40k   logo   40k
site links site links
Home page Forums Gallery Articles Articles Forums Blogs Chat Rules Support Us

Go Back   40K Terra - Warhammer 40k Forums > Warhammer 40k > General Warhammer 40k > Rules Help

Notices

Rules Help Just came back from a game and suspect your opponent was cheating? Or just stuck on an idea pertaining to rules? Well this place is designed to get questions answered.

Reply
 
LinkBack Thread Tools Display Modes
Old 02-07-2007   #1 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 461
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 27 Times in 23 Posts
Default Grenades

I have seen a couple of times on this board now that some people think that if you give a Veteran Sergeant grenades that the whole unit will benefit, saying that it is a loophole and that it saves you points. I just want to say that you are wrong it is not a loophole and you have been cheating. Only the models with the grenades benefit from having them, just like only the models in cover benefit from being in cover.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is online now   Reply With Quote
Sponsored Links
Old 02-07-2007   #2 (permalink)
Filthy, Dirty Radical
 
experiment 626's Avatar
Honor Guard
 
Join Date: Nov 2006
Location: lost in a blizzard, somewhere near toronto!
Posts: 3,050
Rep Power: 4 experiment 626 has a spectacular aura aboutexperiment 626 has a spectacular aura about
Thanks: 34
Thanked 275 Times in 203 Posts
Default

Quote:
Originally Posted by JoeGuardsman View Post
I have seen a couple of times on this board now that some people think that if you give a Veteran Sergeant grenades that the whole unit will benefit, saying that it is a loophole and that it saves you points. I just want to say that you are wrong it is not a loophole and you have been cheating. Only the models with the grenades benefit from having them, just like only the models in cover benefit from being in cover.
i think the thing that a few members have been getting at isn't that the whole squad gains the benifit, just that you can give grenades to only the vet sergeant himself through the armoury... (and not the actual squad option which forces them upon each and very squad member!)
it isn't a loophole in any way - just clever use of the army list! a loophole is an unforscene and exploitable rule, such as the 1st turn summoning debate surrounding the daemon icon, or the psycannon vs. turbo boost headach!

but, definately a good thing to point out before someone accidently goes and thinks that the vet sergeant can hand out melta bombs like candy!

cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion


experiment 626 is offline   Reply With Quote
Old 02-07-2007   #3 (permalink)
the age of reptiles
 
r4wr89's Avatar
Battle Brother
 
Join Date: Nov 2006
Location: Pelossus Alida
Posts: 1,833
Rep Power: 2 r4wr89 is on a distinguished road
Thanks: 319
Thanked 66 Times in 59 Posts
Send a message via AIM to r4wr89
Default

mm. it seems like one of those convoluted, headache inducing problems that people have arguments over when playing, ugh. lol you might not even save points, if the bombs/nades are the only thing you give to your sergeant, as termie honors costs anywhere from 13-...?? number of points, and giving frags to every model could only cost 10...:]
-ant
__________________
Quote:
Originally Posted by Mart007 View Post
R4, I had to go back four pages to find this WIP!! I want to see conversions, more, and I demand you to pick up a paint brush! What have you been doing? having a life or something!!! Dammit you know you cant do that with this hobby now back to work!!
Quote:
Originally Posted by hairyyahoo View Post
right i sorted out the mojo problems.
r4wr89 is offline   Reply With Quote
Old 02-07-2007   #4 (permalink)
Trooper
 
Join Date: Dec 2006
Location: South Dakota
Posts: 78
Rep Power: 0 Gnr. Keil is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I think it is cheaper to give the whole squade a grenades rather than upgrade a Veteran sergeant just to give him grenades. Wish i had a codex here so i could confirm it.
__________________
Into the Blue
Gnr. Keil is offline   Reply With Quote
Old 02-07-2007   #5 (permalink)
Filthy, Dirty Radical
 
experiment 626's Avatar
Honor Guard
 
Join Date: Nov 2006
Location: lost in a blizzard, somewhere near toronto!
Posts: 3,050
Rep Power: 4 experiment 626 has a spectacular aura aboutexperiment 626 has a spectacular aura about
Thanks: 34
Thanked 275 Times in 203 Posts
Default

Quote:
Originally Posted by Gnr. Keil View Post
I think it is cheaper to give the whole squade a grenades rather than upgrade a Veteran sergeant just to give him grenades. Wish i had a codex here so i could confirm it.
not really as it all depends on your army! marines generally speaking yes, it's cheaper to just give the assault marines melta bombs... however, not all armies have such expensive squad leaders!

these examples will use an imperial guard infantry squad. (10 men total. assuming no other upgrades beyond greandes!)

- entire squad w/frag grenades = 70 pts
- squad w/veteran sergeant + frag grenades only = 67 pts
- entire squad w/krak grenades = 80 pts
- squad w/veteran sergeant + krak grenades only = 68 pts
- entire squad w/frag & krak grenades = 90 pts
- squad w/veteran sergeant + frag & krak grenades only = 69 pts
- squad w/veteran sergeant + melta bombs only = 71 pts
(note that infantry squads cannot take melta bombs!)

so in the imperial guard, it is cheaper to upgrade a sergeant if you want tank-hunting grenade options! mind you, krak grenades are near worthless in most situations...
the main point for this is the melta bombs option which is usually only availiable to dedicated assault type squads like assault marines or rough riders.

cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion


experiment 626 is offline   Reply With Quote
Old 02-07-2007   #6 (permalink)
Corporal
 
MSguardsmen's Avatar
 
Join Date: Nov 2006
Location: Titan
Posts: 406
Rep Power: 2 MSguardsmen is an unknown quantity at this point
Thanks: 2
Thanked 2 Times in 2 Posts
Default

first things first Joeguardsman. becareful of the titles you sling around. this is your only warning you will get from me.


joe you should really try and understand what people are trying to tell you.

heres the situation

9 guardsmen and 1 vet sgt assualt an ork squad in cover. the vet has a frag grenade. the ork squad would usually have 10 initiative when being charged. the guards charge and the vet uses his frag to and increases his squads initiative to ten so that both attack at the same time. by using the sgts grenade you automatically boost the I to 10. there fore your guardsmen do not need to throw grenades into the combat meaing you do not have to buy the grenades for the squad

thats how the rule book has lead me to believe how they are used. its not cheating and that is how my gamers club plays.
__________________



Last edited by MSguardsmen; 02-07-2007 at 10:23 PM.
MSguardsmen is offline   Reply With Quote
Old 02-07-2007   #7 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 461
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 27 Times in 23 Posts
Default

Sorry guy, you just read the rules wrong. Only the models armed with frag grenades get the benefit. Just part of the common sense thing that I preach.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is online now   Reply With Quote
Old 02-07-2007   #8 (permalink)
Corporal
 
MSguardsmen's Avatar
 
Join Date: Nov 2006
Location: Titan
Posts: 406
Rep Power: 2 MSguardsmen is an unknown quantity at this point
Thanks: 2
Thanked 2 Times in 2 Posts
Default

hmm yes upon further reading and rereading i have come to the conclusion that my above statement is wrong. in assualt only the models with [u]frags[u] get the Iniative bonus.

what i probably was thinking and meant to have said most this time was that in assualting you should never give an entire unit krak grenades. as kraks & meltas of the imperium are used in assualts against vehicles they are should only be taken by veteran sgt or else you risk wasting points.

sorry for the confusion.
__________________


MSguardsmen is offline   Reply With Quote
Old 02-08-2007   #9 (permalink)
Lord Commander Erus..
Guest
 
Posts: n/a
Default

I've never had this issue. The only 'nades I ever give are frag or meltas, and its always squad wide, unless the sarge or asp. champ has a power/chainfist, etc.. Then I don't. I always took it as unless the model had 'em, nothing was gained from 'em!
  Reply With Quote
Old 02-08-2007   #10 (permalink)
Tyrant of Moray
 
Perturabo's Avatar
Battle Brother
 
Join Date: Nov 2006
Location: Eye Of Terror
Posts: 1,273
Rep Power: 3 Perturabo has a spectacular aura aboutPerturabo has a spectacular aura about
Thanks: 19
Thanked 97 Times in 45 Posts
Blog Entries: 4
Default

It is all down to interpretation of the rules (which as we all know are very vague). Yes it would seem that the rules state in this case Models armed with grenades etc.

But going back to your first comment I would draw point with your comment of "they are cheating" those are very strong words and should be used carefully,they may simply not know they are doing wrong and need to be corrected-there is a difference between ingorance of a rule and deliberate circumvention!

Please dont bother flaming me, you are right Im just suggesting more diplomacy!
__________________

the_iron_warriors@yahoo.co.uk


Experts in Siege Works....we also do Patios and Drives

Pre heresy Terminator Squad for sale
Perturabo is offline   Reply With Quote
Old 02-08-2007   #11 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 461
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 27 Times in 23 Posts
Post

I'm saaawi, . I'm a little hot headed with those kinds of mistakes, just got a little worked up.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is online now   Reply With Quote
Old 02-08-2007   #12 (permalink)
Tyrant of Moray
 
Perturabo's Avatar
Battle Brother
 
Join Date: Nov 2006
Location: Eye Of Terror
Posts: 1,273
Rep Power: 3 Perturabo has a spectacular aura aboutPerturabo has a spectacular aura about
Thanks: 19
Thanked 97 Times in 45 Posts
Blog Entries: 4
Default

Quote:
Originally Posted by JoeGuardsman View Post
I'm saaawi, . I'm a little hot headed with those kinds of mistakes, just got a little worked up.
Hey its cool! Just want everyone to be happy (group hug everyone)!

As for the rules I think we all need reminding of the little things at times as its amazing how much you forget if you dont use it regularly (vehicle rules when Im using my Tyranid army), and how many peole outthere despite having a copy of the rule book actualy learnt how to play from a friend and only use the Big Grey Book for the tables in the back?
__________________

the_iron_warriors@yahoo.co.uk


Experts in Siege Works....we also do Patios and Drives

Pre heresy Terminator Squad for sale
Perturabo is offline   Reply With Quote
Old 02-08-2007   #13 (permalink)
The Dark Apostle
 
Dan296's Avatar
Battle Brother
 
Join Date: Oct 2006
Posts: 1,691
Rep Power: 2 Dan296 is on a distinguished road
Thanks: 14
Thanked 67 Times in 36 Posts
Send a message via AIM to Dan296
Default

msguardsman throws down the gauntlet...........dun dun dunnnn

i never bother to give my squads frag grenades. even if theyre an assault type squad. i really dont see how you could justify that the sarge with frags makes the entire squad benifit. it would just let him....but whatever! we figured it out. if i gave every assault model in the world eaters model that could have them frag grenades.....wow...that would be about 100 points right there.
__________________



I am a leaf on the wind Watch how i soar
Dan296 is online now   Reply With Quote
Old 02-08-2007   #14 (permalink)
Corporal
 
MSguardsmen's Avatar
 
Join Date: Nov 2006
Location: Titan
Posts: 406
Rep Power: 2 MSguardsmen is an unknown quantity at this point
Thanks: 2
Thanked 2 Times in 2 Posts
Default

i did say that i was wrong and that it was an acident. (good my grammer sucks) any way i dont know how many people have watched a grenade go off or thrown one. yes it is illegal down here but that doesnt stop most people who know where to find them. i have thrown a live grenade and watched it blow behind some cover. after watching that i could easily justify why an entire squad would take cover when a grenade it thrown at them.
__________________



Last edited by MSguardsmen; 02-08-2007 at 12:12 PM.
MSguardsmen is offline   Reply With Quote
Old 02-09-2007   #15 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 461
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 27 Times in 23 Posts
Default

Yeah I understand your reasoning and I'm almost in the trench fighting this one with you but only if it were still 2nd edition where things were more micro-managable. The whole reason this was an arguement is because of the high level of abstraction with the rules in 4th edition, i.e. a tank can't run over a person and a landraider can't run over an ork truck and a million other abstractions. The idea behind it is that the board and the area that a grenade would go off is much more spread out. An single squad in assault would span almost 50 yards along a tree line...in some cases, because of the abstraction it could be as little as 10 yards in other cases. See what I mean 40k is just silly.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is online now   Reply With Quote
Old 02-11-2007   #16 (permalink)
Trooper
 
Join Date: Nov 2006
Location: Downey, CA
Posts: 118
Rep Power: 2 rintinglen is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally Posted by MSguardsmen View Post
hmm yes upon further reading and rereading i have come to the conclusion that my above statement is wrong. in assualt only the models with [u]frags[u] get the Iniative bonus.

what i probably was thinking and meant to have said most this time was that in assualting you should never give an entire unit krak grenades. as kraks & meltas of the imperium are used in assualts against vehicles they are should only be taken by veteran sgt or else you risk wasting points.

sorry for the confusion.
If you give only one model krak grenades or melta bombs then you only get one attack. If the tank is immobilized or did not move, that's ok, you get a for-sure hit. But if it moved, you only hit on a 4 up, and if it moved over 6 inches, you only hit on a 6. Likewise, if you get in a scrum with a walker, you only hit on sixes (with grenades, that is). My assault units always get at least frags, (having learned my lesson when a squad of Khorne Berserkers bought the farm assaulting a squad of sisters). If I don't have a power fist, then I see that they get at least krak grenades as well.
Shooty squads don't get any, Devestator squads never get them, nor any basic tactical or infantry squads. My thinking is that if those guys get into a close assault, I have already screwed up and I don't expect them to win.
rintinglen is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 08:33 PM.


Warvault Webring
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
40KTerra.com

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120