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Old 02-18-2007   #1 (permalink)
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Default New To The BA

thread is pretty self explainitory im looking for suggestions on a good 1850 pt BA Army. Basically what im looking for are some suggestions on some seasoned BA players Thnks.
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Old 02-21-2007   #2 (permalink)
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Originally Posted by NightDealings View Post
thread is pretty self explainitory im looking for suggestions on a good 1850 pt BA Army. Basically what im looking for are some suggestions on some seasoned BA players Thnks.
Rule #1 with BA: ALWAYS TAKE A CHAPLIN

The chaplin turns your DC from fodder into a useable force of killing machines. Give him a jump pack and your whole DC gets them for free.

Watch out for guys with power weapons (a power weapon wont let you ignore the wound).

The Furioso is good if you can deflect the fire long enough to get the good ol boy into close combat.
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Old 09-01-2007   #3 (permalink)
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I am a new player aswell and the advice above is sound! The new rules dont let you take jump packs for free but they are very cheap!! I find mephiston is also a must especially if facing chaos etc
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Old 09-01-2007   #4 (permalink)
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I'm thinking on writing a tactica for the new BA... So wait patiently young ones!
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Old 09-03-2007   #5 (permalink)
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golden rule #1; just because assault marines are now a troops choice doesn't mean you really should go hog-wild and ignore your tactical squads! having a tacitcal squad or two is helpfull for both numbers and battlefield options... your assault boyz do one thing: assault! but against say a numerically superior force like 'nids, guard or orks, it's helpfull to have some tactical marines nearby to lend some bolter fire to the cause!

golden rule #2; as pointed out, a chappy is pretty much mandetory to ensure your death company doesn't become a tactical liability!

golden rule #3; the combat squads rule really is a great thing! having more scoring units is always an advantage. being able to essentially double your starting number of scoring unit is rather damaging to your opponent's psychie as he/she is now forced to split their firepower even more...
the combat squads rule also makes things like the razorback a very viable option and it will help lessen the blow of scout squads becoming an elites choice... (ie: take a full 10-man scout squad, give half of them sniper rifles and now you can split them into both a shooty squad & an assaulty squad!)

golden rule #4; to get a furioso (reletively!) safely into the fray, give it a drop pod and support it with other deep striking troops and/or speedy units...

golden rule #5; always take a baal predator!

cheers!
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