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| Rules Help Just came back from a game and suspect your opponent was cheating? Or just stuck on an idea pertaining to rules? Well this place is designed to get questions answered. |
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| | #1 (permalink) |
| Primer ![]() Join Date: Oct 2007 Location: Edmonton,Canada
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| Ello ello, well guys I had my first battle yesterday with my good friend battle-ranch, in the end he won but a ton of rules questions came up for us and we'd like some clarification. First off is a rule on close combat weapons, he believes that if a unit has a close combat weapon it gets an extra attack on top of its base attack stats so hypothetically speaking if a marine has A1 and is equiped with a chainsword and he is in assault he gets 2 attacks, if he charges he gets 3 attacks and if he also has a pistol he would get 3 attacks and if he charged he'd get 4 attacks. That seems a little to much to and a bit obscene clarification? Secondly I attacked his command squad with my dire avengers and blade storm, they had an exarch with dual shurricats and it was a squad of ten. I calculated I get 32 attacks in the shooting phase is this right? because with some lucky rolls it completely destroyed his command squad and I think he just thought it was impossible to do that in shooting phase. Thirdly my farseer was part of a unit of howling banshees who were locked in assault and we weren't sure if he could use his physcic powers at the start of my turn, specifcally doom and guide. I think we had a couple more but I can't remember them at the top of my head hmmmm maybe he'll post the other ones, anyhow thanks for readin and I look forward to some awsome replies (just tell him I'm always right). Cheers mates |
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| | #2 (permalink) |
| Corporal ![]() | well I can answer the first one. you have to have TWO CC weapons (ex-a chainsword and pistol) to gain 1 attack so 1 attack+1 for 2 CCW+1 for charging=3 attacks
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| | #3 (permalink) | |
| Primer ![]() Join Date: Oct 2007 Location: Edmonton,Canada
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Cheers | |
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| | #4 (permalink) |
| Major ![]() Join Date: Nov 2006 Location: Oregon
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| Most of your first games will be. Don't be too focussed on the rules to begin with though.
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| | #5 (permalink) |
| Primer ![]() Join Date: Oct 2007 Location: Edmonton,Canada
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| Ello ello, one more question on the rules Now if your units disembark off a transport that has already moved they cannont move in the move phase, but if they are within range of assault can they? Also if the transport has moved can they shoot when they disembark? The wordings a little sketchy on that one. Any help is much appreciated on these rules questions. Cheers mates |
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| | #6 (permalink) |
| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| I recomend yoy to begin playing with light formats, Patrols or 40k in 40 minutes help you understand the game dynamics. First games... specially when nobody knows how to play... have to be slow and look a lot to the game rules. Keep making questions when you are unsure of something.
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| | #7 (permalink) | |
| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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No they canīt! When they get out of a transport like rhino they canīt move or even assault... just shoot!
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| | #8 (permalink) | |
| The Witchhunter ![]() | unless of course the transport is open topped or a landraider variant but i recommend reading the rules a couple of times before your next battle and perhaps make some notes. that isn't to say you haven't read them already, i just mean read and re-read until things start being memorable. i thought i knew the rules, but then i did the above and realised how much i only knew the half of, or missinterpreted
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. I have brought more soldiers than you! Last edited by Drax; 11-05-2007 at 01:19 AM. | |
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| | #9 (permalink) | ||
| One of strangess ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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Anyways... IIRC, your farseer cannot cast spells while in the assault unless the power specifies that it can (like a force weapon). And, though I do not know how many attacks a squad of dire avengers can shoot a turn, with luck, 32 shots is defiantly enough to kill 10 space marines, and yes, you can destroy an entire squad of marines in one round of shooting.
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| | #10 (permalink) | |||
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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so a space marine with a bolter + bolt pistol still only gets 1A and +1A when he assaults/charges into combat. Quote:
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each power's description will state wether or not it counts as a shooting power and/or if it may be used in an assault... unless it says something like, "may not be used if the farseer is locked/engaged in an assault" you're laughing! cheers!
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| | #11 (permalink) |
| Corporal ![]() Join Date: Oct 2007 Location: Edmonton, Alberta, Canada
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Blog Entries: 2 | Can his Dire Avengers still assualt as they reload?
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| | #12 (permalink) | |
| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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| | #13 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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a) a unit has disembarked from an enclosed or open-topped transport that hasn't moved. the unit may; - disembark upto 2". - move upto 6" in the movement phase. - fire any rapid fire and/or assault weapons in the shooting phase, or else make a 'fleet' move - assault upto 6" following the normal rules for launching an assault. b) a unit has disembarked from an enclosed transport which has already moved. the unit may; - diesmbark upto 2". - fire any rapid fire and/or assault weapons in the shooting phase, or else make a 'fleet' move c) a unit has disembarked from an open-topped transport which has already moved. the unit may; - disembark upto 2" - fire any rapid fire and/or assault weapons in the shooting phase, or else make a 'fleet' move. - assault upto 6" in the assault phase following the normal rules for launching an assault. cheers!
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| | #14 (permalink) |
| The Dark Apostle ![]() ![]() ![]() ![]() | yes they can. this can be deadly as they can also fleet, but dont lose any shooting power since they cant shoot anyway! hopefully though, you are able to reach them in your turn before their next turn while they are vulnerable.
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| | #15 (permalink) |
| Primer ![]() Join Date: Oct 2007 Location: Edmonton,Canada
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| Thanks for all the replies guys! So from the post I got I garner... He didn't get an extra attack from his chainsword (it use's the characters attack stat) only his pistol My dire avengers did shoot the correct amount and could assault after bladestorming My farseer can use all his physcic powers except eldritch storm and mindwar in close combat. And I can't assault out of a transport that has moved. Thanks mates, the rules were just a little gray on these issues for us, well at least in our eyes. Cheers mates Last edited by FunkyFellow; 11-05-2007 at 10:25 PM. |
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| | #16 (permalink) | |
| One of strangess ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Just to clarify, you only get the bonus if you have BOTH a chainsword and pistol... or two Chainswords... or two boltpistols... more or less, if you have two close combat weapons (which pistols count as and chainswords are) then you get +1 attacks.
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| | #17 (permalink) |
| Trooper ![]() Join Date: Oct 2007 Location: Caracas / Venezuela
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| What about 2 power weapons??? :O
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| | #18 (permalink) |
| I Have A Fish In My Pants ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | you still get it, but 1 power weapon make all of your attacks ignore saves. realistic? no. Rules? yes. we just blindly follow GW.....
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