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Old 04-09-2008   #1 (permalink)
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Default death gaurd questions

i was wondering is 6 squads of 7 plague marines too much troops for a 2000 pt army because i currently have 28 plague marines 1 sorcerer lord ,2 predators 1 dreadnought and was wondering what to add to make it a perfect death gaurd army

thanks
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Old 04-09-2008   #2 (permalink)
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Default Re: death gaurd questions

Typhus and some termis inmy book is a must but i also like lots of foot troopers.But thats just my opinion lol!!.Theres some members here who have been running nurgle longer so they will be checking this soon i am sure
Also why stop at 2000 go big so you have lots of choices
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Old 04-09-2008   #3 (permalink)
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Default Re: death gaurd questions

Quote:
Originally Posted by knight-of-nurgle View Post
i was wondering is 6 squads of 7 plague marines too much troops for a 2000 pt army because i currently have 28 plague marines 1 sorcerer lord ,2 predators 1 dreadnought and was wondering what to add to make it a perfect death gaurd army

thanks

With out any specifics that looks pertty good. I am always a big fan of troops and you are not min/maxing them. 7 models is a great idea. It forces your opponents to kill 4 models to bring you below 50%.


If you want more help I would sugest actually writing out your army list something similar to this


HQ:

Daemon Prince - Wings, Mark of Tzeentch, Warptime, Doom bolt = 185



Troops:

10x Chaos Space Marines - Aspiring Champion, 2x Flamer = 175
Rhino - Smoke Launchers, Search Light, Twin-Linked Bolters = 35

10x Chaos Space Marines - Aspiring Champion, 2x Flamer = 175
Rhino - Smoke Launchers, Search Light, Twin-Linked Bolters = 35

9x Thousand Sons - Inferno Bolts = 207
1x Aspiring Sorcerer - Doombolt = 70
Rhino - Smoke Launchers, Search Light, Twin-Linked Bolters = 35

9x Thousand Sons - Inferno Bolts = 207
1x Aspiring Sorcerer - Doombolt = 70
Rhino - Smoke Launchers, Search Light, Twin-Linked Bolters = 35



Fast Attack :

6x Raptors - Aspiring Champion, Icon of Chaos Glory, 2x Meltaguns = 165

6x Raptors - Aspiring Champion, Icon of Chaos Glory, 2x Meltaguns = 165

Total = 330



Heavy Support:

Chaos Defiler - Two Dreadnought CCW, Battle Cannon, Reaper Autocannon, Twin-Linked Heavy Flamer, Daemonic Possession, Smoke Launchers, Searchlight = 150



You will notice how I list exactally what everything is and what it is equiped with, but I only list the total points. This is a rule that GW enforces across all of the web. You can't post specific Point Costs or rules, but generalizations is AOK.


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Old 04-09-2008   #4 (permalink)
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Default Re: death gaurd questions

I like the concept of lots of plague marines, they are tough and the feel no pain rule is awesome. Although the sacred #7 does not mean much in game play anymore, I still like the idea of keeping them @ 7 strong. I am not a fan of the chaos dread, as he has a tendancy to maul your own units, "just to unpredictable for me". Because the plague marines lack any real ranged fire power and normally don't prefer it, I use termies and oblits, as they can both deep strike and even out the odds a tad with those really fast armies. This is just my opinon, so hopefully this helps a little.
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Old 04-10-2008   #5 (permalink)
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Default Re: death gaurd questions

thanks for your help
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Old 04-11-2008   #6 (permalink)
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Default Re: death gaurd questions

if you are set on going with the dred, give it 2 CCW that way the damage it can cause to others is massive, but the damage it can cause to you is minimal.
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Old 04-11-2008   #7 (permalink)
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Default Re: death gaurd questions

especially if one of the combi bolters is upgraded to a heavy flamer!
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Old 04-13-2008   #8 (permalink)
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Default Re: death gaurd questions

I say drop the Dread, go with a few Bikers. Not a big fan of Nurgle Sorcerers.
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Old 04-13-2008   #9 (permalink)
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Default Re: death gaurd questions

When I field, I usually field 6x 7 units. I don't use a sorcerer though, not a fan of magic... except for Typhus, he's a win/win, always passing his rolls. I tend to field at least one Dread and keep them as far away as possible from my troops, but I do arm them lascannon/ CCW combo. The thing I find effective is also using a Predator and my Defiler, it's good to have range in an otherwise short distance army.
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Old 04-13-2008   #10 (permalink)
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Default can you give a squad nurgles rot

hi all i was wondering somthing can you give a squad of plague marine nurgles rot and plaque knives because i have already made 7 plaque marines with plaque knives already and just wondering


also can you use chaos marine bikes and raptors in a nurgle based army
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Old 04-13-2008   #11 (permalink)
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Default Re: can you give a squad nurgles rot

Unfortunately, no. That would have been ok in 3rd Edition, but 4th did away with that... and everything else that was good, haha. As far as bikers/ raptors, codex wise, you can... fluff wise, Death Guard shunned both units. It's all down to what you want, truthfully.
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Old 04-13-2008   #12 (permalink)
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Default Re: can you give a squad nurgles rot

The codex doesn't necessarily represent only the Death Guard followers of Nurgle. If you want a nurgle army you can take what ever you want but if you want to set up a specifically Death Guard army then don't take the faster units (Bikes, jump packs) because it isn't their style.
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Old 04-13-2008   #13 (permalink)
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Default Re: death gaurd questions

Quote:
Originally Posted by knight-of-nurgle View Post
i was wondering is 6 squads of 7 plague marines too much troops for a 2000 pt army because i currently have 28 plague marines 1 sorcerer lord ,2 predators 1 dreadnought and was wondering what to add to make it a perfect death gaurd army

thanks
as other have said, the dread is a bit too much of a loose cannon. (quite litterally too!) maybe swap him out for a defiler; bigger bang, no mistakes and still just as 'urty as an assaulty dread.

i'd also swap the sorcerer for a plain old chaos lord in termie armour w/twin lightning claws. good & killy for cheap!

just keep in mind too that you always want to pair-up your special weapons in each squad... so for example, instead of say 2 squad both w/melta + plasma gun, take 1 squad w/2 plasmas and the other with 2 meltas. it simply helps ensure that you don't waste shots and that each squad becomes that much better at the role you've asigned it!
you might also want to consider a rhino or two so that you can quickly either get onto objectives, or else plug and gaps in your advance...

some termies are also mandetory! they're also great candidates for the reaper autocannon to give you some nice mobile transport/light armour killing ability...

also don't overlook the idea of including a pack or 3 of summoned lesser daemons. sure they're not quite as good as the previous daemons, but they're a fraction of the pts cost compared to a plague marine, and are great for simply tar-pitting a unit or two while your plague marines take care of other more pressing targets!

cheers!
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Old 04-13-2008   #14 (permalink)
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Default Re: death gaurd questions

Ehh.... I don't know, I tried the new lesser daemons in a couple games and I wasn't impressed. I'd save the points. Definitely use rhinos as was said, I use 3 rhinos and have 3 squad foot slog. The rhinos are great protection going up the field, and when you get there, pile out and use them for cover. As far as special weapons, flamers in general are kind of a waste except against swarm armies, so for all intensive purposes, don't plan on using them.
Remember to use cover to your advantage, blight grenades are a nasty surprise for an enemy expecting their +1 A for the charge. Death Guard is a great trench/attrition army, so keep that in mind.
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Old 04-14-2008   #15 (permalink)
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Default nurgle army questions

hi i have a few questions

1. i have recentaly brought 28 plague marines and 7 chaos marines from trademe and since they are not painted i was wondering what will be the best colour scheme for them


2. in the new codex of chaosmarines are there any new rules/ gifts of nurgle for nurgle armies?????

thanks
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Old 04-14-2008   #16 (permalink)
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Default Re: nurgle army questions

Well buddy paint however you want and are comfortable with. If your a A+ painter with 3 GD and slayer swords then choose something to challenge yourself. If your a beginner choos something easier and with good effect but you can add to and challenge yourself!. this may sound like a cop out but you gotts do something that you can do and will make you a better painter.

and for the new codex check your PM box!!!
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Old 04-26-2008   #17 (permalink)
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Default Re: death gaurd questions

Drop the Sorcerer, it not very nurglesque. Also, remember, Death Guard is promarily INFANTRY. This means lots of ground pounders. If you are gonna take transports, use them for Havocs and/or posessed. Having lots of Plague Marines is good, they are the core of any DG force. And looking at what Warchild said earlier, definately Typhus and Termies
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