40k   logo   40k
site links site links
Home page Forums Gallery Articles Articles Forums Blogs Chat Rules Support Us

Go Back   40K Terra - Warhammer 40k Forums > Warhammer 40k > 40k Army Discussion > Space Marines > Blood Angels

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 02-18-2007   #1 (permalink)
Conscript
 
NightDealings's Avatar
 
Join Date: Jan 2007
Location: Basking in the glow of the emperor
Posts: 1
Rep Power: 0 NightDealings is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Default New To The BA

thread is pretty self explainitory im looking for suggestions on a good 1850 pt BA Army. Basically what im looking for are some suggestions on some seasoned BA players Thnks.
NightDealings is offline   Reply With Quote
Sponsored Links
Old 02-21-2007   #2 (permalink)
Trooper
 
jus10 the angel's Avatar
 
Join Date: Feb 2007
Posts: 53
Rep Power: 0 jus10 the angel is on a distinguished road
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally Posted by NightDealings View Post
thread is pretty self explainitory im looking for suggestions on a good 1850 pt BA Army. Basically what im looking for are some suggestions on some seasoned BA players Thnks.
Rule #1 with BA: ALWAYS TAKE A CHAPLIN

The chaplin turns your DC from fodder into a useable force of killing machines. Give him a jump pack and your whole DC gets them for free.

Watch out for guys with power weapons (a power weapon wont let you ignore the wound).

The Furioso is good if you can deflect the fire long enough to get the good ol boy into close combat.
jus10 the angel is offline   Reply With Quote
Old 09-01-2007   #3 (permalink)
Conscript
 
Peter's Avatar
 
Join Date: Sep 2007
Posts: 9
Rep Power: 0 Peter is on a distinguished road
Thanks: 2
Thanked 0 Times in 0 Posts
Default

I am a new player aswell and the advice above is sound! The new rules dont let you take jump packs for free but they are very cheap!! I find mephiston is also a must especially if facing chaos etc
Peter is offline   Reply With Quote
Old 09-01-2007   #4 (permalink)
First Chaplain
 
Lord Commander Erus's Avatar
Honor Guard
 
Join Date: Oct 2006
Location: Louisville, KY
Posts: 6,395
Rep Power: 6 Lord Commander Erus has a spectacular aura aboutLord Commander Erus has a spectacular aura about
Thanks: 170
Thanked 342 Times in 223 Posts
Blog Entries: 5
Default

I'm thinking on writing a tactica for the new BA... So wait patiently young ones!
__________________


"Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself."
-Lord Inquisitor Balkoth




Black Saints Adeptus Astartes Chapter
Lord Commander Erus is offline   Reply With Quote
Old 09-03-2007   #5 (permalink)
Filthy, Dirty Radical
 
experiment 626's Avatar
Honor Guard
 
Join Date: Nov 2006
Location: lost in a blizzard, somewhere near toronto!
Posts: 3,056
Rep Power: 4 experiment 626 has a spectacular aura aboutexperiment 626 has a spectacular aura about
Thanks: 38
Thanked 281 Times in 205 Posts
Default

golden rule #1; just because assault marines are now a troops choice doesn't mean you really should go hog-wild and ignore your tactical squads! having a tacitcal squad or two is helpfull for both numbers and battlefield options... your assault boyz do one thing: assault! but against say a numerically superior force like 'nids, guard or orks, it's helpfull to have some tactical marines nearby to lend some bolter fire to the cause!

golden rule #2; as pointed out, a chappy is pretty much mandetory to ensure your death company doesn't become a tactical liability!

golden rule #3; the combat squads rule really is a great thing! having more scoring units is always an advantage. being able to essentially double your starting number of scoring unit is rather damaging to your opponent's psychie as he/she is now forced to split their firepower even more...
the combat squads rule also makes things like the razorback a very viable option and it will help lessen the blow of scout squads becoming an elites choice... (ie: take a full 10-man scout squad, give half of them sniper rifles and now you can split them into both a shooty squad & an assaulty squad!)

golden rule #4; to get a furioso (reletively!) safely into the fray, give it a drop pod and support it with other deep striking troops and/or speedy units...

golden rule #5; always take a baal predator!

cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion


experiment 626 is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 05:29 AM.


Warvault Webring
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
40KTerra.com

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120