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Old 11-18-2007   #1 (permalink)
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Default Daemon Prince!

I have decided to give my DP the Mark of Tzeentch. Tell me what you think.

Wings
Mark of Tzeentch
Bolt of Change
Warptime

200pts.

I took the Bolt of Change specifically for knocking out armour. Warptime should help me deal with enemy infantry. 3\4+ Save for a Monstrous Creature that is immune to Instant Death is nasty!
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Old 11-19-2007   #2 (permalink)
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i'm more partial to wind of chaos. bolt is good if you're worried about a big veh from a distance but wind now works against troops AND vehs now so it does double duty with the same roll. and with warp time you get to re-roll misses! besides once you get close enough to assault anything including vehs bolt is pretty useless. wind it to glace and possibly immobilize or destroy a weapon (dreads mainly) and then assault the bejezzes out of it!

just my 2 cents

grip
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Old 11-19-2007   #3 (permalink)
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The thing to remember is that if you use warp time, then you will not be able to use Doombolt, only one psychic power is usable per turn. Keep your Prince simple, give him wings and just warp Time, he is fast enough to get to the big tanks of your opponentand he will rip them to shreds! Do not forget to use warp time either, it is start of the turn. Cant tell you how many times I forget it!
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Record for 2007 (Starting from last Rogue Trader in February) (W/L/D)

Ordo Xenos Marines 4/0/0
Thousand Sons 5/4/0
Imperial Guard 1/2/0
Cado ex Venia Chaos Marines 3/1/0
Chaos Demons 0/0/0

Record for Battlefield 40k for 2007 (W/L/D)

12/3/0
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Old 11-20-2007   #4 (permalink)
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The thing to remember is that if you use warp time, then you will not be able to use Doombolt, only one psychic power is usable per turn. Keep your Prince simple, give him wings and just warp Time, he is fast enough to get to the big tanks of your opponentand he will rip them to shreds! Do not forget to use warp time either, it is start of the turn. Cant tell you how many times I forget it!
Look on the top of page 88 in the dex under Psychic Powers. It says models with the Mark of Tzeentch can use up to 2 per turn, but not two powers that both count as firing a weapon. Warptime doesn't count as firing a weapon, Mwwahaaa!
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Old 11-23-2007   #5 (permalink)
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thanks for reminding me where that is at! i knew i read it somewhere. however the force weapons on your sorcerers cant be used if you already used a psychic power that turn. (its under the force weapon entry)
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Old 11-23-2007   #6 (permalink)
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thanks for reminding me where that is at! i knew i read it somewhere. however the force weapons on your sorcerers cant be used if you already used a psychic power that turn. (its under the force weapon entry)
Yeah, thanks. I'll keep that in mind. I'm not using any Force Weapons right now, but as soon as I get the bits I am gonna make a 1k Sons squad for my BL. I already have a cool sorcerer, and I might throw him into small battles. Thanks for the heads up.
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Old 12-01-2007   #7 (permalink)
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should my demon prince with mark of tzneech have doombolt or bolt of change, my usual opponent has a good mix of both infantry and vehs so im not sure which one to take
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Old 12-01-2007   #8 (permalink)
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should my demon prince with mark of tzneech have doombolt or bolt of change, my usual opponent has a good mix of both infantry and vehs so im not sure which one to take
I prefer Bolt of Change, especially against armour. If your still unsure, just play a few battles with each power and decide which is most effective.
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Old 12-01-2007   #9 (permalink)
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I'd go for bolt of change...though wind of chaos is also effective...
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Old 12-01-2007   #10 (permalink)
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I find wind to be the more useful of the two with its ability to go after armor and infantry and your prince is great at both, so Wind makes him more effective because if it fails to destroy the tank, you can charge it, whereas you are probably way more likely to kill the tank with Bolt and get stuck in the open.
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Record for 2007 (Starting from last Rogue Trader in February) (W/L/D)

Ordo Xenos Marines 4/0/0
Thousand Sons 5/4/0
Imperial Guard 1/2/0
Cado ex Venia Chaos Marines 3/1/0
Chaos Demons 0/0/0

Record for Battlefield 40k for 2007 (W/L/D)

12/3/0
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