacks at double strength yes
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Old 11-06-2006   #11 (permalink)
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Quote:
Originally Posted by Inquisitor Ralei View Post
7 attacks?!

You get +1A for having 2 close combat weapons and +1A on the charge.

My Terminator Chaplain on the charge has a total of 5 S5 I6 attacks with re-roll for all failed to hit rolls.
It's a shame I can't get Furious Charge for a jet pack Chaplain, what with him only being able to get the ability if he is part of a Command Squad!
So play Blood Angels...

Yarium is right: +1 for what I call "Dual Wielding": a one-handed weapon in each hand.

In response to General Pereira's last question, your opponent would not have save with a power weapon, too. A power fist is a power weapon that doubles strength and reduces initiative to 1.
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Old 11-07-2006   #12 (permalink)
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just a thought.
If your fighting with PF from cover or with frag grenades against cover, does the PF get bumpped up in init?
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Old 11-07-2006   #13 (permalink)
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Quote:
Originally Posted by Torquemada Coteaz View Post
just a thought.
If your fighting with PF from cover or with frag grenades against cover, does the PF get bumpped up in init?
Nope, Powerfists ALWAYS strike at Initiative 1, whilst models being assaulted whilst in cover strike at Initiative 10...

SO...

The model goes up to Initiative 10, but his Powerfist will strike at Initiative 1.

If the models are assaulting the cover, but they have grenades, then their initiative goes up to 10 - but any Powerfists in either squad still strike at Initiative 1.

Hope that answers your questions!
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Old 11-07-2006   #14 (permalink)
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hmm ok i was right.
I always just assumed that powerfist rule is overriding the cover initiative rule, without ever asking why or if i was really correct.
good to know i havent been cheating =D
or else i'd kill my self, i hate cheaters D: <
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Old 11-10-2006   #15 (permalink)
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it's generally not a good idea to give a heroic senior officer (or any officer!) a power fist as they are a T3 independent character and so can be singled out! striking at I1 and with only a T3 means he'll usually get smashed before he can swing! (i've stoped this combo as my regular opponents have gotten wise this sad fact!)

save the power fists for commissars and hardened veteran sergeants who are not IC's!

cheers!
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