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Old 06-11-2007   #1 (permalink)
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Default So, Thousand Sons........

Rock! I have to say that they are my favorite of my armies and so I have decided to expand upon them and make them bigger and better! So, I come here to ask your opinions, what has worked best for you? Have dreadnoughts ever made it in your armies? Do you like Posessed? Should I add some Land Raiders? I just want to know a few of these things because I really want to expand my forces!

So, what do you think?
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Old 06-11-2007   #2 (permalink)
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how big are your Sons now? I always have been partial to Possessed but not land raiders I hate them for some reason...oh yes they aren't worth the points in my opinion with TS you get get a lot more wounds on the table instead
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Old 06-11-2007   #3 (permalink)
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Most effective 1K sons army I ever faced off against was just a wall of flat out troops. Some rubric termies, a daemon prince, and the usual assortment of heavy support (he, like me, has one of everything he can field, magnetized or some such for versatility). I had to nearly go all sonic weaponry and just blast the damned things apart with sheer volley fire.

1K sons dreads never have seemed worth it to me. Much more useful things to take. Maybe post up your current list and pts. value of it, and what you are expanding to, as well as what you have thought about including? Especially in a cult army, what to take is always dictated by the pts. ceiling.
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Old 06-11-2007   #4 (permalink)
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Unfortunatley, all my experience with them was from back in 2nd Ed. and my common opponent played Space Wolves. Those games still make me shiver... Seemed a bit unfair that he would hate my guys so much. They're the ones that "betrayed" us, after all. Poor Prospero....

I'll be pulling them out when the new codex comes out or when I get my "Apocalpse Now" Table built for my brothers catachans. They can fight it out with some TS with a possessed Col. Kurtz at his temple compound These days, I've been sporting the Greenskins...
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Old 06-12-2007   #5 (permalink)
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Well, What I have currently is

Demonic Stature Demon Prince
Lord of Change
4 full squads of Rubric Marines
1 Rhino
5 Screamers
9 Flamers
Predator Annihilator
3 chosen of Ahriman
Ahriman

Now, I have planned on adding both a squad of possessed and Rubric termies, but i am not so sure and my regular opponent these days is orcs so fielding a dread with coruscating flames has always been useful thus far!
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Record for 2007 (Starting from last Rogue Trader in February) (W/L/D)

Ordo Xenos Marines 4/0/0
Thousand Sons 5/4/0
Imperial Guard 1/2/0
Cado ex Venia Chaos Marines 3/1/0
Chaos Demons 0/0/0

Record for Battlefield 40k for 2007 (W/L/D)

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Old 06-12-2007   #6 (permalink)
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These guys realy benefit from the Marine Horde principle-basicly max out as many troops as you can (Thousand sons dont take heavy weapons so It fits them perfectly) and with two wounds a piece (at the moment) they can give your opponent a real headache!

Read this article Marine Horde Principle

For 1500pts a Thousands sons horde could have 60 marines with 2 wounds-quite a nightmare!


It might be worth waiting till the new Chaos codex comes out before doing any major army modifications or going on a spending spree, theres new rules and new goodies coming out so....rumours of 4+ invulnerable saves,hellfire bolts etc!
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Old 06-12-2007   #7 (permalink)
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Terminators!!! with 2 wounds they are just plain scarey.
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Old 06-12-2007   #8 (permalink)
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Yeah, I am really thinking about terms, I think they would be fun! I also think my opponents would be terrified! I know I would!
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Record for 2007 (Starting from last Rogue Trader in February) (W/L/D)

Ordo Xenos Marines 4/0/0
Thousand Sons 5/4/0
Imperial Guard 1/2/0
Cado ex Venia Chaos Marines 3/1/0
Chaos Demons 0/0/0

Record for Battlefield 40k for 2007 (W/L/D)

12/3/0
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Old 09-25-2007   #9 (permalink)
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hey check out the new codex.
there is no more ruberic termies for one thing. which is not neccessarily bad.
your base troops aren't 2 wounds any more which is kind of a bummer but the 4+ and new style infernal bolts are wicked!

i used to use 2 dread and a pread in my 1000sons for some extra kick. i also found that having maxed squads of ruberic marines wasn't always best as you got alot of bolter shots however not much kick otherwise and you lacked on the armor pen there. having smaller 6mans squads with a sorcer each gave much more punch with wind of chaos or bolt of change.

i'd pick up another rhino or 2. definately check out the changes to psych powers in the new codex. wind is very, very, very nice now. and since you shoot as if standing still no matter how far you move you always get to fire it!!!!!!!!! right out the top! then you pop out fire all your inferno bolts and blast out the wind! dude very nasty! especially to units who depend on a cover save!

definately look at what the new tzeentch icon does to a bike unit... i'll leave that right there for you to get psyched over.

1000 sons are very vicious now. i'm definately happy with that part of the new codex even though i'd like to have the ability to have atleast 1 sorcerer upgrade in the chosen if not all of them but i guess you can't win them all with gw......

kill space marineskill some more space marines ah a good day at work....
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Old 04-09-2008   #10 (permalink)
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Default Re: So, Thousand Sons........

Having an AP 3 Bolter and a 4+ Invuln is pretty sweet, but I think it gives the T-Sons a little too much power. Along with the whole Psyker-Sergeant thing, they have one of the best armies out there. Personally, I have yet to win more than 5 games against these monstrosities. lol Oh, and btw, Mr. T makes a great basis for a T-Sons Sorcerer Lord!
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Old 04-09-2008   #11 (permalink)
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Default Re: So, Thousand Sons........

The T-sons are sick, with the AP 3 bolters and 4+ invulnerable save. I am not sure what your list consists of, but I think every Chaos list should have at least a squad of 2 oblits, as they are the most versitile unit available in my opinion. The dreads are not worth it now as they will maul your own freeegin units, so stay away from them.
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