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| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | I have decided to give my DP the Mark of Tzeentch. Tell me what you think. Wings Mark of Tzeentch Bolt of Change Warptime 200pts. I took the Bolt of Change specifically for knocking out armour. Warptime should help me deal with enemy infantry. 3\4+ Save for a Monstrous Creature that is immune to Instant Death is nasty! ![]()
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| Corporal ![]() Join Date: Apr 2007 Location: Tacoma, WA
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Blog Entries: 1 | i'm more partial to wind of chaos. bolt is good if you're worried about a big veh from a distance but wind now works against troops AND vehs now so it does double duty with the same roll. and with warp time you get to re-roll misses! besides once you get close enough to assault anything including vehs bolt is pretty useless. wind it to glace and possibly immobilize or destroy a weapon (dreads mainly) and then assault the bejezzes out of it! just my 2 cents grip
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| Lieutenant ![]() | The thing to remember is that if you use warp time, then you will not be able to use Doombolt, only one psychic power is usable per turn. Keep your Prince simple, give him wings and just warp Time, he is fast enough to get to the big tanks of your opponentand he will rip them to shreds! Do not forget to use warp time either, it is start of the turn. Cant tell you how many times I forget it!
__________________ "Insons insontis probo nusquam" Record for 2007 (Starting from last Rogue Trader in February) (W/L/D) Ordo Xenos Marines 4/0/0 Thousand Sons 5/4/0 Imperial Guard 1/2/0 Cado ex Venia Chaos Marines 3/1/0 Chaos Demons 0/0/0 Record for Battlefield 40k for 2007 (W/L/D) 12/3/0 |
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| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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| Corporal ![]() Join Date: Apr 2007 Location: Tacoma, WA
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Blog Entries: 1 | thanks for reminding me where that is at! i knew i read it somewhere. however the force weapons on your sorcerers cant be used if you already used a psychic power that turn. (its under the force weapon entry)
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| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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| Arch Heretic ![]() ![]() Join Date: Jul 2007 Location: Cawood, KY
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Blog Entries: 1 | I prefer Bolt of Change, especially against armour. If your still unsure, just play a few battles with each power and decide which is most effective.
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| Lieutenant ![]() Join Date: Jan 2007 Location: Ireland
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Blog Entries: 4 | I'd go for bolt of change...though wind of chaos is also effective...
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| Lieutenant ![]() | I find wind to be the more useful of the two with its ability to go after armor and infantry and your prince is great at both, so Wind makes him more effective because if it fails to destroy the tank, you can charge it, whereas you are probably way more likely to kill the tank with Bolt and get stuck in the open.
__________________ "Insons insontis probo nusquam" Record for 2007 (Starting from last Rogue Trader in February) (W/L/D) Ordo Xenos Marines 4/0/0 Thousand Sons 5/4/0 Imperial Guard 1/2/0 Cado ex Venia Chaos Marines 3/1/0 Chaos Demons 0/0/0 Record for Battlefield 40k for 2007 (W/L/D) 12/3/0 |
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