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Old 10-16-2007   #1 (permalink)
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Default 13th Company start

Ok... I'm ready for Apoc and have a good idea of what I want to do, just wanted to run it by you guys.

I'll be starting out my SW career with a 13th Co. remnant (about 2K or so), paired with an SW Great Company. This will be my part of a joint endeavor with Wolfpack to make the entire Chapter one day.

I am doing the 13th co. remnant allied with 12th Company, because as fluff goes the 12th is known for Wolf Lords bearing the Mark of the Wulfen, or rumored to. So, by fluff, what better company to possess the aid of such a large force of the 13th? This will be an Apoc army, so i'm looking for advice and cheese factors, is the combo itself over-powered?

My idea is to have 2 warhounds (which will be painted in correct Ad Titanicus scheme), a storm sword and maybe a shadow sword or hell hammer, and 2-3 thunderhawk gunships. A pack or two of bikers, a russ or two, a land raider crusader for a nice big blood claw squad + wolfpriest to run amock in. The apoc whirlwind + speeder formation, the 13th co. Wulfenguard formation, linebreaker squad.

Probably as well, most of the force will be mounted in rhinos or razorbacks, except for a few horde blood claw formationsof 14 + Wolf Guard. I have seen and heard wolfpacks views on this type of force, and it makes perfect sense fluff and gameplaye wise... Though I am nervous as before, i'e always HATED rhinos. So i'm lookign for advice there. I also tend to like putting my long fangs in a razorback with heavy bolters and a wolf guard, via wolfpacks advice.

If it all goes right, adding for titans, th army should be about.. 15-17K.

I will be working on 13th Co. first, since they won't change much w/ the new SW 'dex I hope. My first plan is to get two box of wulfen and a wolfpriest. This will really be about all I make, other than some storm claws and grey slayers, basically enough of each unit I can get a feel for them. I may not even get the two wulfen packs done though, as until the new SW dex most of my effort will be concentrated on my pre-heresy project (show case army of truescaled Pre-Heresy Word Bearers) and my custom chapter (Black Saints, Blood Angels sucessor. Uses hordes of assault marines.).

Now... in Apoc... With a Wolf Lord with Mark of Wulfen... Can you still take Grey Slayers as troops? I only ask for the fluff i'll be making for my force, as I am curious. Composition wise, it doesn't matter as I can not give him the mark and take wulfen via elites, but if I can give it to him and still have access to grey slayers, i'd like to. But it is important to me Grey Slayers be there.

I am also reviewing the rules, and if I am reading this right... All 13th Co. selections, even HQ... Count as having the scout rule? Is that the correct idea there?

I'm also looking for any advice and fluff on Bran Redmow, 13th Co. in general, and SW fluff. I know a fair amount on the last one in general, but always looking for advice.

Last edited by Lord Commander Erus; 10-16-2007 at 03:34 AM.
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Old 10-16-2007   #2 (permalink)
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might as well get a record of our discussion here so that it doesn't get lost:

you could do the fluff as the 13th appear to have taken an unexplained interest in the 12th, and whilst your Wolf Lord sees the benefit of encompasing the 13th (or part of) since they seemed to have had more success in reigning in the worst effects/tendencies of the Wulfen, his wolf guard is divided with some fiercely against the move both because they are concerned with outside prejudices (and possibly their own), but also some feel that the 13th would doom the 12th to the same fate.
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Old 10-16-2007   #3 (permalink)
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might as well get a record of our discussion here so that it doesn't get lost:

you could do the fluff as the 13th appear to have taken an unexplained interest in the 12th, and whilst your Wolf Lord sees the benefit of encompasing the 13th (or part of) since they seemed to have had more success in reigning in the worst effects/tendencies of the Wulfen, his wolf guard is divided with some fiercely against the move both because they are concerned with outside prejudices (and possibly their own), but also some feel that the 13th would doom the 12th to the same fate.
I am now fleshing this out in my head.. Thank you for that.

On that note, I may move this to the WIP section soon. However, does anyone have any of the old, second edition (they were out in the '94-'95 catalog) Space Wolf Captain who had the power armored helmet shaped like a wolfs head? Or the Gamesday special edition Wolf Priest?
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Old 12-07-2007   #4 (permalink)
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Can the 13th run with normal wolf legion?
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Old 12-07-2007   #5 (permalink)
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Can the 13th run with normal wolf legion?
It TECHNICALLY can't by regular GW rules, however in Apoc it appears they can. Though, due to a new codex looming on the horizon for the Sons of Russ, I am postponing this project until then when I can make sure my models don't end up useless by the time the army is done.. >.<
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Old 12-26-2007   #6 (permalink)
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Not to break thread but a NEW RUSS codex?? My wolves are getting updated like the DARN DA??? (tear!!)
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Old 12-26-2007   #7 (permalink)
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Not to break thread but a NEW RUSS codex?? My wolves are getting updated like the DARN DA??? (tear!!)
Most steady rumor is end of next year mate!
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Old 12-26-2007   #8 (permalink)
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Originally Posted by Lord Commander Erus View Post
I am now fleshing this out in my head.. Thank you for that.

On that note, I may move this to the WIP section soon. However, does anyone have any of the old, second edition (they were out in the '94-'95 catalog) Space Wolf Captain who had the power armored helmet shaped like a wolfs head? Or the Gamesday special edition Wolf Priest?
hmm, i thought i saw it in the collector's range, but i guess it was only in the official GW catalog. unfortunately, you'll likely have to wait to place bitz orders cause GW is changing the bitz system so that everything is a pain in the butt [as you probably already know...] definitely a cool model though, that wolf's head guy :]
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Old 12-26-2007   #9 (permalink)
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Erus If you wanna I'll send it with your Xmas present. I got several.......Merry more!!
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Old 12-26-2007   #10 (permalink)
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Erus If you wanna I'll send it with your Xmas present. I got several.......Merry more!!
Curse you, Hairy, and Wolfpack.. I can't say no though, it's one of my favorite minis!!
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Old 12-27-2007   #11 (permalink)
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Curse you, Hairy, and Wolfpack.. I can't say no though, it's one of my favorite minis!!
>sigh< what am i being cursed for now?
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Old 12-27-2007   #12 (permalink)
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>sigh< what am i being cursed for now?
Inciting insanity?
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Old 12-27-2007   #13 (permalink)
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the usual then?
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Old 12-27-2007   #14 (permalink)
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the usual then?
Might as well tack on 'Failure to appear in chat, multiple times'
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Old 02-03-2008   #15 (permalink)
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Default Re: 13th Company start

Sorry to Revive a dead thread but i must know. Did you get this army finished for Apocalypse? And if so, Was anyone stupid enough to play you?
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Old 02-05-2008   #16 (permalink)
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Default Re: 13th Company start

This army isn't finished yet due to GW announcing SW within the next 2-3 years. I would rather not get this heavily into a force then face a Codex re-dux. BEsides, I didn't feel my sculpting and building skills were up to fur and hair yet, so I decided to do an army or two to break myself in..
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