40k   logo   40k
site links site links
Home page Forums Gallery Articles Articles Forums Blogs Chat Rules Support Us

Go Back   40K Terra - Warhammer 40k Forums > Warhammer 40k > General Warhammer 40k > Rules Help

Notices

Rules Help Just came back from a game and suspect your opponent was cheating? Or just stuck on an idea pertaining to rules? Well this place is designed to get questions answered.

Reply
 
LinkBack Thread Tools Display Modes
Old 11-07-2006   #1 (permalink)
Conscript
 
Join Date: Nov 2006
Posts: 2
Rep Power: 0 miketwitch is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Default Character Attachment Question

Maybe I just missed in the rules, but can an independent character such as a librarian or farseer be attached to a unit before the game begins? If this is stated in the book, a page number would be great!

Thanks!
miketwitch is offline   Reply With Quote
Sponsored Links
Old 11-08-2006   #2 (permalink)
Extremis Diabolus
 
Inquisitor Rosenadel's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: in the shadows
Posts: 1,277
Rep Power: 4 Inquisitor Rosenadel has a spectacular aura aboutInquisitor Rosenadel has a spectacular aura about
Thanks: 55
Thanked 24 Times in 21 Posts
Default

Quote:
Originally Posted by miketwitch View Post
Maybe I just missed in the rules, but can an independent character such as a librarian or farseer be attached to a unit before the game begins? If this is stated in the book, a page number would be great!

Thanks!
Well I don't know a page number, but I think you can just start him out within 2" of a squad, and then he's part of it! That's all Independent Characters to if it's not their command squad: just remain within unit coherencey and he's in the squad!
__________________
Lord of Fluff and Blood Angels
Herald of Nurgle
"I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'."
-Inquisitor Mathias Rosenadel
Inquisitor Rosenadel is offline   Reply With Quote
Old 11-08-2006   #3 (permalink)
Conscript
 
Join Date: Nov 2006
Posts: 2
Rep Power: 0 miketwitch is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok, but what about starting them inside a transport vehicle with the squad before the game starts? I know you can deploy them into the vehicle, but assuming deep strike or reserves apply, will they all come in together, or separate?
miketwitch is offline   Reply With Quote
Old 11-08-2006   #4 (permalink)
The Grammar Cop
 
Torquemada Coteaz's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: the TC personal =][= estate on Encaladus
Posts: 1,916
Rep Power: 2 Torquemada Coteaz is on a distinguished road
Thanks: 115
Thanked 50 Times in 36 Posts
Blog Entries: 5
Send a message via AIM to Torquemada Coteaz Send a message via MSN to Torquemada Coteaz
Default

I think you have to get the squad out of the vehicle, have him join, then put back in
__________________
My Site: www.freewebs.com/ejshtuffz
All of my stuff are there. Current Projects, etc.

General Wargaming Guide: here
Picture/Art Blog: here

(BT) Asomrof:
Crusade Fluff: here
Crusaders Fluff: here


http://www.freewebs.com/jason-lastword/index.htm
Torquemada Coteaz is offline   Reply With Quote
Old 11-08-2006   #5 (permalink)
Extremis Diabolus
 
Inquisitor Rosenadel's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: in the shadows
Posts: 1,277
Rep Power: 4 Inquisitor Rosenadel has a spectacular aura aboutInquisitor Rosenadel has a spectacular aura about
Thanks: 55
Thanked 24 Times in 21 Posts
Default

Quote:
Originally Posted by Torquemada Coteaz View Post
I think you have to get the squad out of the vehicle, have him join, then put back in
I think you can just have them all in the vehicle at the beginning. I've always allowed this simply because it makes sense. If it's not legal, you can start them in coherency right next to the vehicle, and then load 'em up and ship 'em out on your first turn.

As for deep striking, they would come on seperately because they're seperate units and since they're in reserve, can't start the game in coherency.
__________________
Lord of Fluff and Blood Angels
Herald of Nurgle
"I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'."
-Inquisitor Mathias Rosenadel
Inquisitor Rosenadel is offline   Reply With Quote
Old 11-08-2006   #6 (permalink)
The Grammar Cop
 
Torquemada Coteaz's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: the TC personal =][= estate on Encaladus
Posts: 1,916
Rep Power: 2 Torquemada Coteaz is on a distinguished road
Thanks: 115
Thanked 50 Times in 36 Posts
Blog Entries: 5
Send a message via AIM to Torquemada Coteaz Send a message via MSN to Torquemada Coteaz
Default

I've allowed it, just like i allow many house rules that are made for fun / hilarity factor.
but I'm just saying that i thought unload/load was the legal way to do it.
Best bet is to ask a staffer, and make sure with your opponent before hand
__________________
My Site: www.freewebs.com/ejshtuffz
All of my stuff are there. Current Projects, etc.

General Wargaming Guide: here
Picture/Art Blog: here

(BT) Asomrof:
Crusade Fluff: here
Crusaders Fluff: here


http://www.freewebs.com/jason-lastword/index.htm
Torquemada Coteaz is offline   Reply With Quote
Old 11-08-2006   #7 (permalink)
Primer
 
Chaptermaster Kezef's Avatar
 
Join Date: Nov 2006
Location: Chico, Ca
Posts: 40
Rep Power: 0 Chaptermaster Kezef is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to Chaptermaster Kezef
Default

when one of my characters doesnt have a Command squad and i want to have them attached to a squad i have always said something to the effect of

"Character is Attached to this Squad" at the begining of the match before deployment and always placed the charater with the unit on the units deployment instead of the HQ deployment phase. this includes transportation, i never have had a problem with this as long as all other rules are met I.E not trying to stuff 11 marines in a 10 marine Vehicle.

typically when i make a squad i know im going to attach a character to i usually make it so that if its going to be transported in a vehicle, they all fit, I.E 1 sgt. 8 marines + Character for a total of 10 marines.

hope this helps

P.S Remember that if a IC joins a squad that has say Furious Charge or infiltrate or the like, the squad loses it untill the character leaves

__________________
Wyverns Chapter Battle Record
Wins 2
Losses 2

Last edited by Chaptermaster Kezef; 11-08-2006 at 12:10 PM.
Chaptermaster Kezef is offline   Reply With Quote
Old 11-08-2006   #8 (permalink)
Each Shot Kills Spam (She never misses)
 
Steellegioncpt's Avatar
Veteran Sergeant
 
Join Date: Oct 2006
Location: Downers Grove IL
Posts: 2,143
Rep Power: 5 Steellegioncpt has disabled reputation
Thanks: 59
Thanked 131 Times in 64 Posts
Send a message via AIM to Steellegioncpt
Default

Well there is one thing that really bugged me. If I wanted to have a IC in a transport with a squad, is it true that I need to buy the transport twice. One for the squad and again for the Character?
__________________


Steellegioncpt's Tale of X Gamers
Not just a Tale but a Legend


Steellegioncpt is online now   Reply With Quote
Old 11-08-2006   #9 (permalink)
The Grammar Cop
 
Torquemada Coteaz's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: the TC personal =][= estate on Encaladus
Posts: 1,916
Rep Power: 2 Torquemada Coteaz is on a distinguished road
Thanks: 115
Thanked 50 Times in 36 Posts
Blog Entries: 5
Send a message via AIM to Torquemada Coteaz Send a message via MSN to Torquemada Coteaz
Default

answer: no
the squad has a transport, the IC joins the squad
__________________
My Site: www.freewebs.com/ejshtuffz
All of my stuff are there. Current Projects, etc.

General Wargaming Guide: here
Picture/Art Blog: here

(BT) Asomrof:
Crusade Fluff: here
Crusaders Fluff: here


http://www.freewebs.com/jason-lastword/index.htm
Torquemada Coteaz is offline   Reply With Quote
Old 11-08-2006   #10 (permalink)
Trooper
 
Levin's Avatar
 
Join Date: Nov 2006
Posts: 118
Rep Power: 2 Levin is on a distinguished road
Thanks: 0
Thanked 1 Time in 1 Post
Default

No, where did you hear that? You buy the transport for the squad then attatch the IC to the squad. If this happens to be the case during an escalation mission, the character is forced to deploy ahead of the squad and can enter the transport once it arrives.
__________________
"Vengence is Mine..."
Levin is offline   Reply With Quote
Old 11-08-2006   #11 (permalink)
The Grammar Cop
 
Torquemada Coteaz's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: the TC personal =][= estate on Encaladus
Posts: 1,916
Rep Power: 2 Torquemada Coteaz is on a distinguished road
Thanks: 115
Thanked 50 Times in 36 Posts
Blog Entries: 5
Send a message via AIM to Torquemada Coteaz Send a message via MSN to Torquemada Coteaz
Default

yep.
think about it logically:
IC + transport, Squad + transport
IC joins squad
now Transport, IC+Squad+Transport.
the extra transport is an unneccesary points sink and it would not be fair for GW to do that
__________________
My Site: www.freewebs.com/ejshtuffz
All of my stuff are there. Current Projects, etc.

General Wargaming Guide: here
Picture/Art Blog: here

(BT) Asomrof:
Crusade Fluff: here
Crusaders Fluff: here


http://www.freewebs.com/jason-lastword/index.htm
Torquemada Coteaz is offline   Reply With Quote
Old 11-08-2006   #12 (permalink)
Primer
 
Chaptermaster Kezef's Avatar
 
Join Date: Nov 2006
Location: Chico, Ca
Posts: 40
Rep Power: 0 Chaptermaster Kezef is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to Chaptermaster Kezef
Default

yeah the IC can use whatever the squad can use as long as its still valid you cant put 11 men in a vehicle fitted for 10 etc. either he cant join (no room) or the squad loses Transport option is how i would allow it.

i suppose that a 10 man squad with a rhino gets joined by an IC he could always run alongside it as long as he maintains coherency...... j/k

also i believe that an IC cant have a Vehicle (not wargear) if he doesnt have a Command Squad

so it seams to follow IC + (Squad + Vehicle)

but on this topic can a vehicle with a large capacity only carry one squad?? LRC can carry 15 marines, so can i put 3 5 man squads in one?


__________________
Wyverns Chapter Battle Record
Wins 2
Losses 2

Last edited by Chaptermaster Kezef; 11-08-2006 at 01:06 PM.
Chaptermaster Kezef is offline   Reply With Quote
Old 11-08-2006   #13 (permalink)
The Grammar Cop
 
Torquemada Coteaz's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: the TC personal =][= estate on Encaladus
Posts: 1,916
Rep Power: 2 Torquemada Coteaz is on a distinguished road
Thanks: 115
Thanked 50 Times in 36 Posts
Blog Entries: 5
Send a message via AIM to Torquemada Coteaz Send a message via MSN to Torquemada Coteaz
Default

no, i don't tihnk so.
with something like a thunderhawk i think you can according to FW rules.
but with 40k vehicles all transports are "dedicated" whether or not you take them as such, meaning only 1 squad (and any attached IC) per vehicle.
If you take it as a heavy support or whatever i think that just means that you can put any squad in it, and be able to put other squads instead of it in mid battle, but not put multiple squads
__________________
My Site: www.freewebs.com/ejshtuffz
All of my stuff are there. Current Projects, etc.

General Wargaming Guide: here
Picture/Art Blog: here

(BT) Asomrof:
Crusade Fluff: here
Crusaders Fluff: here


http://www.freewebs.com/jason-lastword/index.htm
Torquemada Coteaz is offline   Reply With Quote
Old 11-08-2006   #14 (permalink)
Primer
 
Chaptermaster Kezef's Avatar
 
Join Date: Nov 2006
Location: Chico, Ca
Posts: 40
Rep Power: 0 Chaptermaster Kezef is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to Chaptermaster Kezef
Default

well i know but how would one get a squad size of 15 though?

the most i can get is 12
Character + additional character + 10 man squad where would you get the other 3?
__________________
Wyverns Chapter Battle Record
Wins 2
Losses 2
Chaptermaster Kezef is offline   Reply With Quote
Old 11-08-2006   #15 (permalink)
Extremis Diabolus
 
Inquisitor Rosenadel's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: in the shadows
Posts: 1,277
Rep Power: 4 Inquisitor Rosenadel has a spectacular aura aboutInquisitor Rosenadel has a spectacular aura about
Thanks: 55
Thanked 24 Times in 21 Posts
Default

Quote:
Originally Posted by Chaptermaster Kezef View Post
well i know but how would one get a squad size of 15 though?

the most i can get is 12
Character + additional character + 10 man squad where would you get the other 3?
Keep in mind that the LRC was originally a Black Templars vehicle, and they can have one Neophyte per Space Marine, so they can have squads of 20!
__________________
Lord of Fluff and Blood Angels
Herald of Nurgle
"I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'."
-Inquisitor Mathias Rosenadel
Inquisitor Rosenadel is offline   Reply With Quote
Old 11-09-2006   #16 (permalink)
The Grammar Cop
 
Torquemada Coteaz's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: the TC personal =][= estate on Encaladus
Posts: 1,916
Rep Power: 2 Torquemada Coteaz is on a distinguished road
Thanks: 115
Thanked 50 Times in 36 Posts
Blog Entries: 5
Send a message via AIM to Torquemada Coteaz Send a message via MSN to Torquemada Coteaz
Default

BT:
12 sword brethren
chaplain
marshall
EC
theres 15
__________________
My Site: www.freewebs.com/ejshtuffz
All of my stuff are there. Current Projects, etc.

General Wargaming Guide: here
Picture/Art Blog: here

(BT) Asomrof:
Crusade Fluff: here
Crusaders Fluff: here


http://www.freewebs.com/jason-lastword/index.htm
Torquemada Coteaz is offline   Reply With Quote
Old 11-09-2006   #17 (permalink)
Primer
 
Chaptermaster Kezef's Avatar
 
Join Date: Nov 2006
Location: Chico, Ca
Posts: 40
Rep Power: 0 Chaptermaster Kezef is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to Chaptermaster Kezef
Default

forgot about the black templars, doh ..... ok ok im not a big fan of them so its understandable right, any ways when i played GK i owned a LRC never fielded it though.. stop playing GK's 2 reasons, 1. expensive to field 2. expensive to buy although i did sell my 2000 pts gk army for twice the amount which was good. guy made me an offer when i was talking to the store owner about starting regular space marines instead of GK's i couldnt resist.
__________________
Wyverns Chapter Battle Record
Wins 2
Losses 2
Chaptermaster Kezef is offline   Reply With Quote
Old 11-09-2006   #18 (permalink)
The Grammar Cop
 
Torquemada Coteaz's Avatar
Battle Brother
 
Join Date: Oct 2006
Location: the TC personal =][= estate on Encaladus
Posts: 1,916
Rep Power: 2 Torquemada Coteaz is on a distinguished road
Thanks: 115
Thanked 50 Times in 36 Posts
Blog Entries: 5
Send a message via AIM to Torquemada Coteaz Send a message via MSN to Torquemada Coteaz
Default

I have a LOT of DH
i all different poses of DH inquisitors, 2x all the characters, one of each box set, all the assasin poses, and a lot of other stuff.

<-- i am too much of a custodes/DH fan and too big of a collector xDDD

such collecting as above is the reason my tau stalled for a while due to cash problems a year and a half back.
__________________
My Site: www.freewebs.com/ejshtuffz
All of my stuff are there. Current Projects, etc.

General Wargaming Guide: here
Picture/Art Blog: here

(BT) Asomrof:
Crusade Fluff: here
Crusaders Fluff: here


http://www.freewebs.com/jason-lastword/index.htm
Torquemada Coteaz is offline   Reply With Quote
Old 11-10-2006   #19 (permalink)
Filthy, Dirty Radical
 
experiment 626's Avatar
Honor Guard
 
Join Date: Nov 2006
Location: lost in a blizzard, somewhere near toronto!
Posts: 3,148
Rep Power: 4 experiment 626 has a spectacular aura aboutexperiment 626 has a spectacular aura about
Thanks: 40
Thanked 310 Times in 223 Posts
Default

well, 'technically' the IC joins a unit in the movement phase... however, provided esscalation and reserves aren't in play, i have no problem with an opponent joining his/her IC to a desired squad during deployment - provided they tell me!!! (otherwise it's a very nasty shock!)

however, if the IC and squad are in reserve, they both have to pass their seperate reserve rolls as they are seperate FOC choices!
if my opponent passes both rolls on that turn, then again, i have no problem with everyone riding onto the board abord the squad's transport!

if say only the IC makes his roll though, then he *must* walk on and wait around for the sleepy-heads to wake-up and get with it before he can join them

hope that's not too confusing?!
cheers!
experiment 626 is offline   Reply With Quote
Old 11-10-2006   #20 (permalink)
Primer
 
Chaptermaster Kezef's Avatar
 
Join Date: Nov 2006
Location: Chico, Ca
Posts: 40
Rep Power: 0 Chaptermaster Kezef is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to Chaptermaster Kezef
Default

i found this in the 40k_rulebook_faq.pdf

Quote:
Q. Reserves and joining units/transports. When
deploying an Independent Character, on page 81 the
rule book says that “you may specify that it starts the
game already inside a unit and place it in coherency with
it”. If the character and this unit are both kept in Reserve,
can you roll for them together (i.e. only one roll applying
to both), so that they enter the game together
(particularly if they are also using a transport)? This
seems to contradict the “Each selection from the Force
Organisation chart is diced for separately” on page 84
(Reserves). Similarly, can a squad start the game in
Reserve inside a transport vehicle that is not a
dedicated transport, so that I roll only one dice for both?
Quote:
A. There is a way to use these two rules so that they do
not contradict each other.
If the Reserves rules are used, you must roll separately
for all Force Organisation chart selections at the start of
the turn (including rolling separately for Independent
Characters and non-dedicated transports). Once you
worked out which units are available in that turn, you are
allowed to combine them in any legal way. For example,
if an independent character, a squad and a nondedicated
transport all become available at the
beginning of turn 3, you could deploy them all separately
as normal, or the character could join the unit and then
the unit could enter the battlefield embarked on the
transport, as long as they fit inside it. Or any other legal
combination.
hope it helps
__________________
Wyverns Chapter Battle Record
Wins 2
Losses 2
Chaptermaster Kezef is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 12:46 AM.


Warvault Webring
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
40KTerra.com

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108