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Old 07-17-2007   #1 (permalink)
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Default Teleport Homers

Could someone explain to me how these work? The description mentions something about a blast template for the teleporting unit. Is this reference to older DS rules?
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Old 07-17-2007   #2 (permalink)
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Heres an explanation for you:

The large blast template is the area which deep striking troops occupy when they land on the battlefield. Teleporting troops (same effect but remember if they're teleporting or using some other method- VERY important) can use the aid of a teleport homer already on the battlefield to ensure that the usual dangers of scattering are avoided as the template which they arrive 'in' is placed with the centre over the model holding the/a teleport homer.

Example:
Terminators can use a Teleport Homer, Assault Marines cannot.

I hope thats helped somewhat.
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Old 07-17-2007   #3 (permalink)
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to make it simplier.

if there is a homer in your army deepstriking units can land 6 inches away and never have to roll for scatter. anywhere else and they can scatter
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Old 07-18-2007   #4 (permalink)
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Ah I see. So it's not just an upgrade that you give a DS unit so they don't scatter. It has to be given to a unit on the field and the teleporting unit may DS and not scatter if within 6" of the model with the homer?
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Old 07-18-2007   #5 (permalink)
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exactly my friend
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Old 07-18-2007   #6 (permalink)
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Quote:
Originally Posted by baronspikey View Post
Example:
Terminators can use a Teleport Homer, Assault Marines cannot.
Maybe i'm just reading something wrong, or not reading something right... But how is it termies can deepstrike and us the homer, but assault squads can't?
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because termies are deep striking from a battleship in orbit. assault squads are deep striking from a thunderhawk 25 meters above the battlefield. they just float down on their jump packs
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Old 07-18-2007   #8 (permalink)
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because termies are deep striking from a battleship in orbit. assault squads are deep striking from a thunderhawk 25 meters above the battlefield. they just float down on their jump packs
So why the frag do they scatter just as badly?
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Old 07-18-2007   #9 (permalink)
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because you got wind differences. sgt. johnson's left vent tends to lean towards the left. brother marcus ate some beans and made his own jet stream.


to cut the funny same reason a parachuter never truely lands on target
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Old 07-19-2007   #10 (permalink)
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ok, you guys seem confused.
T-homers are used by TELEPORTING deep strikes. its differant then an assault squad or landspeeder.
under the terminator rules, they say that the squad can teleport. a character or sarge buys the homer, and the squad is PLACED within 6'' of the model with the homer. no scatter at all.

any DS unit cant use it, they HAVE to say that they are teleporting.
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Old 07-19-2007   #11 (permalink)
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so what if you have am ally of guard can they use the homer to deep strike?
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Old 07-19-2007   #12 (permalink)
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No, only teleporting units can use it. Troops arriving by drop pods, grav chutes, jump packs etc. cannot use the homer. Says so in the entry.
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Old 07-19-2007   #13 (permalink)
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i was wondering if you are using night rules and using non teleporters say a grav chute or assault squad do they scatter more since it is night?
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Old 07-19-2007   #14 (permalink)
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nope its just the same although thats not a bad idea.
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