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Old 03-08-2007   #1 (permalink)
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Default 40k FPS

has anyone else ever thought of a 40k fps online game? that would totally pwn in my opinion,
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Old 03-08-2007   #2 (permalink)
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has anyone else ever thought of a 40k fps online game? that would totally pwn in my opinion,
whats pwn?

And yeah...there's a mod for Battlefield 1942 (a PC game) you can DL to play 40k fps. you can DL it here:

http://mods.moddb.com/4354/battlefield-40k/

I think there is a forum section devoted to this mod...its called BattleField 40k.

And there's Warhammer 40,000: Fire Warrior for the PS2, but i dont think thats online.
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Old 03-08-2007   #3 (permalink)
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pwn is own. Like you were owned! pwned whatever.......





There is an fps. It's called fire warrior, and it sucked chocolate salty balls.
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Old 03-08-2007   #4 (permalink)
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I'm sure some of you guys heard this, but they are making a 40k mmorpg, not exactly FPS, but it is online
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Old 03-08-2007   #5 (permalink)
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pwn is own. Like you were owned! pwned whatever.......





There is an fps. It's called fire warrior, and it sucked chocolate salty balls.
pwn is own? so to the internetz typos are cool? wow.

And fire warrior is hella fun.
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Old 03-08-2007   #6 (permalink)
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pwn is own? so to the internetz typos are cool? wow.

And fire warrior is hella fun.
Yes. Pwn is own. pwn is a little bit more common as far as I know....



Too bad fire warrior sucked.......It had so much more potential....
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Old 03-08-2007   #7 (permalink)
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um remember guys we try to stay away from leet speak.

and yes there is a massive multiplayer online game coming out in a year or two. its most likely going to be a fps as most of the game is centered around the shooting and assaulting phase.

however the weird part is how they are going to do all the races and still keeping a balance.

eldars Imperial guard
orks Space Marines
necrons little or no hope for nids
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Old 03-09-2007   #8 (permalink)
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pwn is leet?

And, btw, its not pronounced own... its pronounced pawn, or poned (one guy I know says so at least). I love the word.

And I myself think a semi rpg fps Space Marine/IG tactical shooting game would rock. I haven't played it, but I think Ghost Recon 2 or Rainbow Six, only with lasguns would be fun.

Haven't played battlefield 40k, but it sounds like fun. The best FPS game is CS:Source... it pwns... period.

Oh, and I have debated this topic before.... a I have really neat ideas for a 40k FPS, the only problem would be balance.

Okay, I'm just gonna start typing... I don't know you guys think, but here it goes.

Lets say, since I haven't really thought about balance, we have SM and CSM fighting against each other.

The space marines start out with several squads of scout marines (both teams have 30 members... so, the scouts are 6 squads of 5), armed with a variety of heavy weapons, snipers, BP and CCW and such. The CSM have a bunch of traitor Stormtroopers, not AS powerful, but, they get free frag grenades.

So, the two teams start fighting... the scouts rack up points fast with their snipers, and soon, one of the squads decides to jump up to a Tactical Squad, so 5 Power armored bodies appear and start doing mass damage.

The stormtroopers freak... but due to luck, manage to kill enough SM to get their own CSM, and the battle continues as such, with each kill a team gets points, the bigger the kill (a scout = little points a termie = BIG points). And before you know it, we have Dreadnoughts, landraiders and Defiliers walking about.

Now, one thing I like is that, once you spend points, thats it, those points are gone, you can't turn in your power armor for extra points to get some termie armor, you have to actually LOSE the points. Also, if a termie squad dies, you have wasted all those points, and on top of that, the enemy now has points for more wargear/better weapons GAAGH!

Whaddaya guys think?
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Old 03-09-2007   #9 (permalink)
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pwn is leet?

And, btw, its not pronounced own... its pronounced pawn, or poned (one guy I know says so at least). I love the word.

And I myself think a semi rpg fps Space Marine/IG tactical shooting game would rock. I haven't played it, but I think Ghost Recon 2 or Rainbow Six, only with lasguns would be fun.

Lets say, since I haven't really thought about balance, we have SM and CSM fighting against each other.

The space marines start out with several squads of scout marines (both teams have 30 members... so, the scouts are 6 squads of 5), armed with a variety of heavy weapons, snipers, BP and CCW and such. The CSM have a bunch of traitor Stormtroopers, not AS powerful, but, they get free frag grenades.

So, the two teams start fighting... the scouts rack up points fast with their snipers, and soon, one of the squads decides to jump up to a Tactical Squad, so 5 Power armored bodies appear and start doing mass damage.

The stormtroopers freak... but due to luck, manage to kill enough SM to get their own CSM, and the battle continues as such, with each kill a team gets points, the bigger the kill (a scout = little points a termie = BIG points). And before you know it, we have Dreadnoughts, landraiders and Defiliers walking about.

Now, one thing I like is that, once you spend points, thats it, those points are gone, you can't turn in your power armor for extra points to get some termie armor, you have to actually LOSE the points. Also, if a termie squad dies, you have wasted all those points, and on top of that, the enemy now has points for more wargear/better weapons GAAGH!

Whaddaya guys think?
Well, i'm going to make it official: pwn is the lamest thing ever.

Yeah thats a cool concept, and ignoring how the balance is gonna work, you want it to be like Ghost Recon, 30 people is a lot...and thats only the scout squad, the rest of the army is bigger? I think the biggest console FPS has...42 people, and the game slows down so much when it's full that it's not even worth it to have a full room.

The biggest Ghost Recon gets is 8 on 8, so 16 players. You have to keep that in mind when you come up with stuff.

In Ghost Recon (and similarly in Rainbow Six), the class system oonly gives you slight bonuses using specific weapons that if youre really good at the game, doesnt make any diffrence at all.

Say as a Marksman (Sniper), you have a 5% less chance of youre bullets from the sniper rifle scattering about 4-6 inches. This is the diffrence from a head shot and a body shot...but everybody knows a body shot takes you down as well.

Another problem with your system is the people switch classes on the fly...thats a big no no. You pick classes before the match starts, and stick with that class til the match ends. Think about it, if you could feild all scouts, then swap them out right before you get into combat for a bunch of assault marines, you'd never have to have another tactic.

The 40k system would have to develop the character classes more, and add in what armor does to a bullet. So...as a scout, you get to pick your deployment position anywhere on the map (that is maybe 12-18 yards away from the enemies), but you have less armor and thus die faster.

The vehicles would be drivable by anybody (a la Halo, Tribes, and Unreal Tourny), there wouldnt be a turn system, so if somebody runs up the melee somebody, they wont get stuck there.

Its a hard thing to imagine something we all hold so dear and play so much as 40k any other way than the way we play it. But the game would be forced to change some things in order to be fun and balanced.

The diffrent races for instance would prolly only be diffrent in visuals. Eldar sniper rifles may behave like the Covenent sniper rifles from Halo 2, the Orks may look diffrent, but move and die just as fast as the other races (like the locusts in Gears of War),

On the flip side...the races could actually be diffrent in multiplayer (a la Resistance: Fall of Man), where the eldar move faster, but have less HP, the Orks move slower...but have more HP, humans suck donky balls, and SM can do all of the above except suck.

The FPS would be really easy to do...it's the MMO that's going to be challenge.

Think about it: there are like...11 diffrent army groups. Those groups are further divided into craftworlds and diffrent chapters and suck. This can easily be compensated for by mere fluff, visual stuff, or maybe some kind of class bonus for picking certain craftworld/chapter (like the birth sign system in Elder Scrolls).

But then the issue of space comes in. The imperium is suppose to be billion and billions of people big. The eldar are suppose to have a bunch of planets floating around, and the Ork are suppose to be just as big as the imperium.

How are they going to make the worlds big enough to feel as epic as 40k is? My hopes arent high.
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Old 03-09-2007   #10 (permalink)
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i only heard today about the mmo :P i was so chuffed and shouting n stuff :O anyway wouldnt that make thegame an mmofps? the only mmofps i know is planetside, and i liked tghe way it played..anything like would be kool i think, i dont care aslong as its 40k itll do me ^^
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Old 03-11-2007   #11 (permalink)
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If another 40k FPS comes out, I think it would be best if it was from a Dark Angels perspective in an epic battle against Nids.
-Genre: FPS combined with aspects of heroic horror. (Heroic horror games such as RE4 encourage combat with characters who are quite competent in battle yet are against some horrifying monsters instead of being incompetent in combat like most survival horror games.) With the proper graphics engine, it would be possible to make Nid units look absolutely terrifying, (combined with traditional horror game scare tactics) especially some of the more powerful monsters that would act as boss battles.
-Gameplay: Your character is allowed to use one basic weapon, one special/heavy weapon, one close combat weapon, and (unrealistic but designed for gameplay purposes with Halo inspired rules). Heavy weapons are powerful but you can't move when attacking with them. With each kill, you get experience. When you level up, you can upgrade yourself in a whole bunch of ways, such as getting more max ammo for a particular weapon, better accuracy (targeting reticule system from Rainbow Six would be in play), more health, better attack power in melee, or even at high levels, upgrade to Terminator armor which gives you access to weapons such as the assault cannon.
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Old 03-12-2007   #12 (permalink)
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Oh, allow me to say a few things involving my idea for a 40k FPS.

First off, you can't magically change your class. Each team would have a "base" (well... this is just a rough idea, but I think it'll work, at least they'll have a general spawn point), at this "base" you could change classes and/or buy new weapons.

Also, remember, if you change classes, the points spent in that class would be lost... so, though you could change your class to assault marine, unless your team REALLY needed an assault marine, you could might do best to stay a normal marine.

Oh, and you mentioned that I had to many people in this game... maybe this would have to be more of an super online game... I dunno, but, considering squads and all that (I can't imagine one terminator walking around and all), you'd need AT least 30 people.
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Old 03-12-2007   #13 (permalink)
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I dunno, but, considering squads and all that (I can't imagine one terminator walking around and all), you'd need AT least 30 people.
With online games 30 pepole shouldn't be much of a problem.
I've seen Battlefield 2 games with over 60 people in them. They wouldn't let me play too.
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Old 03-12-2007   #14 (permalink)
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pwn is own. Like you were owned! pwned whatever.......





There is an fps. It's called fire warrior, and it sucked chocolate salty balls.
Heh, I must agree. At first the stupid game wouldn't even run on my computer. When it finally did, I was not impressed. It was kinda fun, but kinda tedious. Maybe it' just that I've played better games and therefore this one seemed crappy. But I hope if they do another one that it's a little spiffier. Like Republic Commando. Even for preferring RTS games like Age of Empires and DoW, Republic Commando is an FPS I play over and over again!
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Old 03-12-2007   #15 (permalink)
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Heh, I must agree. At first the stupid game wouldn't even run on my computer. When it finally did, I was not impressed. It was kinda fun, but kinda tedious. Maybe it' just that I've played better games and therefore this one seemed crappy. But I hope if they do another one that it's a little spiffier. Like Republic Commando. Even for preferring RTS games like Age of Empires and DoW, Republic Commando is an FPS I play over and over again!
Yeah, Republic Commando type 40k game would be great.

Masterofweirdness:

I think you posted the firts post wrong then, you said

"So, the two teams start fighting... the scouts rack up points fast with their snipers, and soon, one of the squads decides to jump up to a Tactical Squad, so 5 Power armored bodies appear and start doing mass damage."

Thats switching classes on the fly. During the fight several people decide to pop up in power armor. Thats what I'm saying, that would create havoc, if you can start as a scout, infiltrate, then switch to power armor, their'd be no need for people to consider team dynamics before the match starts, they can just switch to whatever class fits the current situation best.

30 player is not impossible but 30 people is a lot. either the graphics are gonna have to suffer (a bit, but not much), or it's going to be for high-end PCs only.

But again, the FPS would be easy to do...its the MMO that's gonna be a challenge.
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Old 03-13-2007   #16 (permalink)
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Sorry.... I wasn't clear, I do that pretty often..

In my mind, I had those 5 men walking back to the base and turning into Tactical Marines. Or possibly, getting themselves killed, and turning up at the base as scouts and then upgrading themselves at the base.

Now, oviously, being able to upgrade yourself at your base, would be a slight cheese problem. Imagine attacking a base and preparing for scouts, only to find a bunch of

However, you could always just drop pod them in....

And, as for tanks and the like, I haven't given them any thought. 40k is all about the infantry, and, as such, tanks would be like end game units in the FPS, since, even the might bolter can only glance on the weakest of tanks (rhinos), it means that I expect tanks to be end game units... with Land Raiders and LRCs being very rare, while things like Dreadnoughts, Leman Russ (okay, lots of front, but side and rear are pretty weak), and perhaps a scattering of predators.

One thing I have vaguely thought of is HQ units, but this guys are soooo uber compared to normal men (multi-wounds). And of course, doing 'nids would be close to impossible. (imagine gaunts discussing tactics, and telling the Tyrant that he's stupid and should just let them assault... NOW!)
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Old 03-13-2007   #17 (permalink)
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Some things to consider:

If anyone ever makes a 40k fps game, it's going to be up close and personal. Dawn of War was a good strategy game. It portrayed the havoc that could be wreaked from that perspective, but now we are delving into the standpoint of one person, creature, whatever. It might be a good idea to beef it up a little. I have seen mods like Battlefield 40k and although they are done very impressivly and I think they are great, but they don't guite make it feel "crazy enough".
What do I mean when I say "crazy enough"? We'll for instance, 40k is a mean universe, and if Im popping of bolt rounds into the face of some nids I want to hear the loud smacking sound like and screeches like the bugs are freaking from Starship Troopers . When you pull out your chainsword to charge into melee would you like it to appear on your screen with a complimentary sound effect? Or would you like your arms to reach back and look like their grabbing it, then pull the bulky thing out and give it a "REEEEER" or two? Think of quality animation. It's done by exagerating the movements and keeping you interested in every aspect of what the characters doing. I want to be interested in what my characters doing and that's what I think many FPS lack. A boltgun shouldn't go offscreen to reload. You should see your big canned ham space marine arms eject the magazine and slap an big fat new sickle mag in! KER *****! . Oh yeah...thats the good stuff.
I'm just saying in all that most games that go are fps don't show alot of "finesse" or "pizazz"...and if I play a 40k game I want to play it and think HOLY CRAP that EXPLOSION just threw my character back 10 feet, now I have to go back and pick up my bolter out of that rippers MOUTH. Well maybe thats extreme...but anythings possible my friends GET INTO THE GAME!!!
As for if the game can "handle" such a thing...we'll I don't care if it has graphics like The Elder Scrolls Oblivion. Sure, if you want to make it able to pump itself up to play with 900000000000000 polygons per squig then by God its your right to. But honestly I'd rather play with a billion low polygon enemies all running smoothly. If all my enemies look as good as World of Warcraft (whose textures make up for everything polygon) I would be just fine. It just means that the designers of the game can focus more on the massive battles in Warhammer 40k.

And honestly...Would you rather fight a 2vs3 battle high polycount? Or a 200vs200 or something battle low polycount. Starsiege Tribes supported multiplayer battles of over 200 people years ago, so I'm sure something could be accomodated for today. There are always possibilities. Concider it at least

That's my 2 Imperial Credits. Cheers~!

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Old 03-13-2007   #18 (permalink)
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Here's an idea, how about a 40k on-rails arcade game a la house of the dead? It could probably be done in large or small scale battles. What do you people think of that?
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Old 03-13-2007   #19 (permalink)
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Here's an idea, how about a 40k on-rails arcade game a la house of the dead? It could probably be done in large or small scale battles. What do you people think of that?
I'd prefer time crisis, but either would work just fine! That, sir, is a fantastic idea! An inquisitor on a cleansing mission!
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Old 03-13-2007   #20 (permalink)
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I've got an idea of how to deal with the balance issues- recently I've been playing MOFPS based on WW2 called Day of Defeat (hence forth referred to as DoD).

In that you have various classes; rifleman, sniper, support weapon, bazooka etc
but to ensure that not every person has a heavy machinegun or sniper rifle there is usually a limit to how many of that class can actually be used e.g in a 20 Vs. 20 game it might only allow 2 snipers and similar number of machine gunners and bazookas per team.

Im thinking that if you translated that to 40K so that maybe Marines would be the restricted classes- various weapon combinations representing those classes that are resticted, so you might only have a max. of 6 marines in a 20man team.

Also whilst on the idea of balancing armies to allow their inclusion, how about representing Tyranids in a similar fashion to the Aliens from AvP? Incredibly swift, slightly better than average armour, a punishing close combat attack but little to no ranged attacks.

I can imagine it now, an urban map with a squad of Guardsmen carefully checking each corner on the way to the flag(or something they have to hold to gain spawn benefits) when one catches sight of a shadow flash by.
The squad turns in preparation to deal with whatever it was, when the Tyranid players charge from either side in a player organized ambush. Scary and Cool.
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Old 03-14-2007   #21 (permalink)
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That, baronspikey, is a nice idea... however, in my FPS game, I would have balanced this out by a "points" system.

In other words, though, arguably, you COULD get an entire Terminator Force, in reality, the chances of this happening, are... erm.... slim.

Okay, if you WANTED to, it could probably happen, but, the amount of points needed to get 5 termies with an assault cannon and/or heavy flamer, is very, very, high. You'd have to plan to get this squad, early game, to get the points for it late game. Or, fight a really bad clan.

As for the nids... thats not a bad idea. However, 'nids are bad in Shooting, they're just not good. A wave of Spinegaunts can pwn a tactical squad, in both CC and shooting, if the gaunts are numerous enough.
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