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| View Poll Results: Point for point, what is the best tank in the game? | |||
| Leman Russ (and it's variants) | | 14 | 38.89% |
| Preditor (Anhilator, Destructor, or Chaos) | | 4 | 11.11% |
| Falcon Anti-Grav tank | | 2 | 5.56% |
| Monolith | | 7 | 19.44% |
| Basalisk (including Ork looted Basalisks) | | 3 | 8.33% |
| Hammerhead | | 0 | 0% |
| Land Raider (Standard or crusader) | | 3 | 8.33% |
| SkyRay | | 0 | 0% |
| Fire Prism | | 2 | 5.56% |
| Other: Please Specify | | 1 | 2.78% |
| Voters: 36. You may not vote on this poll | |||
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| | #1 (permalink) |
| Corporal ![]() | I've heard alot of people claim that alot of different tanks are the best tanks in the game. I want to settle this. Please vote. Poll will close in 2 weeks. Issue will be settled once and for all.
__________________ Last edited by Brother_Ambrose; 04-02-2007 at 07:36 AM. |
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| | #2 (permalink) |
| The Omnissiah ![]() ![]() ![]() ![]() | The Leman Russ. It the most versatile veichle in the game. Got a mission that needs a certain tank, well there is bound to be a variant of the trusty Leman Russ for you. This tank is the reason that the IG are actually usefull. The Monolith and Landraider are powerfull, but nothing beats the Leaman Russ for adaptability.
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| | #3 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Tucson, Arizona
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| I gotta say the falcon grav-tank, because with the upgrades and a little luck, it can be terribly hard to bring down. Also the fact that it can taxi small units helps
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| | #4 (permalink) |
| The Ruler of Earth ![]() ![]() Join Date: Nov 2006 Location: Good old England!
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| Gotta go for the Fire Prism. It can be tooled up so that it is nigh indestructable, and can either incinerate whole Gaurd squads or 'nid broods, or take down tanks. If any others are taken they work even better, who can say no to a twin-linked Strength 7 ap 2 blast! Or a twin linked Strength 10 ap 1 blast! The fact that upgrades can be given so that it can move at its maximum rate, and therefore claim all of those bonuses, without any negatives different from it remaining still, means that it is a fantastic tank. No. 1 all the way!
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| | #5 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Titan
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| well despite all its drawbacks such as minimum range, low armor the basilisk can easily sway the tide of battle. being able to reach every corner of a standard table and decimate anything it hits. also i dont know about yall but getting an annhilated on an ordance penetration roll has been mana from heaven for me.
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| | #6 (permalink) |
| Conscript ![]() Join Date: Feb 2007 Location: Arnold, Maryland
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| I say the Predator in any form. BS 4 is great. A twin- linked Lascannon usually always hits. The best would be a Baal style Predator. Always gets to fire its weapons even if it moves. Twin- Linked Assualt Cannon is dependable and can even destroy tanks. Heavy Flamers are so deadly it not even funny against Tau, Scouts, Storm Troopers even in Cover. It also sports decent armor compared to other armies.
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| | #8 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
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| i like the monolith. though i dont play necrons, it has been the bane of any army i played against them. the ability to teleport large units around is invaluable, especially in the last turns were it can bring a unit to itself to have 2 scoring units at an objective (a reason i lost some games) its unit destroying ability is nigh unstoppable. any unit in range is wacked by the gauss flayers, and it can lay down a pie plate that can toast vehicle and infantry alike. with A14 all around, it is hard to kill. then, if you manage to immobilize it, it isnt killed as a normal skimmer would be but gently floats down. any stun or shaken result is also nullified. this is why i think its the best. sheer destructive power, its ability to teleport units, and survivability is almost unmatched. |
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| | #9 (permalink) |
| the age of insects ![]() ![]() ![]() ![]() | personally, i think the monolith is the most powerful. the land raider comes a little after that, and then the amazing russ. while i love the russ [looks, guns, general all-around coolness] the LR's massive armor is just amazing, not considering the powerhouse termies that it totes. and higher than the LR is the monolith...the flying building of doom...deep striking an AV 14 with a zillion free shots at everything that comes near is enough to strike some fear into my heart. just my opinion :] -ant
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| | #10 (permalink) |
| Captain ![]() ![]() Join Date: Nov 2006
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| The Leman Russ (and its variants) every time. Its so adaptable that there isnt a opponent it hasn't got the weapons to destroy. Its not as survivable as the Landraider or Monolith but then again its also significantly cheaper points wise so with those extra points saved you could include a squad of IG with heavy weapons as well in order to destroy the mighty 'raider and flying necron house... |
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| | #11 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Titan
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| to bad i cant change my vote. the leman russ is the best. even if it doesnt have all around 14 you only need it on the front as you should never let the enemy get a shot up the old exhaust port.
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| | #12 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
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| ah you SHOULDNT let them, but then there are the deep striking fusion teams, drop troop hardened veterans/sentinals, and all sorts of nasty things that can (and easily will) get around your flank. monoliths are A14 all around as for the points cost, liths are much more efficiant. an average LRBT will cost 165 points. a demolisher-175 variants will be between 150-200 now you cant discribe each of these tanks with the same brush, as they do many differant things. a demolisher you want charging right up the front lines to rip out their center, while normal russ' you want in more of a support fire role. also, all russ' are anti-infantry only. you CAN use them as anti tank, but they wont be as effective. exterminators, conquerers, demolishers, and normal battle tanks are all pretty much the same tank but with different weapons. you say for the same points as a monolith, you can get a russ and a heavy weapons platoon. wrong. a monolith only costs about 60 points more than a russ, depending on the upgrades you give it. you can get a HWP for 60 points, but you will only have 1-2 weapons teams, making it not very effective at all for its cost. a russ and HWP have very defined roles, but a monolith is also extremly versitile, as i said in my earlier post. transportation, anti-tank, and anti-vehicle are all there. btw, its also cheaper then a land raider. |
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| | #13 (permalink) |
| Trooper ![]() Join Date: Nov 2006 Location: The Golden Throne atop Holy Terra sat on my inquistorial ass in a metal suit :)
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| does this poll include titans? muuahaaaaa if not then i say does it include super tanks? like bane blade stormblade excetera or not if so then monolith because of it ability to deep strike. I have heard haunting tales of conscript squads being ambushed by a large black vessel >D
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| | #15 (permalink) |
| Confused and Enraged ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: South-east Ireland
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| I have to go with the Russ. It's just so versatile. Even though it's not exactly intended for anti-tank in it's standard form, the battle cannon can still make a mess of most enemy vehicles
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| | #16 (permalink) | |
| the age of insects ![]() ![]() ![]() ![]() | Quote:
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| | #17 (permalink) |
| Adeptus Arbrites ![]() ![]() ![]() Join Date: Nov 2006 Location: Oregon
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Blog Entries: 1 | Well, despite the fact that I might get lynched on not saying the russ, I'd have to say the Land Raider. It can be a great anti tank vehicle as a nomal LR, and still have anti infantry power. The Crusader is an excellent anti-infantry tank, with a small bit of anti-tank power and can transport a large squad of marines. As everyone knows, its also got the 14AV making it the toughest transport the Space Marines have. |
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| | #20 (permalink) |
| The Ruler of Earth ![]() ![]() Join Date: Nov 2006 Location: Good old England!
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| C'mon people! Fire Prisms FTW! For 170 points you can get a fast skimmer with a Strength 5 AP 4 large blast or a Strength 9 AP 2 small blast weapon, that can move 12 inches (and so be immune to penetrating hits) with no drawbacks (with Vectored Engines you don't become destroyed if you are immobolised). Also, you force your opponent to roll 2 dice on the damage table and select the lowest, and on the glancing hit table it means you aren't going to take much damage even from a meltagun or a lascannon. Fire Prisms all the way!
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| | #21 (permalink) |
| Primer ![]() Join Date: Oct 2006 Location: Seattle, Wa
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| Yeah, but for nearly all the same reasons Killermoose, I voted for the Falcon over the Prism. It has the same resiliance and killer speed, but can take a variety of weapons to handle all hordes/monstrous/MEQ - whatever you think you'll be facing. Plus, with the small-squad taxi'ing ability, it delivers an added threat or can be used to pull the remains of a squad out of a tough situation. Brilliant |
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| | #22 (permalink) |
| Extremis Diabolus ![]() ![]() | I voted for the Predator. It is relatively cheap, versatile, relatively well-armoured and can be equipped to face multiple kinds of threats, or specialize in vehicle or infantry destruction. Don't forget the Baal Predator, arguably the nastiest of all...
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| | #23 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| i'm saying monolith simply because when used right it can make the necrons utterly invincible... it has great armour & protection in the form of the 'living metal' special rule. only S9+ ordinance and the railgun can reliably hurt it... finally it's a skimmer that isn't destroyed when it's immobilised. it's one of the few vehicles that functions like a 'taxi' with the added bonus of teleporting, even 'necron' units locked in assault can be saved via the teleport... as for weapons, it has superb in-close defense weapons which fire at nearby enemies upto 6 times... the cruelest thing of all though is the teleport's effect with the 'we'll be back' rules; units that teleport can re-roll any failed WBB rolls! and you can combine the effects of a res orb too. when facing a pair of these behemoths and a pile of warriors, it become very difficult to keep any of them down while the 'liths are active... cheers!
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| | #24 (permalink) | |
| Extremis Diabolus ![]() ![]() | Quote:
Perhaps I'm just bitter because some cheap-shots at Adepticon used 3 of these in one battle...
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