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| Primer ![]() | just wanted to know how space marines actuallt board the enemy vessels and what sort of equipment/weapons would they use, cos i dont think something like a missile launcher will be very good. also has anyone thought of doing a game of 40k on a playing board of tight corridoors like the inside of space ship with objectives like capture the command bridge or somin. just like to know cos im thinking of theming a marine army on this and making some of my own missions for them any ideas or special rules for the missions will be great. Shadow Wraith |
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| The Grammar Cop ![]() ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | hmm space hulk style eh? Boarding actions ideally involve a fair amount of termies. assault cannons, heavy flamers, flamers, melta guns all come to mind in way of equipment. anything to fill the 12inch radius with many faceted death is good
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| God-Emperor ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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Blog Entries: 3 | Quote:
-Terminator Teleport Assault - Like said above, space hulk style, corridors and what not.
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Blog Entries: 4 | drop pods will always come on your deployment zone touching table edge (or pre-determined deployment zone, but always table edge none the less)
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| Primer ![]() | ok thnx any ideas on rules for gameplay? and also what if termies are unavailable (after all theres only 100 in each chapter) and i doubt just 1 squad could take and entire ship. also how would u shot droppods side ways at the enemy and how would they get through the ship hull thnx for the replies Shadow Wraith |
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Blog Entries: 4 | wel they aren't "drop pods" parse they are actually boarding torpedoes put generally it works like this: torpedo tip penetrates hull, explosives make it go deeper and melt the hul around it creating a seal. front tip opens further sealing it. people inside get out. If termies are unavailable, generally it doesn't matter. Basically you wouldnt have: any vehicles, except maybe dreads, no scouts, probably no dev squads either things you would have: tac squads, termies, any HQ, techmarines are fine, assault squads im not sure.
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Blog Entries: 4 | I think they maintain squad coherency always. Perhaps squads can be broken into effective "combat" squads of half the original squad. this is excellent for fanning out in a ship and fighting in narrow corridors. additional note: I tihnk in real boarding actions they'd have demo charges / plasma torches for getting through bulkheads and walls, so maybe you should try making a wargear for that
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| Primer ![]() Join Date: Nov 2006
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| Space Marine boarding action is teleported in like all I think. They bring down shields first. Did anyone play Battlefleet Gothic? I also think space marines could pull up beside a ship with a thunderhawk or something, throw on an airlock and cut their way in with a chainfist! Its mentioned many times that the primary use of the chainfist is for cutting through bulkheads in boarding actions... and sometimes genestealers immediately after. Space Hulk was a great game and is exactly what you were describing. Although who would ever want to be the genstealerS? Fr |
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| Extremis Diabolus ![]() ![]() Join Date: Oct 2006 Location: in the shadows
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| I think you could probably use a Kill-team mission for this. That would simulate a squad infiltrating the ship and capturing/sabotaging/etc. If you want a large-scale boarding action, I dunno. I think the only way to realistically do a bigger game would be to have a huge model of the inside of a ship, or playing boards that had different levels of the ship on it.
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Blog Entries: 4 | that will be quite a nice table
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| Extremis Diabolus ![]() ![]() Join Date: Oct 2006 Location: in the shadows
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| I saw one that wasn't huge but used for Kil-Teams at Gamesday Chicago '06. It was pretty cool. And it was a club table!
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Blog Entries: 4 | this can be somewhat easily adapted for full 40k games, though force org. charts and deployment rules will have to be changed.
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| Each Shot Kills Spam (She never misses) ![]() ![]() ![]() ![]() | Ah yes the constant struggle to get boarding party rules organized. First off they usally teleport over to the enemy ship similar to deep striking. Also boarding vessels like Shark Assualt Boats. If your fimilar to Battle Fleet Gothic these kinds of things are found. |
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Blog Entries: 4 | I'm fairly sure that marines don't use sharks. They use thunderhawks, and I heard boarding torpedoes/pods somewhere...
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| Extremis Diabolus ![]() ![]() Join Date: Oct 2006 Location: in the shadows
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| This is correct: Marines use Thunderhawks and Boarding Torpedoes. They also teleport, but that is not their only mode of boarding, and sounds, to me, like the most dangerous way of doing so.
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Blog Entries: 4 | hehe. marines can take it. iggies cant =(
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| Quote:
A game could be played through quickly. As you can tell, I was playing it back then : ) | |
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Blog Entries: 4 | ah a games workshop veteran, good to have ya on board! essentially space hulk is killteam with terminators and escalation :P though i did not know about the "only win if complete objectives" part i thought you could kill stealers and be done with it :P as you can tell ive never actually played it
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| I forgot to add, the marine player was timed! You only got three minutes to complete your turn. Any command points (actions) left undone after that were lost. That could be harsh sometimes! A few mission were just about killing - there was one I remember from the basic set where you just had to kill a set number of genestealers... of course if you didn't do it soon enough the number of 'stealers and blips built up, that and the limited time and the termies could be in quite a pickle! |
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| Conscript ![]() Join Date: Nov 2006 Location: Suffolk, UK
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If you are buying just the books second hand, get first edition as the second is reputedly worse playwise even though it is meant to have better art - never seen it though. It has no suppliments either. Look for (if you're not getting complete boxes): Space Hulk (the basic set of rules): two books, "Rules" and "Missions & Background". Deathwing (solo rules, missions and other cool stuff): one book, "Rules and Missions" 1st ed. only. Genestealer (introduces librarians and hybrid 'stealers): one book, "Rules and Missions". 1st ed. only. Space Hulk Campaigns: hard back book featuring some campaigns, optional rules, and board section. Very cool IMO. Good luck! | |
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| Primer ![]() Join Date: Nov 2006
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| I would love to get my hands on a copy of Space Hulk rules, as it was the first tabletop game i ever played when i wandered into a GW store all those years ago. The game was fast paced, the rules werent hard and terminators were just as cool back then as they are now! Overall it has more of boardgame feel than 40k or warhammer and can be played very quickly (back then 40k 2nd edition games could be very lengthy and warhammer was an afternoon sport). Its a great game for introducing new people to the hobby! |
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