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Old 12-30-2006   #1 (permalink)
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Default Did we get f***ed or what !??!

Yea I know none of the rules you may of seen on the website's rumor section may be offical, but it seems to me they are. Im sure anyone reading this is fimilar with the new rules so I will only list the ones that upset me the most.

First off-
Combat squads being restricted to 5 OR 10 men squads and NOTHING in between! and only taking heavy weapons in the 10 men squad.

Secondly-
we lost our jink save I loved that sae and now its gone

thats really all I got and Im a bit too ranted out to really argue, but I hope more posts will intense things up
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Old 12-30-2006   #2 (permalink)
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gw is obviously wanting to put a stop to min/maxing and its evil ways!

while it might seem bad right now, hopefully the other special rules for the DA's will still of-set this new squad set-up...
the main downside i see is that smaller squads are very bad for scoring unit purposes... (even numbered squads are what you want to aim for!)

but, you can still play deathwing and/or ravenwing armies...

cheers!
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Old 12-30-2006   #3 (permalink)
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It just creates a really 'different' SM army, unlike the current or 'old' DA codex I should say, which is really really close to 3rd edition vanilla marines on crack.

=D
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Old 12-30-2006   #4 (permalink)
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thats true, but the down side is that the only even number scoring unit you can have is 10, and 10 marines is far too expensive... however 10 marines is a b to kill.
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Old 12-30-2006   #5 (permalink)
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thats true, but the down side is that the only even number scoring unit you can have is 10, and 10 marines is far too expensive... however 10 marines is a b to kill.
okay i'm not really sure why they would do a thing like only give you 2 choices for squad sizes. what a horrible move.
bleh.

i hope the next codices don't completely screw us marines over..

-ant
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Old 12-30-2006   #6 (permalink)
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ah there just trying to make it so that space marines are no longer b**** armies. you know make it harder to play so you cant get away with as much.

besides i really dont want to hear any b'ing from you regular space marine players when im paying 25 points just to lay down 1 regular soldier in the grey knight army.
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Old 12-30-2006   #7 (permalink)
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ah there just trying to make it so that space marines are no longer b**** armies. you know make it harder to play so you cant get away with as much.

besides i really dont want to hear any b'ing from you regular space marine players when im paying 25 points just to lay down 1 regular soldier in the grey knight army.
haha if anyone has the right to be whiny it's the guys over at GK, that's true, lol
well then again, the emperor's work is not always easy...or cheap :]

as for making the SMs/DAs harder to play, lol GW always babies the marines, i'm surprised that they would pull a move like that..but oh well. i'm happy cause we get new devs! no more shelling out ten bucks for a metal guy! woohoo!

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Old 01-06-2007   #8 (permalink)
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It's just a rumour...I doubt its true...
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Old 01-06-2007   #9 (permalink)
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It's just a rumour...I doubt its true...
no, it is true! our local gw store manager has a had a quick peek at the new codex!

he didn't say the reason why the DA's organisation has gone this way, (he didn't get much more than a quick glance!) but feels it's part the DA's nature of fighting in the 'old style' closer to how the original legions worked... (best guess really!)

the 5-man squads will be expensive for what you get, and can't take a heavy weapon.
full 10-man squads will however be the same cost as always, and can be split before a game into two 5-man squads during deployment... (quite a tasty prospect really!)

ravenwing & deathwing armies are still playable - you simply *must* include the 'master of _____wing' as your mandetory hq...

overall, yes it's very different and extream, but it basically just comes down to the fact that gw is;
a) trying to stop serve min/maxing
b) wanting the DA's to have their "own" fighting style

cheers!
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Old 01-06-2007   #10 (permalink)
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What's this about 5 man squads or 10 man squads?
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Old 01-06-2007   #11 (permalink)
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What's this about 5 man squads or 10 man squads?
from what i've been told, DA's only get either 5 man 'combat' squads or full 10 man squads...
full sized squads however can be broken down into 2 squads during deployment.

cheers!
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Old 01-06-2007   #12 (permalink)
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I saw the same rumors on B&C and Warseer. At first glance, the changes seem extreme. Then I started thinking about them, especially the 5/10 man squads. I seem to remenber that a couple editions ago, you could break down a 10 man squad into two 5-man squads, one with a heavy weapon, one with a special weapon. So it seems that they just brought that rule back (just like making Librarians a better choice in this edition). All in all, I think the rule is fine. People will adjust and make it work. There may be some complaining (remembering the demse of the "rhino rush" for example), but it will all shake out.


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Old 01-06-2007   #13 (permalink)
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i think one thing we're going to be seeing alot of, is DA dev squad with 2 heavy bolters & 2 lascannons...
essencially you'll get two small dev squads for the price of one!

cheers!
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Old 01-06-2007   #14 (permalink)
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Quote:
Originally Posted by experiment 626 View Post
no, it is true! our local gw store manager has a had a quick peek at the new codex!

he didn't say the reason why the DA's organisation has gone this way, (he didn't get much more than a quick glance!) but feels it's part the DA's nature of fighting in the 'old style' closer to how the original legions worked... (best guess really!)

the 5-man squads will be expensive for what you get, and can't take a heavy weapon.
full 10-man squads will however be the same cost as always, and can be split before a game into two 5-man squads during deployment... (quite a tasty prospect really!)

ravenwing & deathwing armies are still playable - you simply *must* include the 'master of _____wing' as your mandetory hq...

overall, yes it's very different and extream, but it basically just comes down to the fact that gw is;
a) trying to stop serve min/maxing
b) wanting the DA's to have their "own" fighting style

cheers!
My local store manager said a lot of things about the new empire army book for WHFB that was untrue to get me to order a army deal... We'll see in February. I could see it happening since the templars had their own unique squad configuration, but if they neuter them like they did with the templars I'm repainting/selling/trading.
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Old 01-07-2007   #15 (permalink)
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My local store manager said a lot of things about the new empire army book for WHFB that was untrue to get me to order a army deal... We'll see in February. I could see it happening since the templars had their own unique squad configuration, but if they neuter them like they did with the templars I'm repainting/selling/trading.
our local store's manager is only a temp because he's really a regional manager! (so he's much higher-up than most store employies, which is why he's been able to actually look through the new codex!)

while it's very different, i don't think it's quite as bad as it might seem at first...
devs are going to be extreamly popular now for DA players! 10-man tactical squads will be a no-brainer and are difficult to remove from objectives. not to mention the ability to split squads during deployment will offer some interesting tactics and still allow flexability between heavy/special weapons... (the traditional flamer + rocket launcher is playable now!)

cheers!
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Old 02-11-2007   #16 (permalink)
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I also hear that the Rhino is going down in points cost as well. 5 more points then an Ork trukk.
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Old 02-11-2007   #17 (permalink)
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our local store's manager is only a temp because he's really a regional manager! (so he's much higher-up than most store employies, which is why he's been able to actually look through the new codex!)

while it's very different, i don't think it's quite as bad as it might seem at first...
devs are going to be extreamly popular now for DA players! 10-man tactical squads will be a no-brainer and are difficult to remove from objectives. not to mention the ability to split squads during deployment will offer some interesting tactics and still allow flexability between heavy/special weapons... (the traditional flamer + rocket launcher is playable now!)

cheers!
idon't know about you guys, but this whole splitting full tactical squads thing excites me...i love the idea of having more infantry squads, especially because the ten mans only take 1 slot on the FOC, or at least i'm assuming they do...effectively the number of squads just got doubled, sort of..right ? :]
-ant
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right i sorted out the mojo problems.
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Old 02-11-2007   #18 (permalink)
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idon't know about you guys, but this whole splitting full tactical squads thing excites me...i love the idea of having more infantry squads, especially because the ten mans only take 1 slot on the FOC, or at least i'm assuming they do...effectively the number of squads just got doubled, sort of..right ? :]
-ant
yep! a 10-man squad is 1 choice on the FOC as always, so being able to split squads is a HUGE advantage, especially in games that rely solely on scoring units!!! (god, i'm going to hate playing DA armies at astro now!!!)

a full ravenwing squad with all options will take up 1 fast attack choice, but can be split into 3 seperate units during deployment!!!
(bike squad, 1 attack bike & 1 land speeder! )

cheers!
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Old 02-11-2007   #19 (permalink)
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yep! a 10-man squad is 1 choice on the FOC as always, so being able to split squads is a HUGE advantage, especially in games that rely solely on scoring units!!! (god, i'm going to hate playing DA armies at astro now!!!)

a full ravenwing squad with all options will take up 1 fast attack choice, but can be split into 3 seperate units during deployment!!!
(bike squad, 1 attack bike & 1 land speeder! )

cheers!
Ahhhh... I think I just found a new idea... Damn you Dark Angels! DAMN YOU GW!
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Old 02-11-2007   #20 (permalink)
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LOL. holy cow, so effectively the fast attack choices for ravenwing triples, correct? ooooh man this sounds really interesting actually, haha. while it might not be a good idea to split squads up too much, imagine a wall of fast attack...haha :]

-ant
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Old 02-25-2007   #21 (permalink)
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[quote=experiment 626;10371]our local store's manager is only a temp because he's really a regional manager! (so he's much higher-up than most store employies, which is why he's been able to actually look through the new codex!)

while it's very different, i don't think it's quite as bad as it might seem at first...
devs are going to be extreamly popular now for DA players! 10-man tactical squads will be a no-brainer and are difficult to remove from objectives. not to mention the ability to split squads during deployment will offer some interesting tactics and still allow flexability between heavy/special weapons... (the traditional flamer + rocket launcher is playable now!)

>> Hooray, someone actually looking at how this makes the army "fluffy". They lost intractable/stubborn, but now fearless, on a 10 man squad, who, in a dark angel type of way, wil stand on an objective, and be a c!"£ to move.
To many people see "maybe" in codex and start biznitchin about it before they actually think about it. Adapt people, its not the list thats weak, its the general!!
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Old 03-03-2007   #22 (permalink)
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>> Hooray, someone actually looking at how this makes the army "fluffy". They lost intractable/stubborn, but now fearless, on a 10 man squad, who, in a dark angel type of way, wil stand on an objective, and be a c!"£ to move.
To many people see "maybe" in codex and start biznitchin about it before they actually think about it. Adapt people, its not the list thats weak, its the general!!
Exactly! I'm with ya man! If you are really as good as you say you are, you should be able to change your fighting style and tactics at the drop of a hat!
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Old 03-03-2007   #23 (permalink)
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What happens is that you are "good" against the "current" armies... and then you get mad because GW changes things around (honestly, I'm glad... this way all the SM chapters w/ codexes will be very different).

However, I don't like the what GW is doing to the DA.... to me, its to "elite" and "we're the first, therefore the best,"

I like my DIY marines... cleanse and purify has to be the best trait of all time.
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