![]() | ![]() | |||
| | #1 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
Posts: 2,653
Rep Power: 3 ![]() Thanks: 70
Thanked 95 Times in 73 Posts
Blog Entries: 1 | I have decided to give my DP the Mark of Tzeentch. Tell me what you think. Wings Mark of Tzeentch Bolt of Change Warptime 200pts. I took the Bolt of Change specifically for knocking out armour. Warptime should help me deal with enemy infantry. 3\4+ Save for a Monstrous Creature that is immune to Instant Death is nasty! ![]()
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
| | |
| Sponsored Links |
| | #2 (permalink) |
| Corporal ![]() Join Date: Apr 2007 Location: Tacoma, WA
Posts: 450
Rep Power: 2 ![]() Thanks: 59
Thanked 25 Times in 22 Posts
Blog Entries: 1 | i'm more partial to wind of chaos. bolt is good if you're worried about a big veh from a distance but wind now works against troops AND vehs now so it does double duty with the same roll. and with warp time you get to re-roll misses! besides once you get close enough to assault anything including vehs bolt is pretty useless. wind it to glace and possibly immobilize or destroy a weapon (dreads mainly) and then assault the bejezzes out of it! just my 2 cents grip
__________________ ![]() ![]() fe, fi, fo, fum. i smell imperial corpse scumm! my 1ksons ts wip iron hands wip Infinity miniature game |
| | |
| | #3 (permalink) |
| Your Local Ori Prior ![]() ![]() | The thing to remember is that if you use warp time, then you will not be able to use Doombolt, only one psychic power is usable per turn. Keep your Prince simple, give him wings and just warp Time, he is fast enough to get to the big tanks of your opponentand he will rip them to shreds! Do not forget to use warp time either, it is start of the turn. Cant tell you how many times I forget it!
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
| | |
| | #4 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
Posts: 2,653
Rep Power: 3 ![]() Thanks: 70
Thanked 95 Times in 73 Posts
Blog Entries: 1 | Quote:
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. | |
| | |
| The Following 2 Users Say Thank You to Dragoon King For This Useful Post: |
| | #5 (permalink) |
| Corporal ![]() Join Date: Apr 2007 Location: Tacoma, WA
Posts: 450
Rep Power: 2 ![]() Thanks: 59
Thanked 25 Times in 22 Posts
Blog Entries: 1 | thanks for reminding me where that is at! i knew i read it somewhere. however the force weapons on your sorcerers cant be used if you already used a psychic power that turn. (its under the force weapon entry)
__________________ ![]() ![]() fe, fi, fo, fum. i smell imperial corpse scumm! my 1ksons ts wip iron hands wip Infinity miniature game |
| | |
| | #6 (permalink) | |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
Posts: 2,653
Rep Power: 3 ![]() Thanks: 70
Thanked 95 Times in 73 Posts
Blog Entries: 1 | Quote:
![]()
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. | |
| | |
| | #8 (permalink) |
| Destruction Manifest ![]() ![]() ![]() Join Date: Jul 2007 Location: Loyall, Kentucky
Posts: 2,653
Rep Power: 3 ![]() Thanks: 70
Thanked 95 Times in 73 Posts
Blog Entries: 1 | I prefer Bolt of Change, especially against armour. If your still unsure, just play a few battles with each power and decide which is most effective.
__________________ ![]() “Nothing you can lose by dying is half so precious as the readiness to die, which is a man’s charter of nobility.” George Santayana. |
| | |
| | #9 (permalink) |
| Lieutenant ![]() ![]() Join Date: Jan 2007 Location: Ireland
Posts: 1,099
Rep Power: 3 ![]() ![]() Thanks: 19
Thanked 49 Times in 47 Posts
Blog Entries: 4 | I'd go for bolt of change...though wind of chaos is also effective...
__________________ ![]() The opinions posted above are solely the property of the Ides account and are in no way representative of those views held by the staff of this forum. For sale: One soul. Mint Condition, never been used. |
| | |
| | #10 (permalink) |
| Your Local Ori Prior ![]() ![]() | I find wind to be the more useful of the two with its ability to go after armor and infantry and your prince is great at both, so Wind makes him more effective because if it fails to destroy the tank, you can charge it, whereas you are probably way more likely to kill the tank with Bolt and get stuck in the open.
__________________ Hallowed are the Ori. Hallowed are the children of the Ori. Hallowed are we; hallowed are the Ori. Those who seek the path to enlightenment must not be led astray! Believe in the truth of all things and you too may find the path to enlightenment. Those who stray must be guided back to the path. Those who abandon the path are evil. Those who reject the path to enlightenment, must be destroyed. Enemies of the Ori show no mercy in their attempts to draw believers away from the path |
| | |