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| Trooper ![]() Join Date: Nov 2006
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| From what I can see, I'm the first person to make a thread about the Thousand Sons. So, I'm going to start it off by saying I'm a Thousand Sons vet, and if anyone needs any advice for making a Thousand Sons army, come in here and I'll do my best!
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| | #2 (permalink) | |
| Emperor ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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. Welcome to the forums too! Thanks for joining. Now I do not know too much about thousand sons. From an outsider point of view, I see them only as slow, two wound marines with magic, and i dont see the power. could you further explain? I have not went in too deep upon reading them. Right now, a fellow member on this boards considered me to play EC. otherwise ^.^ IKARUS
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| | #3 (permalink) |
| Primer ![]() Join Date: Nov 2006
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| I have recently picked up the basics of a Thousand Sons army. 2 squads of 9 dudes, with a Daemon Vessel in one squad and a Pf w/Doombolt in the other 2 squads of Flamers. I asked a friend of mine what was better than a squad of 9 Flamers and he said "2 squads of 9". ![]() Greater Daemon of Tzeentch Sorceror Lord w/D. Flight Dreadnaught w/Lascannon, Missile Launcher. I lucked out and got a Forgeworld Dread cheap, and the best part was it was unpainted!! Anyway, the list comes in around 1200 - 1300pts depending on how I kit out the Lord, Aspiring Champion, and Dreadnaught. The standard Hall of Heroes around here is 1700pts, so I was wondering what to add next? Rhinos seem an obvious choice, but what else.....? |
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| | #4 (permalink) | |
| Emperor ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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| | #5 (permalink) |
| Trooper ![]() Join Date: Oct 2006 Location: Oregon
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| it is really hard to "get more bodies" with the Thousand Sons list. give the Lord a personal Icon if your investing in Flamers! With their high cost (23pts each) you want to make sure you get them on the table I would consider using Screamers for the exact purpose of "more bodies," they are the cheepest unit you can possibly field and they are hella fast and nasty with 2 S5 I6 CC attacks each on the assault I have said it in other posts, I have a nasty Bias against Chaos Termies, but Thousand Sons Termies are a different Breed all together (I am talking about the CSM Upgrade not the Chosen) they may be slow and purposeful but with 2 wounds each who cares, just Deep Strike them behind enemy lines and play! with a list this size you might consider loosing one of your HQ choices, right now your spending (as it is listed and without an all tricked out Lord) 254 points on HQ (don't forget to count the Daemon Host, a hidden cost to the price of any Greater Daemon). thats over 20% of your list on 3 models, one of which is slated to die! even if you get it up to 1700 like you want that is still going to be over 15%. More Bodies More Bodies More Bodies |
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| | #6 (permalink) |
| Trooper ![]() Join Date: Oct 2006 Location: Oregon
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| Thousand Sons... they scare me as a player, you are so limited in how you field and play them. Very little versitility, hardly any upgrading, Expensive units (1 point cheaper than a DK but lacking so much more). I used to play my Thousand Sons before the newest codex came out (I miss being able to ignore any bullet not S5 or higher). with the current rules I am not so sure I have the mind set to play them, but you got me thinking about them and all those models sitting on the shelf... MarksmanCypher, you could probably help us most by explaining the tactical differences of playing Thousand Sons compaired with other CSMs. How to use each unit effectively type thing. |
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| | #8 (permalink) |
| Trooper ![]() Join Date: Nov 2006
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| Ikarus - the fact that they are slow but resilient is the tactically challenging part. You have to play your game as though you're going to move slow - you can't rely on moving 6 every turn. You have to play as though you're expecting to roll a double 1 on your next turn for movement. Slavetothemachine - My 1,000 points list is as follows: Daemon Prince Mark of Tzeentch; Bolt of Change; Close Combat Weapon; Dreadaxe; Spiky Bits; Daemonic Stature/Flight/Essence/Strength/Aura Unit White 9 Marines w/ Mark of Tzeentch Champion w/ Power Fist; Bolt Pistol; Bolt of Change 8 w/ Bolters Unit Green 9 Marines w/ Mark of Tzeentch Champion w/ Power Fist; Bolt Pistol; Bolt of Change 8 w/ Bolters Unit Red 9 Marines w/ Mark of Tzeentch Champion w/ Power Fist; Combi-flamer; Bolt of Change 8 w/ Bolters That's 1,000 points, and a total of 55 wounds. It rarely ever loses. To take it to 1,700 - add another two units (Yellow + Purple, same as White) plus a Defiler with Indirect Fire. That is 89 wounds and a Defiler who can hide behind cover and bomb the enemy. Not many armies will be able to stand in its path. I'm not a fan of Tzeentchian Daemons - they fall too quickly and don't pay for themselves. I REFUSE to take Rhinos because to me, I don't care about the speed of the units. I want them to footslog it across the board and shoot at the same time. A Lord on his own won't do much unless you give him FLight or Speed, Dark Blade, and a Daemonic Rune. That's not many Daemonic Gifts, I know, but he'll be able to charge in and withstand most firepower. The Dreadnought is useful, as is the Lord of Change, although I don't use it. MarkedbyChaos - the CSM upgrade to terminators is horrific. CHosen and Possessed are the biggest no-nos in a Thousand Sons list, but having 17 wounds in terminator armour that can rapid fire with twin linked weapons and assault with power weapons - not much stands before them. I intend on running a unit in my next 2,000 points battle. Tactical Difference - I play Thousand Sons and Emperor's CHildren. The two armies are so completely different that it's almost laughable. My Thousand Sons, as I said in this post, run with 3 units and a Daemon Prince in 1,000 points. The trick is to not rely on anything. All of my units are capable of destroying any other unit in the game - strength 8 bolt of change and strength 8 power fists can make a mess of most things, and even Wraithlords have difficulty against me sometimes. The Daemon Prince hides in cover and is used to strike out at stronger units such as Terminators, who he doesn't give any save. Never wounding on worse than 4+ and being a Monstrous Creature is helpful against Wraithlords and Dreadnoughts. I don't rely on him though - there have been games where I have NEEDED a unit to survive the next round of shooting, and the only way to do that was to throw my Daemon Prince into the midst of enemy fire. He fell, and never made a single point back - at least, not directly. The unit proceeded to survive and be the unit that won the battle for me (because they were scoring). Daemons, I'm not a big fan of. If I ever took them, though, I would take them as units of 5 flamers/4 Horrors. The Horrors soak up the wounds for the Flamers rather than losing the precious models. Though they have 2 wounds each, remember that they have a 5+ invulnerable save and are toughness 3 - so things like Starcannons are likely to hammer them down, as anything strength 6 would. Stay away from things that ignore your invulnerable save and stay far far away from combat (even though you only have an 18" range). There are three things in a Thousand Sons army that I consider taboo. One is the Chosen. CHosen are expensive, and most people will pay 50+ points per model - for 48 points, you can instead get 2 rubric marines, or you could spend 42 points and get a 2-wound terminator. The second is Possessed for the same reason. Without even giving them Psychic Powers or a Gift, they're 32 points with the mark. The third is Inferno bolts on Lords and Aspiring Champions in power armour. They will do nothing that a Wind of Chaos can't fix, and will probably fix better. Any other specific questions?
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| | #9 (permalink) |
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| Hey Marksman! You might not remember me, but i think you might remember someone wanting to take a clone of your list ![]() well, im still building and painting my army, and so far, i've won two games with Thousand Sons, one against tau and one against nids I used practically the same list in each game 3 favored squads, 2 preds, 2 lieutenants there's some variation, but not much. The whole game, he had trouble getting my units below halfstrength, which contributed to me winning the game. Also, BOLT OF CHANGE ROCKS!! well, thanks for all the help, but i have a question about Thousand Son Rubric Terminators.... Which models would you use? I really dont like the chaos marine models since the new space marine ones came out, but i'm having trouble finding an easy model to use as a terminator! Any thoughts? |
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| | #10 (permalink) |
| Trooper ![]() Join Date: Nov 2006
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| Hey dude21890. The model to use is a tricky one that gets asked all the time. There are two options: 1. Buy yourself two boxes of the Plastic SM terminators and a box of Thousand Sons, and get converting. You'll need to file off all the Imperial iconography and paint Chaos stuff there. Also, the heads can but cut and filed and placed on. 2. Again, a box of Thousand Sons, and Grey Knights Terminators. The Nemesis weapons look awesome on the egyptian-style Thousand Sons. There's an example of how to do this on one of the GW sites (I think maybe the UK one?) It's good to hear you're winning with your Thousand Sons. What kind of 'Nid army were you up against? I usually play against a big-bug-genestealer list and struggle alot. Tau is usually no problem - but, then again, I guess they're a bit like Marines - easy to handle, hard to master.
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| | #11 (permalink) |
| The Emperor's Yesman ![]() ![]() ![]() | Hey. How many models would you put in a Thousand Sons Chosen squad in a 2000pt battle?
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| | #12 (permalink) |
| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | hmm... not to be rude or harsh but: 1) nemesis weapons do not look egyptian, some of the tomb king swords do though 2) I hate the idea of converting GK for anything lower than custodes or inquisitor lords, as that demeans them. I would never do such a thing, and I never let my friends / local gamers i get along with do it. I know it sounds hateful, but im a very sentimental and fluffy person. sorry for the rant
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| | #13 (permalink) | |
| Trooper ![]() Join Date: Nov 2006
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In 2,000 points, you would be better off running with a unit of Rubric Terminators Thousand Sons Unit Theta 9 Thousand Sons w/ Mark of Tzeentch; Terminator Armour; COmbi-bolter 1 is a Champion w/ Chainfist; Wind of Chaos 8 are Rubrics w/ Power Weapons This unit is very effective, with two wound terminators with power weapons, that can rapid fire twin-linked bolters and charge. It's 42 points a model, whereas with Chosen you're paying 27 points for an un-upgraded single-wound sorcerer. SO go with the Terminators as above. It'll cost you 416 points total, and is muuuuch more effective.
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| Trooper ![]() Join Date: Nov 2006
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| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | sorry, it's more a sentimental belief that GK shouldn't be converted period, unless with custodes (cause i used to think GK are descended from custodes, and they look all too similar anyways) and yes i agree that they look awesome converted, though i dont like the IDEA or the DEED, however well the outcome is. and the swords of GK look very medieval as opposed to egyptian, the halberds are only sorta-kinda.
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| | #16 (permalink) | |
| The Emperor's Yesman ![]() ![]() ![]() | Quote:
__________________ My favourite quotes: "There is something infantile in the presumption that somebody else (parents in the case of children, God in the case of adults) has a responsibility to give your life meaning and point." ~Richard Dawkins "Man, when perfected, is the best of animals, but when separated from law and justice, he is the worst of all." ~Aristotle "Must not all things at the last be swallowed up in death?" ~Plato Last edited by Icarus Athrasuriel; 11-08-2006 at 01:35 PM. | |
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| | #17 (permalink) |
| Trooper ![]() Join Date: Nov 2006
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| I'm just glad to hear that somebody is winning with Thousand sons... Around where I live, I only here criticsm about them. This is bad because I've recently got my younger brother into the game and he picked out 1k sons as his starting army. I've done the best I could to get him a solid list and it came out looking a whole lot like the ones posted on here (not really suprised about that...) I'll keep an eye on this thread and keep my little bro informed on what the pros advise. Levin
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| | #18 (permalink) |
| Trooper ![]() Join Date: Nov 2006
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| Thousand Sons are a very difficult army. Alot of people find it difficult to win with them, while others find it hard to win against. Levin - post up his list and I'll see what I can do. I'll give you advice on tactics and the list's composition. Side note: I played against my own Emperor's Children yesterday, using my Thousand Sons. My Thousand Sons won by 1400 victory points.
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| | #19 (permalink) |
| Trooper ![]() Join Date: Nov 2006
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| Well, yesterday I played two games against my friend and his Necrons. He used two different lists - the first game used this: 1 x Nightbringer 1 x Lord w/ Resurrection Orb 13 Warriors 14 Warriors I used my standard list: Daemon Prince w/ Dreadaxe; Flight/Aura/Essence/Strength/Stature; Bolt of Change; Spiky; Close COmbat Weapon. What did I learn? Stay away from the Nightbringer. Single handedly, that... that... thing!... took out my Daemon Prince and an entire unit. The other units fell to mass amounts of Gauss shots. He was horrendous. I needed to kill 21 necrons to force a Phase Out, and I only managed to destroy 8. 8! You should see his 4+ rolls, though. I kept knocking them down, but time after time they would get back up. In one turn, I took out 13 Necrons, and only 2 of them stayed down. He is insane with his 4+ rolls. The second game we played, I used the same list, but he took: Destroyer Lord w/ Warscythe, Solar Pulse, Phase Shifter Lord w/ Res Orb; Veil of Darkness 6 Scarab bases 30 Warriors 1 Wraith This time, it was his turn to fall to the might of Chaos. The mission was Escalation, and so he started with only his Warriors and Lord on the table. When his Destroyer Lord came on with the Scarabs, three squads rapid fired and charged - somehow, the Lord still lived; meaning he had nothing to shoot at in his turn! A poor scatter for the Veil of Darkness destroyed a good 7 or 8 models, and my Daemon Prince came on and charged the other unit - 5 hits, 5 wounds. They ran from combat (as you would) and were cut down. Two games against Necrons - one win, one loss. What did I learn? Stay away from the Nightbringer. Shoot NOTHING at him, and assault him with NOTHING. Target the Warriors. If I had've sent my Daemon prince in there, I might have been able to do some more damage. Don't risk anything. I did two wounds to the Nightbringer with a Dreadaxe. That was it. Two wounds and 8 warriors, and I lost a Daemon Prince and 51 wounds of Thousand Sons. Brutal. Learnt alot, but he knows how to use the Nightbringer - he keeps him with all of his warriors, so if I go too close, I'm going to get assaulted. Sometimes, there isn't much you can do. There are some seriously nasty armies out there. Next time, I'm taking a Battle Cannon!
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| | #21 (permalink) |
| Conscript ![]() Join Date: Feb 2007 Location: Louisville
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| There are many different ways to play Thousand Sons. All with there Pros and Cons. I prefer pure power. There is nothing more awesome than being able wipe out huge hords of enemies with a relatively small force. However it is not easy to win this way, but it is a lot of fun. I have played Thousand Sons for two and a half years and have played in battles with points up to 3,000.
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| | #22 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Titan
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| god i hate the thriced damned Thousand Sons. They have defeated my armies ever time; even the glorious Grey Knights. Though it probably helped him that it was my first time to lead the Grey Knights. my friend is an expert with these suits of armour he uses a defiler with indirect fire and the parasite that reheals the cursed thing. he also has a dreadnaught with a multi melta and a havoc launcher i think. he has a large squad of horrors and other things. ill get his 1850 point army list next time i see him. i hope to be of some help later on with any thousand son stuff.
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| Corporal ![]() Join Date: Nov 2006 Location: Titan
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| remember im trying to remember an entire 1850 list from memory. im not entirely sure he had a melta or not im just thinking and also i get confused when im fighting 3 battles that day. also i doubt he would cheat. the guy is my mentor and he has taught me most of what i know about the game. anyone who brings up my mistake about the grenades will die a death more deadly and painful than anything a higher being could think of
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(Future note/warning. The Renaissance Faire season is starting, so if my posts are worded oddly, its because I know talk as if I am a 14th century Irishmen almost everyday, and it tends to bleed over to me typin!) | |
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