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| Sergeant ![]() ![]() | Im still newish, so whats it like to field a full khorne army, is it overly vulnerable to shooty armies as such? whats the pro's and con's in your opinions guys? cheers ^^
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| Banned ![]() ![]() Join Date: Oct 2007 Location: titusville florida
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Blog Entries: 1 | um broad questions. entire company, you mean 1000 marines (since the chaos legions were 10000 strong - companys were the size of a chapter) hmmm. i don't think i could say, although it probably would be a bullet pie in no time for a noob. |
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| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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Blog Entries: 5 | Khorne can very easily become a bullet pie. But if you pile them in rhinos and slam the front lines, double tap bolt pistols, etc.. That's one of the most horriffic tactics i've seen. And plus, most people are scared to charge Khornate units, they just try to run away. Psychology works good in your favor if you are very ruthless with khorne.
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| | #4 (permalink) |
| Sergeant ![]() ![]() | hmm yea, maybe "company" was to broad a term, i just meant like, feilding a Khorne army (no specific number of models). What tactics then, mayhaps a better question, would you use whilst using Khorne thanks erus, the more i think about it im gaining a better grasp. i guess you'd want to occupy the enemy's attention per se until you can get your berserkers up yea? Thanx again ![]()
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| Master Procrastinator ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | well i used to run a khorne force under the old dex and they were nasty if you could get them into cc in a decent state. i imagine the same holds true witht he current dex, its just a bit slower on foot now that they've lost the blood rage rule. as erus said rhinos are the order of the day, berzerkers and units with the icon for troops and a lord with the nasty deamon weapon is a good start. add some possessed if you fancy it and maybe some summoned daemons for nuisanse value. defilers are a good way to get some anti tank in the force and now that they are fleet and can have 4 ccws they are even more knorne friendly ![]() |
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| Your Friendly Neighborhood Heretic ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY (Back home in the bluegrass)
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However, I would not give the Khornate Lord the daemon weapon. Far to easy to kill yourself from what i've heard. Before you finish much, or think of daemons, i'd wait to see what this 'daemon dex' bit brings next year! Bloodletters and such may well return!! Units of Chaos Marines with Icon of Khorne in rhinos. Give them flamers or such. Add all the weaponry (pintle mounted) you can, charge in, unload all your boys and double tap EVERYTHING. Either the enemy will run away, and you can chase them down, or rinse and repeat the tactic! This will either make sure your opponent diverts power to knock off your armored speartip (daemons of a throwaway nature like the current lesser daemons might prove useful here!), or he ignores it seeing it as the ploy it is and focuses on your berserkers. And even if he does, he's still ignored that speatip and has a lot of angry Khornate marines in his front yard, and I doub they're selling Girl Scout cookies! That would be my thoughts on a new Khornate army.
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| | #7 (permalink) |
| Master Procrastinator ![]() ![]() ![]() Join Date: Nov 2006 Location: As a figment of my own deranged imagination, i don't actually exist anywhere. Or London, UK.
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Blog Entries: 1 | another thing to bear in mind is to focus all your strength on one section of the enemies army. you will almose certainly be out numbered but not easily outclasses, especially the zerkers. roll up one flank in the rhinos and then roll down the line atking on the enemy one unit at a time with as much of your army as you can. |
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| | #9 (permalink) |
| Adeptus Arbites ![]() ![]() Join Date: Oct 2007 Location: Eye Of Terror,UK
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| khorne own! deres blood splatterin' ev'ry where! u need to get a sqaud of bezerkers a sqaud of havocs, a rhino and some terminators 1.get zerkers into rhino 2.get terminators behind heavy cover 3get havocs positioned for an attack 4.move with rhino 5.fire with havocs. 6.terminators do nowt 7.keep moving to heart of battle with rhinos 8.relase the zerkers,the havocs should have killed a few dudes and rhinos will not be hurt. 9.get terminators to teleport into batlle and deepstrike. 10.move havocs forward and keep firing. 11.let destruction envelope the battle field ^_^ and get some lesser daemons and a bloodthirster( 5 attacks) hows that? Last edited by Chaos Lord Horus; 10-28-2007 at 01:14 AM. |
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| | #10 (permalink) |
| Sergeant ![]() ![]() | i think, as things are going, the man thing im gonna do is just unload stuff at once in one section and work my way solidly through everything, im not playing by tactics, im not smart enough, im gonna play like a real khorne warrior and see how much stuff i can kill before they beat me...il still hold the moral victory though ![]()
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| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | ok, maybe it is just me, but i like the sounds of those tactics.
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| Sergeant ![]() ![]() | Awsome, join me, you play a khornate army and il play mine, you take the left, il go right, and chomp our way through ^^ if its guard/tau, all the better ^^ as long as they refrain from firing until we're in CC then its all goood ^^
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| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
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| ok, for my khorne force i use an armoured spearhead followed by some zerkers on foot. i dunno if its just me, but ive almost never been decimated by shooting to the point where the close combat abilities cant turn the tables. |
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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| defilers and cc dreads are great to. if for nothing they make great distractions. most people will direct fire at them while you sneak your troups up. specaly with fleeting cc defilers. cause if they dont they will have a nasy time takin care of them once they reach cc. and that should give your zerkers enough time to get close enough, dont forget the deepstriking korn icon raptors.
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| | #17 (permalink) |
| Sergeant ![]() ![]() | ah yes, cc defiler, must sort that out, iv got my current defiler equppied for shooting to supply firepower/cover but i think the idea of making the enemy focus on it before it hits cc is a good idea ![]() and id never thought much about using the raptors, not sure why, just never occured to me, are they well worth the investment? ![]()
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| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
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| | #20 (permalink) |
| Sergeant ![]() ![]() | I'm liking the sound of that i'll definetly loook in to it cheers dude ^^What advice then would you give for gearing up the "Chosen" ? I heard that you should give them a definitive purpose, CC / anti-tank etc etc Should you design them for one main purpose then? As its khorne themed would you want them to be CC orientated and leave anti - tank to say the Havocs?? ![]()
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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how about something like; 8x chosen + icon of khorne + 2x meltagund + 2x pair of lightning claws + aspiring champ w/power fist. pretty damn tasty if you ask me! (though it will run you a few hundred pts in the hole...)cheers!
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| | #23 (permalink) | |
| COOKIE MONSTER NOMNOMNOM! ![]() ![]() ![]() ![]() | well I did the Math sad enough.. I'm running my new Khorne army 6 Khrone Zerkers 1 skull Champion plasma with 12 guys in each 1 Khorne lord DAemon Wep 1 Kharn The Betrayer And heres the bad thing thats 1997pts right there but still think about it... thats 72 Zerkers on a standard board could they make it?(bought both Maelstroms of blood btw) I'm gonna try and get a termi lord and his ret all marked Khorne... Sorry for the thread jack but it is about khorne eh?
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| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| your zerkers will make it to the enemy line but not necessarily with enough strength to win the day. if your opponent is mobile heavy you might not reach them at all. what is the anti-tank factor of the army? and why not drop it done a few squads to accomidate some of the other finer units in the CSM codex. a defiler or two, or some dreadnoughts still fit the theme and will either give you the power to deal with tanks or draw fire away from your zerkers running all mad man across the field. |
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