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| Trooper ![]() Join Date: Nov 2006 Location: Annapolis MD
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| So with the current edition of rules with the doom siren instead of saying they strike first regardless it says "Always strike in initiative order" so if you have a power fist would it still allow you to strike at your normal initiative or does it still take precedence?
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| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
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Blog Entries: 1 | Well if a character uses a power fist then his standard initiative would be 1, or at least thats i how imagine it would work. I cant imagine the fist would suddenly become lighter just because a doom siren was used.
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| Trooper ![]() Join Date: Nov 2006 Location: Annapolis MD
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| Well by old chaos rule the would always go first and power fists cause them to attack when initiative 1 blows are struck but with the doom siren would it cause them to attack at thier normal initiative of 5 or 1 from the fist?
__________________ "Primarch, Progenitor - To your glory, and the glory of Him on Earth." "Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!" You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair." Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Ched First, Horde Second, Self Last |
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| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
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Blog Entries: 1 | I had a look at the chaos codex (new 3rd ed. one) and the rulebook and unless GW bring out a FAQ saying otherwise I can safely say that the model with the powerfist would still strike at initiative 1. Theres an example on the 3rd paragraph p.39 of the rulebook which is perfect to sort this out. Its tyranids versus marines but if you have a look you'll understand what I mean.
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| | #5 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() | you mean 4th edition one? thats the new one. i would agree. a doom siren wouldnt effect you if you had a powerfist. that would be incredibly cheesy, and then emporers children terminators w/fists and doom sirens would be the best thing under the eye of terror. but thats not right.
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| | #6 (permalink) |
| Adeptus Primarch ![]() ![]() ![]() Join Date: Nov 2006 Location: Somewhere between Crewe and Stoke in the Midlands
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Blog Entries: 1 | there isnt actually a 4th ed. chaos codex. there were 2 released in 3rd ed. In 4th theres only: Space Marines, Tyranids, Tau Empire, Black Templars, Eldar, and Dark Angels so far
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| ah good 'ol codex chaos marines and its 4, (yes, that's right 4!) seperate printings... now here's the annoying bit - they fethed up the doom siren rules in the lastest printing! the correct doom siren rules are in the 3rd printing of the codex... (2004 or so?)IIRC, a doom siren doesn't negate the negative effects of the power fist. using a power fist mean your actual I vaule drops down to 1! so striking in I order you would strike with I1 due to the fist... basically IMHO, slaanesh champions are the perfect candidates for the old power toy & fist combo; against generic troops you can use the power toy to strike first while against much thougher opponents you can switch to the fist... cheers!
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| | #8 (permalink) | |
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Ahhh... The age old question answered! Thanks, as I was just about to ask on this. I guess my power fisted EC boys don't really need their doom sirens? | |
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| | #9 (permalink) |
| Trooper ![]() Join Date: Nov 2006 Location: Annapolis MD
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| Yeah in the original 3rd ed printing they struck first no matter what unless going against a model that also struck first then you dice off... in the 2006 reprint they made it so that you strike at initiative order which isn't worth the 10 points... they made it from way too cool for 10 points to crap for 10 points... i mean it is good if you jump into some terrain but how often do you jump into terrain and need to strike first? mostly if you have a good chance to die against them then they are going to be running at you and if you can kill them easily and not worry about casualties then you are running at them and it won't matter if they go first...
__________________ "Primarch, Progenitor - To your glory, and the glory of Him on Earth." "Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!" You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair." Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. Ched First, Horde Second, Self Last |
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| | #10 (permalink) |
| The Emperor's Mercy ![]() ![]() ![]() | well my two cents; i'd think that any new rules applied over standard stats for a model would override anything the model originally had, unless specifically stated.. it makes sense to me at least, haha. some of the printings or older codices might be a little bit muddier in their language and thus be harder to understand. what am i talking about, there are discrepancies and hard-to-understand things in 4th ed as well haha but oh well :] -ant
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