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| Your Local Ori Prior ![]() ![]() | Hey, this is my current 2000 point list, i use this a lot and do fairly well, what could i do to improve HQ Master: Power Weapon, Plasma Pistol, Jump Pack, Terminator Honors 140 points 9 honor Guard, Terminator honors, Vet Sarge with power weapon and plasma pistol, 2 plasma pistols, standard bearer, one other power weapon, frags, 431 points Master of Sanctity, Power Fist, Jump Pack, Death Mask, 265 points (DC) Elites Furioso, Extra Armor, Heavy Flamer, Smoke Launchers, 113 points Furioso, Extra Armor, Heavy Flamer, Smoke Launchers, 113 points 6 Terminators 240 points Troops Vet Sarge, Power Weapon, Plasma Pistol 9 Marines, Meltagun, missile launcher, Frags, 215 points Vet Sarge, Power Weapon, Plasma Pistol 9 Marines, Meltagun, missile launcher, Frags, 215 points Heavy Support Land Raider Crusader 265 points |
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| God-Emperor ![]() ![]() Join Date: Oct 2006 Location: Seattle, Washington
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Blog Entries: 3 | Quote:
Lets go down through your list. Quote:
Furiosos look fine. Terminators, they are alright I guess, but not if you lose one to the the DC its an ouch. I do not find great uses with them, not too much. Too much poitns for me. For me, I like to field more power armour. So if i played a list, i'd ditch this too and get more tactical marines. Squads look nice, but take out the plasma pistol. My take on plasma pistols in general is that - they are a one shot deal, if you feel that it kills, then use it, sometimes i find it a waste, dependent on who is my enemy. And its just not my taste to have a melta, missile, and plasma. Land Raider crusader, well typically i say no to this tank too. Its good and all, but you need a bit more than that. I'd say you need more firepower. Make that up by either getting two dreadnoughts with lascannon/missile - extra armor - smokes. They can hide behind a wall, then move 6'' out and shoot both guns. Even devastators are good. There is the myth that devies suck for BA. But when you realize it, what are the chances your squad is going to move? Well these are my personal basic pointers. -You focused too much on your HQ. -Lack assault marines!!!! -Need more power armor + Anti tank. -Too much power units - terminators - LR - HQ - furiosos. -Need more bodies. I'd say: -Ditch hq squad, keep chap, get lib, IF you want a 2nd hq. -Furiosos, you can keep. -Troops, take off plasma, unless you really love it. -get more, atleast one more tact squad. -2x Assualt marines to make up for your hq squads - > adds more targets and fear factor -Take out terminators. -2x fire support dreadnoughts or something. IKARUS | ||
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| | #3 (permalink) |
| Primer ![]() Join Date: Nov 2006
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| I find a major issue with this list is throwing power weapons on plasma wielding veteran sergeants. With so many plasma weapon someone is going to die in your army, and i just hope it isnt the guy you spent 30 pts tooling up. Generally speaking, use a power weapon or powerfist and BP for your veterans , plasma pistols should be reserved for those standard troopers who can get em cheap and wont have you cursing when they blow themselves up. Meltabombs or powerfists give you better AP and have always been more effective for vet sergeants in my experience. |
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| | #4 (permalink) |
| Extremis Diabolus ![]() ![]() | I would agree with Ikarus and Typher. Your points distribution is a little off. You have more than 1/4 of your points on your HQ choices! Bad! You should have more on troops than anything else, and only about 10-20% on anything else! This makes for a more balanced army, unless you have a special fluff thing in mind, or you really know what you're doing. Which you may, and you did say you did fairly well, so that may be the case. I would grab a predator with triple lascannons. That will give some long-range punch and be able to stand up to a little more than a dreadnought. I would also ditch the LRC. I'm guessing you put the Termies in there, but I think you can deep strike them or, since they can shoot, just walk them across the field if you're not against Tau or IG. They will be able to dish it out as they close for assault and provide another scary target on the board. And as for Honour Guard, yeah. Death Company and assault squads is all you need. Only add them if it's a huge battle, or you just really want to use them. Use sparingly. Like energy drinks and medicine. Don't OD.
__________________ ![]() Lord of Fluff and Blood Angels Herald of Nurgle "I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'." -Inquisitor Mathias Rosenadel |
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| | #5 (permalink) |
| The Grammar Cop ![]() ![]() Join Date: Oct 2006 Location: the TC personal =][= estate on Encaladus
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Blog Entries: 4 | Do OD Coke Blak and Espresso. However on the actual subject, I agree with Rosenadal. tooled up HQ, in my opinion, is more viable in armies like Orks and Nids who have swarms/mobs to make up for the lack of numbers when spending too much points in HQ. As for the pred, I guess you could switch the sponsons for Hvy Bolters too if the need arises. LRC is a big problem. Im a BT player, i know, but the only reason i plan to field one is cool-lookingness and fluff. sure it holds a few more termies, but you're much better off podding/teleporting them into the fray
__________________ My Site: www.freewebs.com/ejshtuffz All of my stuff are there. Current Projects, etc. General Wargaming Guide: here Picture/Art Blog: here (BT) Asomrof: Crusade Fluff: here Crusaders Fluff: here ![]() (BT) "2k7-2k8 NHL Season" Crusade (i.e. Ottawa Senators) [WIP] http://www.freewebs.com/jason-lastword/index.htm |
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| | #6 (permalink) |
| Your Local Ori Prior ![]() ![]() | he only reason that this is my current list is these are the figures i have that are painted, built, or that i have at all. My final list has like 80 figures in 2000 points. This is just what i have and what of that is fully painted, i need another $200 to finish off the army and add another huge number of marines. I prefer lots of power armor, but this is what ive got, and yeah, i know what im doing, the only armies i ever lose to is an awesome Khorne Army, And Alpha Legion played extremely well. I regurally beat sisters, orks, nids, necrons, tau, imperial guard. Im in a very large gaming group and always take like 2nd overall in our tournaments. |
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| | #7 (permalink) | |
| Extremis Diabolus ![]() ![]() | Quote:
So, given that, why don't you give us your full planned list, and we can comment on that instead of a partial list.
__________________ ![]() Lord of Fluff and Blood Angels Herald of Nurgle "I wield my power with the Emperor's Authority. Those who would say that I am 'radical' merely have minds too small and impotent to realize all the weapons at their disposal. Do not question my methods on account of these so-called 'Puritans'." -Inquisitor Mathias Rosenadel | |
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| | #8 (permalink) |
| Your Local Ori Prior ![]() ![]() | ok, this is where my list is now that i made some trades, drops and picked up more figures. Everything is painted and i took first at my last RT! Librarian, Epistolary - Jump Pack, Force Weapon, Plasma Pistol, Iron Halo, Death Mask, Veil of Time, 215 points 5 Honor Guard - Vet Sarge with power weapon and plasma pistol, all have term honors, 2 plasma pistols, Banner Bearer, Jump Packs, Frags, 250 points Master of Sanctity - Jump Pack, Power Fist, Rosarius, Death Mask, 265 points Death Company - Bolt Pistols, Close Combat Weapons, Jump Packs, Frags Furioso - Extra Armor, Heavy Flamer, Smoke, 113 points 10 Tactical Marines - Frags, Meltagun, Missile Launcher, Vet Sarge with Power Weapon, Plasma Pistol, Combat Shield, 220 points 10 Tactical Marines - Frags, Meltagun, Missile Launcher, Vet Sarge with Power Weapon, Plasma Pistol, Combat Shield, 220 points 10 Scouts - Bolt Pistols, Close Combat Weapons, Vet Sarge 143 points 10 Assault Marines - Vet Sarge with Power Weapon and Combat Shield, 2 Plasma Pistols, Frag Grenades and Meltabombs, 275 points 10 Devastator Marines - 4 Missile Launchers, 6 Bolters, 230 points Rhino - 65 points Total, 1996 points 60-63 models 2 Vehicles |
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| Trooper ![]() Join Date: Nov 2006 Location: Killingly CT
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