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Rules Help Just came back from a game and suspect your opponent was cheating? Or just stuck on an idea pertaining to rules? Well this place is designed to get questions answered.

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Old 11-04-2007   #1 (permalink)
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Default First Game, lots of questions

Ello ello, well guys I had my first battle yesterday with my good friend battle-ranch, in the end he won but a ton of rules questions came up for us and we'd like some clarification.

First off is a rule on close combat weapons, he believes that if a unit has a close combat weapon it gets an extra attack on top of its base attack stats so hypothetically speaking if a marine has A1 and is equiped with a chainsword and he is in assault he gets 2 attacks, if he charges he gets 3 attacks and if he also has a pistol he would get 3 attacks and if he charged he'd get 4 attacks. That seems a little to much to and a bit obscene clarification?

Secondly I attacked his command squad with my dire avengers and blade storm, they had an exarch with dual shurricats and it was a squad of ten. I calculated I get 32 attacks in the shooting phase is this right? because with some lucky rolls it completely destroyed his command squad and I think he just thought it was impossible to do that in shooting phase.

Thirdly my farseer was part of a unit of howling banshees who were locked in assault and we weren't sure if he could use his physcic powers at the start of my turn, specifcally doom and guide.

I think we had a couple more but I can't remember them at the top of my head hmmmm maybe he'll post the other ones, anyhow thanks for readin and I look forward to some awsome replies (just tell him I'm always right).

Cheers mates
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Old 11-04-2007   #2 (permalink)
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well I can answer the first one. you have to have TWO CC weapons (ex-a chainsword and pistol) to gain 1 attack so 1 attack+1 for 2 CCW+1 for charging=3 attacks
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Old 11-04-2007   #3 (permalink)
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well I can answer the first one. you have to have TWO CC weapons (ex-a chainsword and pistol) to gain 1 attack so 1 attack+1 for 2 CCW+1 for charging=3 attacks
aha! I knew it hmmm results might of been different if I enforced that oh well its a learning experience, seemed odd when his space marines could still attack me twice in a regular assault phase with my dire avengers even though I had defend. Thanks mate.

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Old 11-04-2007   #4 (permalink)
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Most of your first games will be. Don't be too focussed on the rules to begin with though.
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Old 11-04-2007   #5 (permalink)
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Ello ello, one more question on the rules

Now if your units disembark off a transport that has already moved they cannont move in the move phase, but if they are within range of assault can they? Also if the transport has moved can they shoot when they disembark? The wordings a little sketchy on that one. Any help is much appreciated on these rules questions.

Cheers mates
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Old 11-04-2007   #6 (permalink)
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I recomend yoy to begin playing with light formats, Patrols or 40k in 40 minutes help you understand the game dynamics.

First games... specially when nobody knows how to play... have to be slow and look a lot to the game rules.

Keep making questions when you are unsure of something.
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Old 11-04-2007   #7 (permalink)
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Originally Posted by FunkyFellow View Post
Ello ello, one more question on the rules

Now if your units disembark off a transport that has already moved they cannont move in the move phase, but if they are within range of assault can they? Also if the transport has moved can they shoot when they disembark? The wordings a little sketchy on that one. Any help is much appreciated on these rules questions.

Cheers mates

No they canīt! When they get out of a transport like rhino they canīt move or even assault... just shoot!
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Old 11-05-2007   #8 (permalink)
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unless of course the transport is open topped or a landraider variant

but i recommend reading the rules a couple of times before your next battle and perhaps make some notes.

that isn't to say you haven't read them already, i just mean read and re-read until things start being memorable.

i thought i knew the rules, but then i did the above and realised how much i only knew the half of, or missinterpreted
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Old 11-05-2007   #9 (permalink)
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unless of course the transport is open topped or a landraider variant

but i recommend reading the rules a couple of times before your next battle and perhaps make some notes.

that isn't to say you haven't read them already, i just mean read and re-read until things start being memorable.

i thought i knew the rules, but then i did the above and realised how much i only knew the half of, or missinterpreted
Yes... I second this... It took me WAY to many times to figure out the crap destorying vechicle rules... now, that I finally understand them... I think they need to be rewritten...

Anyways... IIRC, your farseer cannot cast spells while in the assault unless the power specifies that it can (like a force weapon).

And, though I do not know how many attacks a squad of dire avengers can shoot a turn, with luck, 32 shots is defiantly enough to kill 10 space marines, and yes, you can destroy an entire squad of marines in one round of shooting.
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Old 11-05-2007   #10 (permalink)
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Quote:
Originally Posted by FunkyFellow View Post
Ello ello, well guys I had my first battle yesterday with my good friend battle-ranch, in the end he won but a ton of rules questions came up for us and we'd like some clarification.

First off is a rule on close combat weapons, he believes that if a unit has a close combat weapon it gets an extra attack on top of its base attack stats so hypothetically speaking if a marine has A1 and is equiped with a chainsword and he is in assault he gets 2 attacks, if he charges he gets 3 attacks and if he also has a pistol he would get 3 attacks and if he charged he'd get 4 attacks. That seems a little to much to and a bit obscene clarification?
he's got it a bit wrong! you need both the bolt pistol and the close combat weapon to gain the extra +1A for having 2 single-handed weapons...
so a space marine with a bolter + bolt pistol still only gets 1A and +1A when he assaults/charges into combat.

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Secondly I attacked his command squad with my dire avengers and blade storm, they had an exarch with dual shurricats and it was a squad of ten. I calculated I get 32 attacks in the shooting phase is this right? because with some lucky rolls it completely destroyed his command squad and I think he just thought it was impossible to do that in shooting phase.
your exarch has 2 catapults which fire as a single assault 4 avenger catapult! so yep, 32 shots when you bladestorm! sure it's pretty damn nasty, but your opponent has to realise that your avengers become sitting ducks next turn as they reload!

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Originally Posted by FunkyFellow View Post
Thirdly my farseer was part of a unit of howling banshees who were locked in assault and we weren't sure if he could use his physcic powers at the start of my turn, specifcally doom and guide.

I think we had a couple more but I can't remember them at the top of my head hmmmm maybe he'll post the other ones, anyhow thanks for readin and I look forward to some awsome replies (just tell him I'm always right).

Cheers mates
as long as the psychic power is not a shooting power or else requires lines of sight, then you can use it even if locked in an assault. so for example, you can 'fortune' yourself in combat, but you can't 'mind war' that heavy weapon trooper with lascannon standing nearby!
each power's description will state wether or not it counts as a shooting power and/or if it may be used in an assault... unless it says something like, "may not be used if the farseer is locked/engaged in an assault" you're laughing!

cheers!
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Old 11-05-2007   #11 (permalink)
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Can his Dire Avengers still assualt as they reload?
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Old 11-05-2007   #12 (permalink)
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Quote:
Originally Posted by FunkyFellow View Post
Ello ello, well guys I had my first battle yesterday with my good friend battle-ranch, in the end he won but a ton of rules questions came up for us and we'd like some clarification.

First off is a rule on close combat weapons, he believes that if a unit has a close combat weapon it gets an extra attack on top of its base attack stats so hypothetically speaking if a marine has A1 and is equiped with a chainsword and he is in assault he gets 2 attacks, if he charges he gets 3 attacks and if he also has a pistol he would get 3 attacks and if he charged he'd get 4 attacks. That seems a little to much to and a bit obscene clarification?

you have your attack plus an extra attack for an EXTRA 1 HANDED WEAPON and and extra attack if you initiated the assualt THAT TURN

Secondly I attacked his command squad with my dire avengers and blade storm, they had an exarch with dual shurricats and it was a squad of ten. I calculated I get 32 attacks in the shooting phase is this right? because with some lucky rolls it completely destroyed his command squad and I think he just thought it was impossible to do that in shooting phase.

Ok here is how bladestorm works: add 1 to each of your shooters shots.

so in a 10 man squad you get

9*2=18 plus 4 = 22 plus 10 = 32 SHOTS


Thirdly my farseer was part of a unit of howling banshees who were locked in assault and we weren't sure if he could use his physcic powers at the start of my turn, specifcally doom and guide.

You can use them in CC

Now if your units disembark off a transport that has already moved they cannont move in the move phase, but if they are within range of assault can they? Also if the transport has moved can they shoot when they disembark? The wordings a little sketchy on that one. Any help is much appreciated on these rules questions.

ok, here is your awnser:
1. Unless the tank has an assualt ramp, or is open topped the unit CAN NOT MOVE AT ALL when they disembark. this includes assualting

they can all shoot after disembarking.

Hope this helps you.
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Old 11-05-2007   #13 (permalink)
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Originally Posted by FunkyFellow View Post
Ello ello, one more question on the rules

Now if your units disembark off a transport that has already moved they cannont move in the move phase, but if they are within range of assault can they? Also if the transport has moved can they shoot when they disembark? The wordings a little sketchy on that one. Any help is much appreciated on these rules questions.

Cheers mates
this has a few answers so i'll list the situations;

a) a unit has disembarked from an enclosed or open-topped transport that hasn't moved. the unit may;
- disembark upto 2".
- move upto 6" in the movement phase.
- fire any rapid fire and/or assault weapons in the shooting phase, or else make a 'fleet' move
- assault upto 6" following the normal rules for launching an assault.

b) a unit has disembarked from an enclosed transport which has already moved. the unit may;
- diesmbark upto 2".
- fire any rapid fire and/or assault weapons in the shooting phase, or else make a 'fleet' move

c) a unit has disembarked from an open-topped transport which has already moved. the unit may;
- disembark upto 2"
- fire any rapid fire and/or assault weapons in the shooting phase, or else make a 'fleet' move.
- assault upto 6" in the assault phase following the normal rules for launching an assault.

cheers!
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Old 11-05-2007   #14 (permalink)
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Originally Posted by Battle-Ranch View Post
Can his Dire Avengers still assualt as they reload?
yes they can. this can be deadly as they can also fleet, but dont lose any shooting power since they cant shoot anyway!

hopefully though, you are able to reach them in your turn before their next turn while they are vulnerable.
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Old 11-05-2007   #15 (permalink)
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Thanks for all the replies guys! So from the post I got I garner...

He didn't get an extra attack from his chainsword (it use's the characters attack stat) only his pistol

My dire avengers did shoot the correct amount and could assault after bladestorming

My farseer can use all his physcic powers except eldritch storm and mindwar in close combat.

And I can't assault out of a transport that has moved.

Thanks mates, the rules were just a little gray on these issues for us, well at least in our eyes.

Cheers mates

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Old 11-06-2007   #16 (permalink)
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He didn't get an extra attack from his chainsword (it use's the characters attack stat) only his pistol
Just to clarify, you only get the bonus if you have BOTH a chainsword and pistol... or two Chainswords... or two boltpistols... more or less, if you have two close combat weapons (which pistols count as and chainswords are) then you get +1 attacks.
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Old 11-06-2007   #17 (permalink)
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What about 2 power weapons??? :O
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Old 11-06-2007   #18 (permalink)
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you still get it, but 1 power weapon make all of your attacks ignore saves.

realistic? no.
Rules? yes.

we just blindly follow GW.....
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