![]() | ![]() | |||
| | #32 (permalink) |
| The Grammar Cop ![]() ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
Posts: 1,874
Rep Power: 2 ![]() Thanks: 105
Thanked 47 Times in 33 Posts
Blog Entries: 4 | but there's another thing: ork hulks and things. orks can be anywhere, and in fact already largely taint a LOT of planets. in this way, since hivefleet cant go and kill EVERYTHING orks can always go around and populate places that are far from th "front lines" or even populate more hulks and stuff
__________________ My Site: www.freewebs.com/ejshtuffz All of my stuff are there. Current Projects, etc. General Wargaming Guide: here Picture/Art Blog: here (BT) Asomrof: Crusade Fluff: here Crusaders Fluff: here ![]() http://www.freewebs.com/jason-lastword/index.htm |
| | |
| | #33 (permalink) |
| Conscript ![]() | but heres another thing: genestealers also tend to live in hulks ![]() and fair enough, the orks can populate but given the size of the galaxy, im sure tyranids are better equipped to move between planets and every planet tyranids strip bare is one less planet for the orks to occupy. and again: if the tyranids are, say in the galactic SE, any orks in the NW will inevitably begin fighting each other, keeping their numbers in check (this is of course, assuming the imperium, eldar, tau and all other main races are extinct) |
| | |
| | #34 (permalink) | |
| Corporal ![]() Join Date: Nov 2006 Location: England
Posts: 292
Rep Power: 2 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| Quote:
The cycle won't start on Squigs...that's only when there are hardly any Orks around and so Squigs will grow quicker and shed off spores quicker. Remember, depending on the environment growth sacs can be altered from one sub species to another or can all be the same thing. In the case of mass fighting, the spores would always be Orks. Xenology explains this brilliantly.
__________________ Cogito Ergo Sum | |
| | |
| | #35 (permalink) |
| Conscript ![]() | youre right, they do grow to maturity very quickly. but the first spores in a genration are always squigs. the next gen is snots. gen after that is grots. and the gen after that are orks. and the only time during his lifecycle that an ork makes a LOT of spores is when hes dead, which against tyranids isnt much help because the body would be consumed by then. and when fighting tyranids, you have to keep in mind that its the orks from one planet facing off against (more likely than not) a much larger fleet that can attack a planet on multiple fronts (tyranid ships and space craft are are more numerous than what orks in non-waagh mode would ahve so getting through to the planet shouldnt be too big a problem) i dont know if this is pertinent or not, byt tyranid spores are well known at altering flora and fauna. would this affect ork spores |
| | |
| | #36 (permalink) | |
| Corporal ![]() Join Date: Nov 2006 Location: England
Posts: 292
Rep Power: 2 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| Quote:
This isn't true, read Xenology.
__________________ Cogito Ergo Sum | |
| | |
| | #37 (permalink) |
| The Grammar Cop ![]() ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
Posts: 1,874
Rep Power: 2 ![]() Thanks: 105
Thanked 47 Times in 33 Posts
Blog Entries: 4 | umm alter? i dont know. but consuming the orks dead bodies is supposing that the nids win.
__________________ My Site: www.freewebs.com/ejshtuffz All of my stuff are there. Current Projects, etc. General Wargaming Guide: here Picture/Art Blog: here (BT) Asomrof: Crusade Fluff: here Crusaders Fluff: here ![]() http://www.freewebs.com/jason-lastword/index.htm |
| | |
| | #38 (permalink) |
| Conscript ![]() | but with the orks outnumbered by tyranids (which im assuming they are), the chances of spores coming to rest in an area without orks is greater than if the orks werent at war. and if spores settle an area without orks in it, they create squigs first. unless an unoccupied area during planet-scale war would spawn true orks straight away. though in a similar way, as long as theres rippers left, dead tyranids, as well as orks can be recycled. and i suspect tyranids dont take very long to create (cant really say, it doesnt mention much about gestation for nids - though im sure they also emerge full funcitonal). problem with that is that gaunts reproduce sexually, and i dont know much about their lifecycle |
| | |
| | #39 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: England
Posts: 292
Rep Power: 2 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| An Ork shedding spores and the growth of them spores wouldn't be influenced with changes in flora. If anything, a thicker jungle would be beneficial for the Ork fungus to grow in.
__________________ Cogito Ergo Sum |
| | |
| | #40 (permalink) |
| The Grammar Cop ![]() ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
Posts: 1,874
Rep Power: 2 ![]() Thanks: 105
Thanked 47 Times in 33 Posts
Blog Entries: 4 | well i don't think orks are outnumbered by nids. but i don't know the exact size of the nid "population. but there is technically more orks in the galaxy than humans. lots more
__________________ My Site: www.freewebs.com/ejshtuffz All of my stuff are there. Current Projects, etc. General Wargaming Guide: here Picture/Art Blog: here (BT) Asomrof: Crusade Fluff: here Crusaders Fluff: here ![]() http://www.freewebs.com/jason-lastword/index.htm |
| | |
| | #41 (permalink) | |
| Corporal ![]() Join Date: Nov 2006 Location: England
Posts: 292
Rep Power: 2 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| Quote:
__________________ Cogito Ergo Sum | |
| | |
| | #42 (permalink) |
| Conscript ![]() | oh there sure is. but what no one seems to be taking any notice of is - without anyone else to fight, orks will fight themselves, keeping their own numbers in check. with each world locked in civil war, interplanetary travel would be greatly minimised. if a tyranid fleet happens across such a planet, the orks would be caught off guard, so to speak. |
| | |
| | #44 (permalink) |
| The Grammar Cop ![]() ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
Posts: 1,874
Rep Power: 2 ![]() Thanks: 105
Thanked 47 Times in 33 Posts
Blog Entries: 4 | yes but when orks fight, the strongest one emerges as warboss and unites all defeated tribes under him, and goes to unit more tribes. thats how HUGE waaghs are formed
__________________ My Site: www.freewebs.com/ejshtuffz All of my stuff are there. Current Projects, etc. General Wargaming Guide: here Picture/Art Blog: here (BT) Asomrof: Crusade Fluff: here Crusaders Fluff: here ![]() http://www.freewebs.com/jason-lastword/index.htm |
| | |
| | #45 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: England
Posts: 292
Rep Power: 2 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| I somehow think that during a huge Tyranid invasion into their territory any Ork animosity will be put on hold. Ork planets deep in their empire are believed to hold the largest Orks known...where due to constant fighting with each other has made your average boy as big as a Nob or Warlord! This is basically what a Tyranid invasion would bring about on an Ork world.
__________________ Cogito Ergo Sum Last edited by Inquisitor Ralei; 11-22-2006 at 01:33 PM. |
| | |
| | #46 (permalink) |
| Conscript ![]() | of course it would, i agree with you. but the initial phases of the invasion would catch the orks in a tricksy postition, and considering that tyranids attack on pretty much all fronts at once, encircling (ensphering?) the world, the orks will be completely surrounded in the earliest stages |
| | |
| | #47 (permalink) |
| The Grammar Cop ![]() ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
Posts: 1,874
Rep Power: 2 ![]() Thanks: 105
Thanked 47 Times in 33 Posts
Blog Entries: 4 | haha dealing with ONE world here? not quite th same as a system. and since the hive fleet goes from one end to the other. even A distress signal would put nearby orks on guard. and then a "kaboom" and some "dakka" and "dem bad bugs are gone"
__________________ My Site: www.freewebs.com/ejshtuffz All of my stuff are there. Current Projects, etc. General Wargaming Guide: here Picture/Art Blog: here (BT) Asomrof: Crusade Fluff: here Crusaders Fluff: here ![]() http://www.freewebs.com/jason-lastword/index.htm |
| | |
| | #48 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: England
Posts: 292
Rep Power: 2 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| Orks aren't retards and have access to some pretty sophisticated tech such as force fields and the best tellportas. And they have lots and lots of dakka. ![]()
__________________ Cogito Ergo Sum |
| | |
| | #49 (permalink) |
| Conscript ![]() | Lol! oh i said so myself in another thread (or was it this one? they get sidetracked so quickly ) but being busy fighting one another, theyd be caught unawares (not completely unawares, but more so than if they ahd been at peace). and thats a minor plus for the invaders |
| | |
| | #52 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: England
Posts: 292
Rep Power: 2 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| I think a message would reach them since they're not far away from their world (astronomically speaking) and Ork survivors would be fleeing away from the engagement.
__________________ Cogito Ergo Sum |
| | |
| | #53 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: Kenticky Fried Children
Posts: 1,007
Rep Power: 2 ![]() Thanks: 22
Thanked 47 Times in 28 Posts
Blog Entries: 1 | Tyranids do fight among themselves, but only the foolish would think that it were a good thing, for the triumphant Hive Fleet becomes stronger.
__________________ ![]() "The only sensible way to live in this world is without rules" "Let's put a smile on that face!" "I'm not a monster. I'm just ahead of the curve." "Madness, as you know, is like gravity … all it takes is a little push." "Why so serious?!" |
| | |
| | #55 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: England
Posts: 292
Rep Power: 2 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| New Tyranids can't be formed until the Malanthropes have sifted through the genetic material and the Rippers have been comsumed (which isn't possible without digestion pools and spore chimneys).
__________________ Cogito Ergo Sum |
| | |
| | #57 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: England
Posts: 292
Rep Power: 2 ![]() Thanks: 0
Thanked 0 Times in 0 Posts
| Exactly, so the Orks will have already done immense damage to the Hive Fleet by then and the Tyranids should just about break even by consuming the Planets biomass. Da Orks rulez.
__________________ Cogito Ergo Sum |
| | |