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Old 01-28-2007   #1 (permalink)
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Default What GW could do to fix Dark Eldar

What are your ideas for helping Dark Eldar become a regularly seen army again?

First things first...
The models are terrible, the fluff is absolutly useless after The Fall, the only reason the race seems to be around is to capture slaves...(which I suppose makes them easy to fit into campaigns) but it isn't a good incentive to actually go out and collect the army (which is also one of the most expensive armies to collect).

Whats needed...
New models, something along the lines of the Dark Elves.
And Emperor almighty get them another reason to exist!!
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Old 01-28-2007   #2 (permalink)
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Well the best solution would be to bring out new models and codex , hopefully allow DE to use harlequins(loving the new models) since they perform for both the craftworld eldar and DE.
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Old 01-29-2007   #3 (permalink)
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They have to have a new codex to bring them up to times present. They have too many units that are too specialized, their special abilities don't make up for thier draw backs, and their models s--k gutter water for the most part. They need some worthwhile heavy support choices, a little better troops choice, elites that are elite, and they could use a reason for existence.
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Old 01-29-2007   #4 (permalink)
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What I think could be done to help the army list is model it after the Eldar codex, and have similar stats, but different names for stuff. For example, an Autarch would be a Lord or Archon. Cool stuff like that. Incubi would be similar to Striking Scorpions.

Speaking of which, it would be awesome if they revealled Arhra as having joined the DE and started the Incubi or something... if that is fluff-inaccurate, I'm sorry, DE are one army I have little knowledge about.
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Old 01-29-2007   #5 (permalink)
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Remodel them first-stop them looking like they went shoping at Slaanesh's great Leather and Spike S&M emporium!
Thongs for the Thong God!
Like the idea of the codex and fluff following the Eldar stuff...
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Old 01-29-2007   #6 (permalink)
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no please dont let them model the dark eldar after the eldar. they may be of the same original race but they are different now. dont let them just have a different version of the eldar give them a whole new army and great models.
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Old 01-29-2007   #7 (permalink)
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All Dark Eldar are supposed to be daemons in combat. Regular warriors are quite the opposite. The Splinter cannon needs to be toned down and there needs to be more close combat options.
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Old 01-29-2007   #8 (permalink)
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splinter cannon needs to be toned down ?
not sure i buy that one thats the one good thing they have going for the basic troops that and blasters

dark lances are for stationary units or vehicles not troops

i dont mind the models personally... but id like to see some new ones the archon models is awefull and wyches are.... ok all the metal ones are garbage

except drazhor and the incubi and the trench coat mafia

i dont care if they are decendent from the eldar.. they would make slaves of them now if they got the chance so make the new dex reflect that

make them able to take slaves from all armies and quit making exceptions necron and sm's

fix the talos either let it move 12 or give it some guns hell its a pile of junk compared to a wraith lord and its the same thing only a skimmer and no guns to speak of
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Old 03-12-2007   #9 (permalink)
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nothing needs to be done to fix them, they are a completley usefull army, i could kick pretty much any armies ass with them.

the only thing that needs to happen, is improve a few units, just to make them work. like, scourges. cool idea, but assault troops with heavy weapons... come on.

warp beasts, and master are almost completley useless, because points, size, just, bah. terrible.

grotesques need to be improved, more attacks, maybe higher toughness/stregnth.

mandrakes need better WS and initiatve.


wytches need higher WS imo.


other than that, they are good.

completly good.
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Old 03-12-2007   #10 (permalink)
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the dark eldar rules need tweaking. they are still a really good army, but they just need tweaking, like basic men with 4+ armour save.

but their MODELS!?!?!?!?
OmG!!!
eldar w/ fro's? what were they thinking.
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Old 03-13-2007   #11 (permalink)
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i agree they need there rules updated alot! and all the models need re-doing!
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Old 03-13-2007   #12 (permalink)
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im completley fine with 5+ armor saves.

they -should not- get saves against bolters.

paper armor offers nothing vs rocket propelled explosives.
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Old 03-13-2007   #13 (permalink)
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What about the fluff.
The fall and all that is good but now-a-days they only exist to take slaves.
They should get a more important role to play in the 40k universe.
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Old 03-13-2007   #14 (permalink)
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I think they should improve Incubi so that they can take their place alongside the deadliest close combat troops such as Chaos Chosen, Ork Nobs, Genestealers etc. Just raising their base characteristics with +1A and the Fearless rule would probably do it.

Warp Beasts should gain all the same abilities as daemons (inv. save etc) without the disadvantage of instability until the beastmaster is killed- possibly treat summoning as a voluntary rule, they either deploy at start or use summoning. And a pack size of 3-10 rather than 3-5.

Make it so mandrakes have Secret Deployment rule similar to lictor and Move Though Cover OR Scout, Infiltrate, and (again) Move Through Cover.

Change Scourges so that they can always fire and move at full speed- say the advanced Eldar technology acts as a stable firing platform, really make it so the DE can be all round the fastest army available without losing too much firepower.

Something needs to be done about the Talos but im not entirely sure what, we cant just have a skimmer version of the wraithlord so thats out.

Well thats my tidbit, now I'll let the wolves decide how flawed my opinions are.
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Old 07-08-2008   #15 (permalink)
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Default Re: What GW could do to fix Dark Eldar

I've always wondered how the Dark Eldar economy/society could function if every single Dark Eldar is so warp-bent on obtaining personal power and comfort. The fluff desperately needs work. That is my primary concern with the race.

I must be one of three people alive who think the models look fine. The Wyches look a little funky, but that's cool with me...I use models from other ranges to supplement my numbers, which has the nice effect of giving them a very diverse look - something that makes sense, considering that they are gladiatorial in nature and so would likely develop personal preferences when choosing their armor/clothing/hair configuration.

The only models that I believe need work are the Scourges. Give them the ability to fire heavy weapons like Terminators can (those jump packs help stabilize the warriors while they fire) or reduce their points cost. Otherwise, I think the Dark Eldar are quite spiffy!
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Old 07-17-2008   #16 (permalink)
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Default Re: What GW could do to fix Dark Eldar

Nothing needs to be fixed besides outdated rules. Its easy to be as competitive as anyone else. A few units need a little redux, a.k.a. Mandrakes and warpbeasts but other then that. A ok. Models too but thats obvious. Spiky thonged freaks...
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Old 07-17-2008   #17 (permalink)
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Default Re: What GW could do to fix Dark Eldar

well having seen some of the artwork in the new rulebook and some sneak peaks of a pair of haemonculi models somewhere or other i'm hopeful for the new look of dark eldar. if they can realise those design concepts as models that will be one taste looking army indeed!
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Old 07-17-2008   #18 (permalink)
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Default Re: What GW could do to fix Dark Eldar

Other than the useless scourges, the race is just fine. With the 5th edition rules out, they play that much better. The only thing they should change is the raider squad splinter rifles. They either need to be assault weapons or give them the option to take pistols and close combat weapons. I find it hard to believe that the intelligence of a kroot merc is keener than that of a dark eldar warrior enabling them to be able to get an extra attack from a kroot rifle because of their combat abilities. If that is the case the dark eldar would get a sustained attack with their blade filled rifles.
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Old 07-17-2008   #19 (permalink)
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Default Re: What GW could do to fix Dark Eldar

Dark Eldar can be amazingly broken in the new rules. Try using a webway portal on someone when the mission is objectives and you take them all on turn 5/6. or deny him kill points all game then snatch up a couple. People will hate me if I start doing this.
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Old 07-20-2008   #20 (permalink)
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Default Re: What GW could do to fix Dark Eldar

i'll list it off the things that need a little work, but persoanly i think the army is great. the only problems i see them having in %th edition is with armys like Tau (marker lights) and hoard armys like a green tide orc (where it doesn't really matter how many you kill a turn), but those things can be over come with a little thinking, so it's not all that bad

1. the fluff and models need some updating
2.scourges are great just give them splinter cannons , but they need to be alittle cheaper
3. mandrakes need a better WS and/or I
4. wyches need a WS of 5 or Wych weapons standered
5. the talos needs work, enough said
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