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Rules Help Just came back from a game and suspect your opponent was cheating? Or just stuck on an idea pertaining to rules? Well this place is designed to get questions answered.

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Old 02-14-2007   #1 (permalink)
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Default Obliterators

with the body weapons special rule, can you change what weapon the unit is carrying mid-battle or even mid-turn? it sounds like you can fire at a squad with a autocannon and switch to two powerfists and assault them. how does this rule work with people playing with "what you see is what you get"?
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Old 02-14-2007   #2 (permalink)
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I've never read the rules for them, so I wouldn't know. But I know it shows in the Enemies of the Imperium builder from GW as them having ALL those weapons basic, and you basically choose which two to fire, the the powerfist(s?) in assault.
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Old 02-14-2007   #3 (permalink)
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yeah, the oblits can fire any of the weapons in the list and charge into assault with powerfists in one turn. the next turn, it could just fire with an autocannon or something else on the list and assault after that.
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Old 02-15-2007   #4 (permalink)
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yea it even says that in the rules. you can fire with a twinlinked plasma gun or autocannon or whatever and then assault with powerfists. they have most of the guns in the blister for WYSIWYG, but people shouldnt be THAT anal about it. they are obliterators after all, so people know that they grow the weapons. they shouldnt say that theres a problem if you dont have all the weapons. if they do, then dont ever play with them again....thats rediculous.
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Old 02-15-2007   #5 (permalink)
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Wow, Ive never played against/with obliterators. so they can use almost any weapon in the wargear, and then switch each turn. That's Crazy!!!

Whats the fluff behind this awesome phenomenon?
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Old 02-15-2007   #6 (permalink)
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Quote:
Originally Posted by Cagarner View Post
Wow, Ive never played against/with obliterators. so they can use almost any weapon in the wargear, and then switch each turn. That's Crazy!!!

Whats the fluff behind this awesome phenomenon?
the oblits are infected with a kind of biotech virus, rummored to have been developed originally by the iron warriors.

and yes, oblits are very mean indeed which is why there's so much outcry against those individuals who field 6+ in their IW armies!

cheers!
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Old 02-15-2007   #7 (permalink)
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Quote:
Originally Posted by Cagarner View Post
Wow, Ive never played against/with obliterators. so they can use almost any weapon in the wargear, and then switch each turn. That's Crazy!!!

Whats the fluff behind this awesome phenomenon?
They were terminators (obvious if you examine thei rbodies) that specialized as heavy weapons, or even just terminators (as at the time of the Heresy a terminator almost 99% = heavy weapons), and eventually thier weapons fused to their body, and they grafted more on.OR thats what I remember of them.
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Old 02-16-2007   #8 (permalink)
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Funny... I learned all of this just from playing DoW.

But the question has been answered in anycase... yes obilitors are VERY powerful, it would suck to face them in battle.
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Old 02-16-2007   #9 (permalink)
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whats wrong with using alot of them? iron warriors can take ealot of em so i dont really see a problem with that. they can take 9 of em..thats insane....and you can teleport them! aak!
but yea a virus fused them to their armor. they probrobly grafted on more weapons that were eventually absorbed.
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Old 02-16-2007   #10 (permalink)
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wow. and i though assualt cannon termies were overpowered
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Old 02-16-2007   #11 (permalink)
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From the warhammer 40K Wiki:

The Obliterator Virus is what makes an Chaos Obliterator from a Chaos Space Marine. It origins lie in the infamous Eye of Terror. After the Horus Heresy, the traitors fled to the Eye of Terror, and there met with several virulent plagues that they had not encountered before. One of these is Nurgles Rot, famed within the Death Guard. Also, the Chief Apothecary of the Emperor's Children Fabius Bile was experimenting with various pathogens, viruses and plagues and measuring the effect of the warp upon them. Whether it was from here that the Obliterator Virus comes is unknown, and will likely stay that way.

It effects a victim in 9 stages, ranging from simple carriage to total absorption. The carrier may not even know they have the virus until it is too late to stop. Due to the mutating nature of the virus, it tends to take time for the Obliterator to fully grow, and as such their numbers are quite limited, although in the Iron Warriors they are much more prolific. Why this is so is unknown, although rumours possibly mention the Iron Warrior's infecting their own warriors in order to increase their numbers. There is also some evidence that the virus has been left in the wake of Abaddon the Despoiler's 13th Black Crusade and is now spreading rampantly throughout the Imperium. With this revelation came the possibility of the existence of Obliterator Cults spreading through the worlds of the Imperium. Nature of the Virus

The virus is transmitted by the transfer of bodily fluids or simply by touch. Generally, the longer a person is in contact with an Obliterator, the more chance they have of becoming infected. The nine stages of infection and mutation differ in length between all people and depends mainly on whether the carrier is aware and resisting the spread of the virus. On the other hand, the infection is much more rapid in those that welcome such a virus, although the numbers of these people are surely small.

Stages of Infection

The infection comes in nine stages, leading from simple carriage to total absorption and the creation of a fully fledged Obliterator. The stages are:

Stage 1

No obvious effects but the victim is a carrier and can spread the disease to others.

Stage 2

The carrier now finds themselves to be more at home with weapons, his aim increases and the gun sits more naturally in his hands.

Stage 3

The carrier, now becoming more of a victim, finds themselves merging with their weaponry if they hold it for long enough. They also start to generate ammunition for the weapon they are holding, a most disturbing development.

Stage 4

The victim is now in the very throes of Obliteratorhood, with their armour no longer being able to be removed and seems to be able to repair itself. They also find their movement to be impaired and their joints rearrange and meld with the metal of their armour and weapons.

Stage 5

By now, the victim finds they can absorb small weapons such as knives and pistols and then recreate them at their own will, but only in small numbers at a time. Their sanity is also impaired by now.

Stage 6

The victims' very flesh is now made into a daemonic melding of metal and skin which adds to their armour and allows the absorption of many more complex weapons. They no longer look like humans as their body has bulged in places where weapons have been absorbed.

Stage 7

The body increases in strength and fortitude in an attempt to counter the ever increasing weight of the body. This makes them terrifying opponents in close combat.

Stage 8

The victim can now create things other than weapons, including bionic limbs and organs. Their original body flesh and daemonic metal are no longer distinguishable.

Stage 9

The final stage sees the creature as a fully fledged Obliterator and can use the heaviest of weapons in order to destroy its enemies.



that's what it sounded like to me, but because I'm the one feilding them, I could have been subconsiously interpreting it so that they are insanely good
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Old 02-16-2007   #12 (permalink)
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wow. im starting a chaos army with obliterators now.
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Old 02-16-2007   #13 (permalink)
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Hmm, the ways of the Dark gods are looking rather favourable. Must resist....

So they can grow weapons, that handy. Infact, they can grow hands as well by the sound of it. Even more handy
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Old 02-16-2007   #14 (permalink)
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actually the virus doesnt sound that bad tell your skin starts to change. being able to shoot a gun like an expert and just grow weapons and ammunition out of your body? sounds like one of the perfect defensive weapons in real life
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Old 02-16-2007   #15 (permalink)
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The mutating powers of chaos call to me...NO, NO, Ordo Maellus is what I have to collect...
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Old 02-16-2007   #16 (permalink)
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I wish i could field them, but tzeentch and his thousand sons say i can't
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Old 02-16-2007   #17 (permalink)
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by the way which god allows obliterators? or is it only chaos undivided that can do it like the Iron Warriors?
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Old 02-16-2007   #18 (permalink)
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Quote:
Originally Posted by MSguardsmen View Post
by the way which god allows obliterators? or is it only chaos undivided that can do it like the Iron Warriors?
oblits can be used in any chaos army except proper cult armies found i nthe books of chaos... (ie; world eaters/deathguard/1k sons/emp's children)

you simply can't give an oblit a mark of chaos!

cheers!
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Old 02-16-2007   #19 (permalink)
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ah gotcha. despite the lack of one of the best armies i still might grace my display case with an army of chaos. always good to have three armies in case some friends come over; or mother wants to play
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Old 02-16-2007   #20 (permalink)
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ACK!! STOP! I don't want to play chaos...

wait tell the truth son, you DO want to play chaos... thats why you're asking them to stop, the IG and SM are two much for you anyways.

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Old 02-17-2007   #21 (permalink)
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Chaos is a fun army to play, despite the fact i can't use oblits, my 2 wound marines make up for that
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Old 02-17-2007   #22 (permalink)
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I seriously debated having a iron wariors army just so I could use a lot of them (up to nine!) but decided not to, as I won't need that much insanity, that and the fact that one of these things cost more that half of a normal squad
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Old 02-17-2007   #23 (permalink)
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Well at least we've found a downside for them in that they are rediculously expensive.
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Old 02-17-2007   #24 (permalink)
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yea almost 100 pts each. 9 obliterators would be a HUGE points sink. it makes sense that thousand sons cant take oblits, because there isnt anything to mutate!
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Old 02-17-2007   #25 (permalink)
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Yea, but there are alot more upsides to the oblitorators, and by the sound of it, the expense is worth it.
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Old 02-17-2007   #26 (permalink)
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they are 70 each, 80 if you add a veteran skill, so they are worth it in small ammounts, but not in large ones
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Old 02-17-2007   #27 (permalink)
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I like to corrupt people to chaos, so I'll tease you non-believers:

An obliterator's 'body weapons' are classified as:
Lascannon
autocannon
missile launcher
heavy bolter
twin linked plasma gun
twin linked melta gun
flamer
powerfist

they can switch weapons every phase
they can move D6" and fire
they can teleport


mmmmeeetttaallll....
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Old 02-17-2007   #28 (permalink)
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thats it im starting the incredibly cheesey iron warriors. no one will stop me and i will pwn all the nubs with my l33tns
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Old 02-18-2007   #29 (