40k   logo   40k
site links site links
Home page Forums Gallery Articles Articles Forums Blogs Chat Rules Support Us

Go Back   40K Terra - Warhammer 40k Forums > The Hive City > General Talk

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 10-16-2007   #1 (permalink)
inquisitor lord of terra.
 
lord marcus's Avatar
Battle Brother
 
Join Date: Oct 2007
Location: titusville florida
Posts: 1,582
Rep Power: 1 lord marcus is on a distinguished road
Thanks: 83
Thanked 55 Times in 41 Posts
Blog Entries: 1
Send a message via AIM to lord marcus
Default state your races case

i know all of the races are said to be balanced in 40k, but i thought that we could compile the pro's/con's of each army into one thread so that newbies (like me) to read over them and choose thier army carfully instead of just (exe) buying those eldar that they thought were cool but turns out thier really hard to play when a noob.

anyone want to start?
__________________


"madness, THIS IS TERRA!!!"

W/D/L with marines
2 0 3

enemies of the emperor killed = 37

W/D/L with tau
0 0 0

enemies killed for the greater good = 0

Quote:
Originally Posted by wolfpack View Post
...it's first mission saw it in combat against a massed force of necrons...man that was fun...
lord marcus' libbie and chappie conversion tutorial
lord marcus is offline   Reply With Quote
Sponsored Links
Old 10-16-2007   #2 (permalink)
Just A Regular Joe. Again
 
SteveBerenyi's Avatar
Veteran Sergeant
 
Join Date: Jun 2007
Location: Butte, Montana
Posts: 2,518
Rep Power: 4 SteveBerenyi has a spectacular aura aboutSteveBerenyi has a spectacular aura about
Thanks: 194
Thanked 252 Times in 159 Posts
Blog Entries: 5
Send a message via AIM to SteveBerenyi Send a message via Yahoo to SteveBerenyi
Default

Eldar are an advanced race with advanced tactics. if you can master them it is hard to loose. in this way they are similar to Dark Eldar. They are weak physically, but no race can match them as far as psychics or weaponry. closest in both categories are inquisitors (psychic) tau (weapon power)

however, they are so specialized they become hard to control at points. balance is the key and knowing when to hold back and when to go all out.

****Recomended for advanced players***
__________________
WIN/DRAW/LOSS On The Battlefield
5 / 1 / 4
SteveBerenyi is offline   Reply With Quote
The Following User Says Thank You to SteveBerenyi For This Useful Post:
Old 10-16-2007   #3 (permalink)
Captain
Battle Brother
 
Join Date: Nov 2006
Posts: 1,575
Rep Power: 2 Baron Spikey will become famous soon enough
Thanks: 59
Thanked 111 Times in 91 Posts
Default

Space Marines are the ultimate all rounders. Tougher, Stronger, more skillful, and better armed/armoured than most troops of other armies.
Combined with the vast potential to create a wide variety of army compositions the Space Marines are ideal as a platform for 'noobs' to start on.

Want a close combat army? the Space Marines can do that. Shooting? thats fine too.

They have neither the manouverabiity of the Eldar races, the firepower of the Tau & Imperial Guard, nor the horrific close combat ability of a horde of tyranids or orks. What they have is the ability to counter each of these deficiencies in some way.

Playing against orks/tyranids? use you superior shooting. Tau & IG? close range firepower coupled with crushing assaults.
Against Eldar? well it all depends on exactly what they take...
And Space Marines can be as deadly as any Eldar army in the hands of a tactically sound veteran, though as the opposition becomes more fierce they leave no more room for mistakes than their pointy eared rivals.
Baron Spikey is offline   Reply With Quote
The Following 2 Users Say Thank You to Baron Spikey For This Useful Post:
Old 10-16-2007   #4 (permalink)
Adeptus Arbrites
 
Templar Mikeel's Avatar
Veteran Sergeant
 
Join Date: Nov 2006
Location: Oregon
Posts: 2,052
Rep Power: 3 Templar Mikeel will become famous soon enough
Thanks: 338
Thanked 257 Times in 147 Posts
Blog Entries: 1
Send a message via MSN to Templar Mikeel
Default

Quote:
Originally Posted by baronspikey View Post
Space Marines are the ultimate all rounders. Tougher, Stronger, more skillful, and better armed/armoured than most troops of other armies.
Combined with the vast potential to create a wide variety of army compositions the Space Marines are ideal as a platform for 'noobs' to start on.

Want a close combat army? the Space Marines can do that. Shooting? thats fine too.

They have neither the manouverabiity of the Eldar races, the firepower of the Tau & Imperial Guard, nor the horrific close combat ability of a horde of tyranids or orks. What they have is the ability to counter each of these deficiencies in some way.

Playing against orks/tyranids? use you superior shooting. Tau & IG? close range firepower coupled with crushing assaults.
Against Eldar? well it all depends on exactly what they take...
And Space Marines can be as deadly as any Eldar army in the hands of a tactically sound veteran, though as the opposition becomes more fierce they leave no more room for mistakes than their pointy eared rivals.
The Divergant (SP) Chapters add a new level of tactics to the Game. For example, Black Templars have to worry about standing back and shooting because of the special rule.
__________________


My blog of everything wip.
Don't the Killer!
Quote:
Originally Posted by all-lucky7777 View Post
My ork Big Mek's name is MekGuyvuh!
MMX
Templar Mikeel is offline   Reply With Quote
Old 10-16-2007   #5 (permalink)
Primer
 
Guard Master's Avatar
 
Join Date: Nov 2006
Location: Dunedin, Nz
Posts: 37
Rep Power: 0 Guard Master is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Imperial Guard:
Pros:
Numbers:They can probably take more bodies on the field than any army with the exception of the nids
Firepower:Imperial guard can bring a large amount and variety of heavy and special weapons with them allowing them to pour large volumes of fire onto the enemy
Doctrines:The doctrines allow a large customization of your force from feral to advanced mech worlds
Tanks: the imperial guard have some of the best tanks and can pack alot of ordinance into their force.

Cons:
Weak: the average guardsmen is S3 T3 with 5+ armor meaning a stiff breeze is enough to knock them out at times and cover saves become more vital.
Leadership:guardsmen have got a low leadership compared to most armies (7) and so can be prone to break at times but this can be offset by officers and voxs etc

Imperial guard are probably for a slightly more experienced gamer.
__________________
"There is no such thing as innocence, merely various degrees of Guilt!!!!
Guard Master is offline   Reply With Quote
Old 10-16-2007   #6 (permalink)
Primer
 
Timber-WoIf's Avatar
 
Join Date: Oct 2007
Location: Louisville, KY
Posts: 43
Rep Power: 0 Timber-WoIf is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Timber-WoIf
Default

(assuming here you want to know how they actually play...)
guard can bring a crippling amount of weapons to bear, but have close combat ability worse than most other races. That means, you generally do allot of standing and shooting. game turns will take longer because of the number of units you will have on the field. Also, you will have to be extremely careful deploying your troops, as it can be tricky overlapping your guns effectively, once again because of the number of units you have to deploy. Your reliance on heavy weapons as well as cover will make moving some of your units risky and costly. If playing guard taught me anything, its how to set up my guns to get optimum fields of fire.

of course, i play a stand back and shoot guard army. but i haven't been able to figure out any other way to play them, save an Armored company.

space marines are definitely very versatile. You can field just about any style of army you want with them. The only drawback is their popularity. it seems most everyone plays space marines.
__________________
"If brute force doesn't solve your problem, then you're not using enough."

Timber-WoIf is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 07:56 AM.


Warvault Webring
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
40KTerra.com

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120