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Old 11-22-2006   #31 (permalink)
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also, tyranids tend to consume what they kill, and orks create the most spores after they die - which they cant do if the rippers get them first
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Old 11-22-2006   #32 (permalink)
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but there's another thing:
ork hulks and things. orks can be anywhere, and in fact already largely taint a LOT of planets. in this way, since hivefleet cant go and kill EVERYTHING orks can always go around and populate places that are far from th "front lines" or even populate more hulks and stuff
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Old 11-22-2006   #33 (permalink)
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but heres another thing: genestealers also tend to live in hulks

and fair enough, the orks can populate but given the size of the galaxy, im sure tyranids are better equipped to move between planets and every planet tyranids strip bare is one less planet for the orks to occupy.

and again: if the tyranids are, say in the galactic SE, any orks in the NW will inevitably begin fighting each other, keeping their numbers in check (this is of course, assuming the imperium, eldar, tau and all other main races are extinct)
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Old 11-22-2006   #34 (permalink)
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EDIT: also, remember that the first things to emerge from spores in an unsettled area are squigs, then snotlings, then grots, then orks, so it will take a long time for a new cycle of orks to emerge. throughout this time the tyranids would be absorbing the air and soil and ore and water on the planet.
It won't take along time because as I've said before, they grow to maturity in the blink of an eye when that much combat is going on around them!
The cycle won't start on Squigs...that's only when there are hardly any Orks around and so Squigs will grow quicker and shed off spores quicker. Remember, depending on the environment growth sacs can be altered from one sub species to another or can all be the same thing. In the case of mass fighting, the spores would always be Orks. Xenology explains this brilliantly.
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Old 11-22-2006   #35 (permalink)
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youre right, they do grow to maturity very quickly. but the first spores in a genration are always squigs. the next gen is snots. gen after that is grots. and the gen after that are orks. and the only time during his lifecycle that an ork makes a LOT of spores is when hes dead, which against tyranids isnt much help because the body would be consumed by then.

and when fighting tyranids, you have to keep in mind that its the orks from one planet facing off against (more likely than not) a much larger fleet that can attack a planet on multiple fronts (tyranid ships and space craft are are more numerous than what orks in non-waagh mode would ahve so getting through to the planet shouldnt be too big a problem)

i dont know if this is pertinent or not, byt tyranid spores are well known at altering flora and fauna. would this affect ork spores
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Old 11-22-2006   #36 (permalink)
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youre right, they do grow to maturity very quickly. but the first spores in a genration are always squigs. the next gen is snots. gen after that is grots. and the gen after that are orks. and the only time during his lifecycle that an ork makes a LOT of spores is when hes dead, which against tyranids isnt much help because the body would be consumed by then.
I just answered this in my last post.
This isn't true, read Xenology.
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Old 11-22-2006   #37 (permalink)
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umm alter? i dont know.
but consuming the orks dead bodies is supposing that the nids win.
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Old 11-22-2006   #38 (permalink)
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but with the orks outnumbered by tyranids (which im assuming they are), the chances of spores coming to rest in an area without orks is greater than if the orks werent at war. and if spores settle an area without orks in it, they create squigs first. unless an unoccupied area during planet-scale war would spawn true orks straight away.

though in a similar way, as long as theres rippers left, dead tyranids, as well as orks can be recycled. and i suspect tyranids dont take very long to create (cant really say, it doesnt mention much about gestation for nids - though im sure they also emerge full funcitonal). problem with that is that gaunts reproduce sexually, and i dont know much about their lifecycle
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Old 11-22-2006   #39 (permalink)
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An Ork shedding spores and the growth of them spores wouldn't be influenced with changes in flora. If anything, a thicker jungle would be beneficial for the Ork fungus to grow in.
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Old 11-22-2006   #40 (permalink)
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well i don't think orks are outnumbered by nids.
but i don't know the exact size of the nid "population.
but there is technically more orks in the galaxy than humans. lots more
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Old 11-22-2006   #41 (permalink)
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Quote:
Originally Posted by DeAd_cOmMaNdO View Post
but with the orks outnumbered by tyranids (which im assuming they are), the chances of spores coming to rest in an area without orks is greater than if the orks werent at war. and if spores settle an area without orks in it, they create squigs first. unless an unoccupied area during planet-scale war would spawn true orks straight away.
I agree that any Ork spore that falls in Tyranid held territory is screwed but those spores will be from dead Orks that are in the process if being consumed anyway. The majority of spores will fall into Ork territory where they'll mature directly into Orks.
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Old 11-22-2006   #42 (permalink)
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oh there sure is. but what no one seems to be taking any notice of is - without anyone else to fight, orks will fight themselves, keeping their own numbers in check. with each world locked in civil war, interplanetary travel would be greatly minimised. if a tyranid fleet happens across such a planet, the orks would be caught off guard, so to speak.
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Old 11-22-2006   #43 (permalink)
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dont spores naturally gravitate to unsettled areas?

Edit: oops, didnt notice the double post. were all posting at the same time here!
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Old 11-22-2006   #44 (permalink)
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yes but when orks fight,
the strongest one emerges as warboss
and unites all defeated tribes under him, and goes to unit more tribes.
thats how HUGE waaghs are formed
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Old 11-22-2006   #45 (permalink)
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I somehow think that during a huge Tyranid invasion into their territory any Ork animosity will be put on hold.

Ork planets deep in their empire are believed to hold the largest Orks known...where due to constant fighting with each other has made your average boy as big as a Nob or Warlord!
This is basically what a Tyranid invasion would bring about on an Ork world.
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Old 11-22-2006   #46 (permalink)
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of course it would, i agree with you. but the initial phases of the invasion would catch the orks in a tricksy postition, and considering that tyranids attack on pretty much all fronts at once, encircling (ensphering?) the world, the orks will be completely surrounded in the earliest stages
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Old 11-22-2006   #47 (permalink)
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haha dealing with ONE world here?
not quite th same as a system. and since the hive fleet goes from one end to the other. even A distress signal would put nearby orks on guard. and then a "kaboom" and some "dakka" and "dem bad bugs are gone"
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Old 11-22-2006   #48 (permalink)
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Orks aren't retards and have access to some pretty sophisticated tech such as force fields and the best tellportas. And they have lots and lots of dakka.
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Old 11-22-2006   #49 (permalink)
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Lol! oh i said so myself in another thread (or was it this one? they get sidetracked so quickly ) but being busy fighting one another, theyd be caught unawares (not completely unawares, but more so than if they ahd been at peace). and thats a minor plus for the invaders
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Old 11-22-2006   #50 (permalink)
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I think Ork system perimeter ships and warning buoys would alert them.
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Old 11-22-2006   #51 (permalink)
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i dont know... nid ships are quite stealthy. also the shadow in the warp does affect communication (mostly psychic but mechanical also)
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Old 11-22-2006   #52 (permalink)
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I think a message would reach them since they're not far away from their world (astronomically speaking) and Ork survivors would be fleeing away from the engagement.
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Old 11-22-2006   #53 (permalink)
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they dont need to kill all the orks at once! as long as they kill orks (and im sure theres no problem there!) they can keep on making more. and the tyranids wont fight amongst themselves. the orks will
Tyranids do fight among themselves, but only the foolish would think that it were a good thing, for the triumphant Hive Fleet becomes stronger.
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Old 11-22-2006   #54 (permalink)
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fair enough: nids do fight amongst themselves, but as long as the hive mind is present there shouldnt be a problem.
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Old 11-22-2006   #55 (permalink)
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New Tyranids can't be formed until the Malanthropes have sifted through the genetic material and the Rippers have been comsumed (which isn't possible without digestion pools and spore chimneys).
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Old 11-22-2006   #56 (permalink)
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which do come towards the end of the tyranid conquest... true


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Old 11-22-2006   #57 (permalink)
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Exactly, so the Orks will have already done immense damage to the Hive Fleet by then and the Tyranids should just about break even by consuming the Planets biomass.
Da Orks rulez.
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Old 11-22-2006   #58 (permalink)
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and theres me thinking that the imperium was best equipped to deal with tyranids!

i still dont buy it though
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Old 11-22-2006   #59 (permalink)
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