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| Conscript ![]() Join Date: Nov 2006
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| Well first let me just say that i am new to the game and have only started playing 40k in the last two weeks. Im currently learning from a friend and we are playing every other day. Well i came to the time where i had to pick an armie, so having a look through varies codex's and play different armies. so i choose chaos. Whilst trying to narrow my choice down i spotted the Thousand Sons. This i new would be the armie for me. My only concern is, that looking around on other forums, are they realy a beginer army? I have read that they are one of the hardest to use. is this true? I dont want to change my mind now as i have bought a load of stuff from GW. My idea is that if you like a certain model im pretty sure it would be more fun to play with and build. |
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| | #2 (permalink) |
| Trooper ![]() Join Date: Nov 2006
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| Thousand Sons are not an easy army to use - they're definitely difficult for a beginner. But I used them straight from the beginning. One thing that I find about this is you don't have any expectations and you don't know any other tactics, so you can start from scratch and not get them confused with any other Marine army. There are some general rules that need to be looked at when using them, though. One is make sure you know the Mark of Tzeentch and all of its rules. Sometimes they will be your salvation, other times they will be your doom. Another is three things that are off limits - Chosen, Possessed and Inferno Bolts. Inferno Bolts shouldn't be used because Wind of Chaos does the job much better. Chosen and Possessed... it's all too easy to spend 50+ points on a single model. Also, look in the Book of Tzeentch about making normal rubric marines Terminators. Having a 2-wound terminator who can rapid fire, and then assault with a power weapon isn't something alot of things will be able to withstand. See the Tactica thread if you need any more help, and don't be afraid to ask any question!
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| | #3 (permalink) |
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| I have decided, with help from a friend, to not go for a full mark of Tzeentch to start with. Im just waiting for my stuff to turn up from GW and im set. I have orderd 2 boxes of normal chaos marines, two rhinos, a lord and a box of thousand sons. (which will shortly be followed up by 2 more thousand sons boxes). Im open to sugestions on what else to buy next? This should get me going. Im still planning on a full mark of Tzeentch army, but i feel this, for me, would be a way to easy my self into the game. Has anyone else gone down this road? |
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| This might be a stupid question, but as far as i can see, i can not find Thousand Son terminators? What do people usually use for there thousand son terminator models? or do people just say that regular thousand son marines are in terminator armour? Is there a reason that GW havent designed any? Or am i just being stupid and cant find them? Maybe some people convert other terminators? would this be allowed? |
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| | #5 (permalink) |
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| People use terminators (usually Grey Knights or SPace Marines) and convert them up to look suitably Tzeentchian. To go for a non-pure Tzeentch army isn't the direction I would head in, but it's really up to you.
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| Well i decided to just go for a straight forward Tzeentch army. I have just started painting them and already the heads are a nightmare. Any way. I play my friend the other day using his iron warriors but changing them around for mark of tzeetch. He was playing Black Templars. The out come was i got my ass beat. I think this is down to bad selection of troops or miss use of them. We played a 2k points game. I had taken: 4 standerd troops of 8 marines and one champion in each group. 4 teminators with a champion 1 land raider for the terminators 1 defiler with indirect fire 1 lord/deamon prince On the plus side the extra wounds helped no end. The things i learnt were: Thousand sons are not great at close combat. The troops are expensive, and my lord got wiped out in the first assault by 3 sm and a chaplain. I tried to protect my defiler with troops but the templar rhinod in and slaped them of the board. so my defiler was useless after turn 2 |
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| 1. How did you equip your Champions? With the right stuff, they can do some serious damage with the 16-wound buffer around them. In 2,000 points, Power Fist, Bolt Pistol, Bolt of Change and Daemonic Mutation should kill off a few things per turn. 2. Only 4 terminators with a Champion, and mounted in a Land Raider? Consider dropping the Land Raider and making this a Favoured unit of Rubric terminators - 17 wounds in terminator armour! - and giving all your Champions Teleport Homers. This means that when they land, they don't scatter. And on the turn that the arrive, they can shoot lots, and on the next turn your enemy will know a world of pain as they assault with Power Weapons. 3. What was your Daemon Prince equipped with?
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| my champions all had power fist, bolt pistol and bolt of change for anti tankish stuff. The terminators where rubric terminators, sorry i forgot to mention that. My DP had close combat wespon, dreadaxe, spiky bits, deamonic aura/essence/stature/strength and deamonic flight. What is the rule on rubric troops/terminators for assault, do they still assualt with slow and purposeful rule? or so they assault with the full 6 inchs? |
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| | #9 (permalink) |
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| They still assault with Slow and Purposeful. They don't get +1 attack for charging either. Your biggest problem was throwing your Daemon Prince against the Chaplain. The Daemon Prince should be hunting things such as Devastator squads, Predators, Land Raiders and the like. The ONLY characters I throw my Daemon Prince against are the ones with Toughness 3, or with a lower initiative - characters such as Autarchs, Farseers, Archons, necron lords. He's a fear factor and something to rid those things quickly - not an uber-Chaplain killer!
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